Official vertical Celeste cover art featuring Madeline, the mountain, and the game logo
Vertical cover art from the official 2018 press materials
Image: Matt Makes Games (officially distributed asset)
PC (Steam)MacLinux ActionPlatformerChallengingIndie

Celeste Guide

2018-01-25 Maddy Makes Games Maddy Makes Games
Our guides prioritize official information, in-game terminology and reliable reference material. Sources and verification details are being added page by page. Please let us know about version differences or unverified conditions. Editorial policy (Japanese)
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For mechanics that commonly cause trouble in Chapters 1–4, this guide explains your current location, the input to check, and the next platform in that order. You can work on collectibles after identifying the main exit.

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ABOUT

What is Celeste?

A challenging 2D platformer about Madeline, a girl trying to climb Celeste Mountain. The controls are extremely simple: jump, air-dash, and grab walls. Yet a succession of precise stages pushes those three actions to their limits. Instant restarts at the beginning of the room keep the pace brisk. What also makes the game special is its built-in Assist Mode, with individual adjustments including game speed and invincibility. It embodies the idea that the experience of climbing the mountain belongs to everyone. Its story is highly acclaimed too. The source article recorded over 145,000 Steam reviews and an Overwhelmingly Positive rating. Japanese is supported.

ℹ️ Information organized from reference material Steam store page →
🏆 145,646 reviews: Overwhelmingly Positive (source snapshot)
Overwhelmingly Positive
Steam reviews
145,646 reviews (as of August 2026)
2018/1/25
Release date
Includes Assist Mode
Supported
Japanese
Action
Maddy Makes Games
Developer
Maddy Makes Games

「Every mountain can be climbed. Assist Mode is an official way up too」 — Based on the official Steam store description and review record

Scope: PC version; refers to the official v1.4.1.0 changelog. Covers progression through Chapters 1–4 A-Sides with standard dash and stamina settings. / Additional check: October 3, 2026

Chapters 1–4: Goals and mechanics to check

ChapterMechanics used to progressWhat to check first
Chapter 1: Forsaken CityMoving platforms and green dash-refill crystalsFind where the platform is going and where you can refill the next dash before moving.
Chapter 2: Old SiteThe mirror event and dream blocksAfter the mirror scene, dash into the blocks with starry patterns.
Chapter 3: Celestial ResortCleanup branches and moving black hazardsTalk to Oshiro in the center of Huge Mess and find the switches in the opened branches.
Chapter 4: Golden RidgeWind, bubbles, clouds, and steerable moving blocksCheck the wind direction, the bubble's launch direction, and where to stand to control moving blocks.
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Chapter 1: Refill your dash and reach the next platform

  1. Before dashing, find a landing platform or green crystal. Touching the crystal refills a spent dash.
  2. On moving platforms, jump after they begin moving to use their momentum. First try reaching the exit; collect extra strawberries later.
  3. If you see a cracked wall, dash into it to check whether a hidden passage opens. Before entering, identify a platform you can use to return.
What you seeInput to checkWhat to change after a failure
Green crystalRefill a spent dash to make another dash in midair.Change where you use the first dash so your route touches the crystal.
Winged strawberryIt flees when you dash, so approach using jumps and wall grabs.Check whether you are pressing dash in the section where you are trying to collect it.
Screen boundaryChanging screens refills your dash. Some collectibles require moving across a boundary.Try the dash after entering the next screen and the direction of your return separately.
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Chapter 2: Use dream blocks after the mirror

  1. Approach the underground mirror and advance the reflection scene. Dream blocks that were impassable before the event become usable afterward.
  2. Dash into the blocks with starry patterns. Check the exit side for spikes before choosing the direction to travel through.
  3. During Badeline's chase, plan a route using the platforms ahead and the next blocks. If returning for a collectible, check the pursuer's position too.
Where you are stuckWhat to check next
You cannot enter the star-patterned blockCheck whether the underground mirror event is complete. Afterward, dash into the block rather than walking.
You fall immediately after leaving the blockExit toward a wall you can grab, or change the angle to connect with the next block.
You cannot collect a strawberry during the chaseComplete the route toward the exit first. Try optional collection after finding a return route that avoids the pursuer.
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Chapter 3: Check how cleanup changes the branches

  1. Talk to Oshiro in the center of Huge Mess to open the cleanup branches.
  2. Follow the branches with books, towels, and boxes, and press the switches at their ends. Clearing one type removes its obstacles and changes routes through other rooms too.
  3. Return to the center and complete the remaining branches. Switch order also affects collectible routes. If platforms differ from a video using another order, judge by what remains in your game.
  4. In rooms with moving black hazards, observe a full movement cycle before jumping in. Prioritize cleanup and the chapter exit; check strawberry detours as separate routes.
SituationProgress check
No new routes open from the centerCheck your conversation with Oshiro and any unfinished branches.
The books, towels, and boxes differ from a guide imageCheck which cleanup switches you already pressed. Cleanup order changes which obstacles remain.
You cannot return to a collectibleLook for gaps newly opened by cleanup and the path back to the center.
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Chapter 4: Use bubbles, clouds, and moving blocks

  1. Check how far one mechanic can carry you before connecting to the next bubble, cloud, or platform.
  2. If a moving block catches in a passage, try changing where you stand or which face you touch to reach its control buttons.
  3. Where wind and clouds overlap, check separately whether a jump alone reaches the destination and whether you need to save your dash.
MechanicInputWhere to look next
Green bubbleEnter the bubble, then input the direction you want to travel. After launching, connect a dash toward the next platform.Check walls and bubbles above and diagonally beyond the launch, as well as straight ahead.
CloudTime your jump with the cloud's upward bounce.Test whether you can reach the high platform. If not, change your jump timing.
Moving blockActivate it by riding or grabbing it. On faces with control buttons, use directional inputs to steer.If spikes or walls lie ahead, check where the usable buttons are before boarding.
WindCheck its direction before deciding how to launch from a bubble or where to grab a wall.In headwind sections, find the next wall you can grab before going airborne.
  • This progression guide covers the mechanics in Chapters 1–4 A-Sides. Progression from Chapter 5 onward and complete collectible locations are outside its scope.
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FAQ

Celeste FAQ

Q1 What kind of game is Celeste? ▼
A

It is a challenging 2D platformer about climbing Celeste Mountain. There are only three core actions—jumping, air-dashing, and grabbing walls—but the stages push their precision to the limit. It is acclaimed for its brisk pace with instant retries and a story that directly addresses mental struggles. Developed and published by Maddy Makes Games, it was released on January 25, 2018. Japanese is supported.

Q2 I am dying so much that I want to give up ▼
A

Dying many times is normal. Death carries essentially no penalty, and the pace is built around learning through failure. If it still feels too difficult, read [Assist Mode and collectibles](/en/games/celeste/assist/). The developers provide settings to adjust the experience.

Q3 Do I need every strawberry? ▼
A

They are entirely optional. They are not required to advance the story, so you can pass by ones you cannot reach. You can also return to collect them after finishing. Enjoy them as tests of skill rather than obligations.

Q4 Is using Assist Mode cheating? ▼
A

No. The developers formally included it around the idea that everyone should be able to experience the climb. It is also useful for practice: slow the game slightly to learn a movement, then restore the speed when you feel comfortable.

Q5 What are B-Sides and C-Sides? ▼
A

They are harder remixes of each chapter. Finding a hidden cassette tape in a chapter unlocks its B-Side, with further challenges beyond that. These are extra challenges for after the main story, so you do not need to worry about them on your first playthrough.

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