GEMELOG / GAME GUIDES
Game Guides & Walkthroughs
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Search guides →Dungeons of Hinterberg
Dungeons of Hinterberg Walkthrough: Progression, Entrances and Puzzle Solutions
A flexible route through the base game, with the dog and strawberries, three lighthouses, Everchanging Grove, regional puzzles and pre-finale checks.
Read guide →Dungeons of Hinterberg
Dungeons of Hinterberg Dungeon Guide: Regions, Entrances and Boss Mechanics
Find dungeon names by region, separate the introduction and secret area, and identify entrance requirements, regional spells and boss openings.
Read guide →Dungeons of Hinterberg
Dungeons of Hinterberg Missables Guide: Coins, Waystones and Final Preparations
Check the introductory coin recovery, stamp book, locked chests, Waystone restarts, fatigue achievement and New Game+ differences before the finale.
Read guide →Dungeon Clawler
How to Unlock Spinarosa in Dungeon Clawler: Reach 20 Spikes
Unlock Spinarosa by holding at least 20 Spikes on your character at once. Check post-1.0 Spikey Shield values and distinguish the unlock from her win achievement.
Read guide →Deep Rock Galactic: Survivor
DRG Survivor Weapons Specialist Gunner Build: Minigun Upgrades and Unlocks
A base-game Lead Storm plan with Bulldog, BRT7 and Deepcore GK2. Separate player rank, class rank, weapon slots and overclock levels in the PC 1.1 line.
Read guide →Prince of Persia: The Lost Crown
Prince of Persia: The Lost Crown Time Powers: Unlocks and Blocked Paths
Find all six Time Powers, unlock Chakram teleportation and check which ability you need for a blocked path.
Read guide →Halls of Torment
Halls of Torment Wellkeeper Guide: Rescue Him and Unlock Equipment
Free the Wellkeeper, send equipment up the well and buy it at camp. Check bucket limits and the separate Uncommon recovery system.
Read guide →Mouthwashing
Mouthwashing Employee Cards: All 5 Locations in Story Order
Find all five employee cards by chapter, story scene and exact location. Location details contain spoilers and start closed.
Read guide →Brotato
Brotato First-Run Guide: Matching Weapons and Using the Shop
Plan a solo Danger 0 run with matching weapons, early shop offers, locks, rerolls and deliberate combinations.
Read guide →Balatro
Balatro Scoring Guide: Chips, Mult and Joker Order
Understand Chips × Mult, score a Pair correctly, order ordinary +Mult and XMult Jokers, and decide when to save or spend.
Read guide →Slay the Spire
Slay the Spire: Ironclad Act 1 Card Picks and Elite Preparation
Prepare Ironclad for Act 1: early damage, Gremlin Nob, sleeping Lagavulin, Sentries and boss preparation.
Read guide →ANIMAL WELL
ANIMAL WELL: get the B. Wand and Disc without a long ghost chase
Get the early B. Wand using seahorse bubbles, exchange the Disc safely, and revisit blocked passages.
Read guide →TOEM
TOEM Tripod and Honk Guide: Help with Unfinished Photo Tasks
Unlock the Tripod and Honk, check what each photo task requires, and compare Basto's normal and direct-start routes.
Read guide →Gato Roboto
Gato Roboto Ability Order: Decoder Route and the Point of No Return
Follow the Aqueducts-first ability route, collect Decoder and finish your collectible checks before the Laboratory lift.
Read guide →Chants of Sennaar
Chants of Sennaar Notebook Guide: Validate Glyphs and Find Missing Pages
Confirm glyph meanings, trigger missing notebook pages, track grammar and get through the early fortress stealth sections.
Read guide →Dungeon Clawler
Dungeon Clawler Characters: 28-Character Roster and Unlocks (PC 1.1.2)
Compare 4 starting characters and 24 unlocks: Coney’s 10 shrunken items, Dolly’s 20 self-damage, Spinarosa’s Spikes and secret-room conditions.
Read guide →Brotato
Brotato Character Tier Comparison: First Clear and Danger 5 Picks
Compare 17 base-game characters by unlock, restriction and starting plan, with the 5 starting characters and PC 1.1.15.4 scope clearly separated.
Read guide →Brotato
Brotato Weapons Guide: Scaling, Classes and When to Combine
Compare SMG, Fist, Taser and Wrench across tiers I–IV, browse 12 role entries and check scaling and class bonuses before combining.
Read guide →Brotato
Brotato Danger Levels: 0–5, Special Waves and Nightmare Unlocks
Check Danger 0–5 modifiers and character rewards, prepare for elite and horde waves, and meet the released version’s ten-win Nightmare requirement.
Read guide →Prince of Persia: The Lost Crown
The Lost Crown Map Guide: Memory Shards, Fariba and Return Routes
Save map screenshots, free up Memory slots, buy Fariba’s regional maps for 50 Time Crystals and plan return trips after gaining a new power.
Read guide →Dungeon Clawler
Dungeon Clawler First-Clear Guide: Early Fights, Rewards and Upgrades
Choose a reachable attack or defense before each grab, select rewards for the next fight, and spend coins on upgrades that your current machine can use.
Read guide →Deep Rock Galactic: Survivor
DRG Survivor First Dive: Weapon Levels, Mining, Supply Pods and Extraction
Start with Classic Scout, separate dwarf and weapon levels, choose safe mining routes, open Supply Pods and leave before the Drop Pod countdown expires.
Read guide →Balatro
Balatro Shop Guide: Joker Roles, Interest and When to Spend
Choose Jokers by what your run needs, plan around interest thresholds, and leave enough money to buy useful offers after rerolling.
Read guide →Slay the Spire
Slay the Spire Silent Act 1: Damage, Weak and Elite Preparation
Build the original Silent around the next fight: use Neutralize and Survivor well, add timely damage, and prepare for Nob, Lagavulin and Sentries.
Read guide →Halls of Torment
Halls of Torment First Runs: Survive, Level Up and Unlock the Next Hall
Turn early runs into progress with a clear quest, useful experience collection, focused Traits and sensible camp upgrades.
Read guide →ANIMAL WELL
ANIMAL WELL: Telephones, the Animal Flute and Shortcuts
Save at telephones, collect eight eggs for the Animal Flute, and use animal-head shortcuts to revisit marked puzzles without confusing the Remote with travel.
Read guide →shapez 2
shapez 2: Cut, Rotate and Stack Shapes, Then Fix the Bottleneck
Combine a right half-circle with a left half-square in one layer, separate building orientation from shape rotation, and trace slow or blocked production.
Read guide →Nova Drift
Nova Drift Salvo and Spectre Starter Build: Stockpile, Fire, Reposition
Learn the Salvo–Spectre attack cycle, choose upgrades for the problem you need to solve, and troubleshoot cloak recovery. A beginner’s approach to stockpiling, firing and repositioning.
Read guide →CrossCode
CrossCode Beginner Combat Guide: Equipment, Guarding and Safer Healing
Check old equipment, learn one enemy opening, use directional guard and one Combat Art, and create space before healing in CrossCode’s early game.
Read guide →Monster Sanctuary
Monster Sanctuary Beginner Team Guide: Three Roles and Combo Order
Build an early three-monster team around support, a flexible middle action and a final attacker. Check healing, buffs, enemy matchups and the combo counter.
Read guide →The Case of the Golden Idol
The Case of the Golden Idol: Cases 1–3 Deduction and Layered Hints
Work through the first three base-game cases using documents, belongings and the scene. Open case-specific hints and answer reasoning only when needed.
Read guide →A Monster's Expedition
A Monster’s Expedition: Log, Bridge and Two-Log Raft Hints
Diagnose a rolling log, an unusable bridge or a two-log raft. Reveal basic-rule hints gradually and use undo to compare one changed move.
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