BREATH OF FIRE III / PS・PSP
General guide
Breath of Fire III (PlayStation / PSP): General guide. Walkthrough from childhood to the final battle, 17 Masters, all 18 genes, the faerie community and major bosses.
All 16 walkthrough segments
Dauna Mine → Shiida Forest
Collect the charred claw from the body. After Rei and Teepo join, accept Babaderu's job.
Mt. Gurausu
Nue is fought twice in succession. Also inspect the cave's bodies, bones and sacks to collect items.
Makuniiru Manor
Follow the garden sequence to get past the guards. Meet Rei on the roof, then use the grappling hook to reach the other side.
Shiida Forest → Mt. Mooranji
Losing to Balio and Santo advances the story. Consider learning Double Hit from the Nut Fighter.
Plant → Dump
Stop Mute Plant's healing with fire attacks. Pecoros joins after the victory.
Battle City and tournament
Round 1 is one-on-one, round 2 prohibits magic, and the round 3 fight against Garland is a scripted loss.
Meekaasu Gorge → Uindia
Garland is mandatory for Stallion. Put Nina in front and speak to the castle gate guards.
Rapara → Lighthouse → Mt. Zuburo
Complete Beito's training, the lighthouse and Gaa's trial to finish childhood.
Dauna Mine
After Garland joins, break the wall with the mine cart. Obtain Dark / Fusion after Dragon Zombie.
Black Market → Checkpoint
Revive Rei in the Mikuba battle and use Meirei to prevent him attacking allies after becoming Weretiger.
Plant → Bio Plant
Momo and Pecoros are required. Do not miss the Power gene inside. The password is 1 → 3 → 2 → 5 → 4.
Uindia → Tide Palace
Defeat Gaisuto and Angura to secure a sea route.
Paachi → Black Ship
For shisu: 10 fish fillets, 8 Shaarii-no-Mi, 2 Suu-no-Mizu and 4 Sabikusa. Momo is required for the Black Ship.
Colony → Iron Tower → Doraguniiru
Operate the Iron Tower jack east → south → north. Nina is mandatory for Elder Dragon, and dragon transformations are unavailable.
Factory → Desert
Momo's field action is required. Navigate the desert using the stars and collect the equipment available only along the way.
Guardian → Myria
Pass Hetero Chimera, Hel Rider and Dragon Lord to reach the final battle.
Four core systems
Mikiri
Using "Miru" (look) on an enemy in battle may let you learn certain actions. Whether an action can be learned depends on the skill.
Skill Ink
Consumed when transferring a skill to another character in the camp notebook.
Master
Apprenticeship modifies growth on subsequent level-ups. After gaining the required number of levels, speak to the Master to receive skills, formations or items.
Dragon transformation
Combine up to three genes. Transformations consume AP, so choose a combination based on elements and remaining AP.
Notable special dragon forms
| Form | Genes | Characteristics |
|---|---|---|
| Trygon | Flame + Ice + Thunder | Three elemental breaths and elemental nullification |
| Warrior Second | Power + Trance | High attack power and multiple elemental attacks |
| Quicksilver | Wonder + Sharp + Reverse | Sacrifices HP to raise attack, defence and agility |
| Tiamat | Dark + Trance | Uses Genocide Breath; allies leave the battle |
| Kaiser Dragon | Trance + Light + Anfini | The fully controllable form. AP consumption is very high |
Transforming consumes the genes' AP cost. From turn 2 onward, half that amount is consumed each turn. Equipment-based elemental resistance and absorption do not apply while transformed.
Locations of all 18 genes
Put Ryu in front when inspecting optional genes. None are time-limited. Collecting all 18 types is the condition for Ryuu-no-Kami.
| Genes | AP | Location |
|---|---|---|
| Flame | 5 | Obtained automatically on first reaching Uindia during childhood |
| Ice | 5 | Beside the painter's house in Meekaasu Gorge |
| Thunder | 5 | Beach by the hilltop hut northwest of Rapara |
| Dark | 5 | Obtained automatically after defeating Dragon Zombie |
| Light | 5 | Right corner of the Container Yard |
| Power | 8 | Plant basement, above the keyword memo |
| Protect | 8 | Obtained automatically when jumping off Mt. Boumou |
| Magical | 8 | Top floor of the lighthouse |
| Wonder | 16 | Lava before the exit of Mt. Zuburo |
| Guroosu | 8 | Near the exit of the Tide Palace |
| Sharp | 8 | Right of the rocket landing site |
| Reverse | 3 | The southwestern ? spot in eastern Mt. Boumou |
| Mutation | 3 | Right edge of Machine Beach |
| ??? | 8 | Hut on the cape west of Machine Beach |
| Trance | 8 | Beside Kenju north of the Machine Graveyard |
| Error | 1 | Upper-left corner of the Colony |
| Fusion | 16 | Obtained automatically after defeating Dragon Zombie |
| Anfini | 40 | Mandatory acquisition after the Elder Dragon battle |
All 17 fishing spots
Your class rises with the total points based on each fish's maximum size. Catching Manillo with a coin as bait lets you use his trading shop.
| No. | Place | Fish / Manillo |
|---|---|---|
| 1 | West of Makuniiru | Gumi Fish, Piranii, Rainbow |
| 2 | Southwest of Makuniiru | Piranii, Pesura, Brown, Manillo |
| 3 | West of the Battle City | Piranii, Rainbow, Big Mouth |
| 4 | South of the tower | Tobeta, Ishimu Pesura, Chinook, Tako, Manillo |
| 5 | Before the bridge to central Uindia | Piranii, Brown, Rainbow, Big Mouth, Huge Mouth |
| 6 | East of Mt. Mooranji | Gumi Fish, Big Mouth, Kasei-dako |
| 7 | North of the bridge to Uindia | Gumi Float, Tobeta, Titan |
| 8 | West of Rapara | Gumi Float, Tobeta, Sea Mouth, Tako |
| 9 | Southwest of Urukan Tapa | Titan, Chinook, Rantan Cat, Manillo |
| 10 | South of Dauna Mine | Red Cat, Big Mouth, Kasei-dako |
| 11 | Southwest of the checkpoint | Piranii, Brown, Rainbow, Baramundi, Manillo |
| 12 | Southeast of Ogre Road | Pesura, Brown, Huge Mouth |
| 13 | Southeast of Cliff | Tako, Rantan Cat, Borudebi, Manillo |
| 14 | West of Machine Beach | Sea Mouth, Borudebi, Hoondo Mariina |
| 15 | Cape west of Machine Beach | Ten bay fish species + Manillo |
| 16 | South of Meekaasu Gorge | Pesura, Kasei-dako, Shiota |
| 17 | East of the Industrial Complex | Gumi Float, Tobeta, Hoondo Mariina, Isana, Manillo |
Notable enemy-specific items
| Item | Source | Characteristics |
|---|---|---|
| Tiruvingu | Magic Master | Rei's strongest sword. Holy element; using it as an item casts Gigaato |
| Gumiou Sword | Gumiou | Ryu's strongest sword |
| Dragon Fang | Red Draco / Blue Draco | Pecoros's strongest weapon |
| Ramufada Spear | Berserker | Holy element; using it as an item casts Mikatekuto |
| Bushi-no-Kote | Steal from Berserker | Anyone can equip it; attack +10 |
- Save Skill Ink for transferring learned skills.
- The Master Gyodo requires 2000 fishing points.
- Keep 15 weapon types for Doronzo's condition instead of selling weapons immediately.
Master locations and conditions
| Master | Place | Apprenticeship condition |
|---|---|---|
| Meigas | Forest west of Makuniiru | Give him all your money (zero is allowed) |
| Babaderu | Shiida Forest | Leave the woods once after the scripted loss, then return |
| Dyurandaaru | Hut by Uindia's walls | No condition |
| Doronzo | Tea shop | At least 15 weapon types in the inventory |
| Kenju | Forest east of the Plant | Speak with Pecoros and give an Intelligence Fruit |
| Faaru | Battle City | After the contest, fight 30 battles without resting and return |
| Gyodo | The ? spot west of Rapara | Have at least 2000 fishing points and agree with his question |
| Hondara | Urukan Tapa | Learn Mineuchi from Dyurandaaru |
| Meruriipu | Forest spring east of Uindia | After the Faerie Tear event, have Pecoros throw a stone and return the Flower Jewel |
| Emitai | Hut southeast of Dauna Mine | Give him 10000 zenny during adulthood |
| Baisu | Dauna Mine B3F | Find all four children in hide-and-seek |
| Rangu | Uindia royal tomb | Find all four children in hide-and-seek |
| Rii | Checkpoint in eastern Uindia | Find all four children in hide-and-seek |
| Win | Junk Village | Find all four children in hide-and-seek |
| Haochii | Uindia Castle kitchen | Dried meat, Tsubame-no-Su, Rantan Cat, Kasei-dako |
| Diisu | Shrine at Mt. Zuburo | Choose that her current form is better, then return after obtaining the motor ship |
| Ryuu-no-Kami | Doraguniiru | After the Elder Dragon battle, collect all 18 genes and inspect the wall on the top level |
faerie community
Hunting
Initially assign everyone to collect 99 food. Even after the population grows, keep about one-third of the faeries with high red bars hunting.
Clearing land and building
After reaching 99 food, assign faeries with high green bars. Up to eight houses can be built, with up to three workers assigned to each house's job.
Scholars
As the population grows, aim to assign six faeries with high light-blue bars. Prioritise culture to unlock jobs from merchants through copying.
Merchants
Three categories: weapons/armour, items and miscellaneous; two policies: speed and quality. Blue bars and worker numbers speed up new stock.
18 major boss battles
| Enemy | HP | Response |
|---|---|---|
| Nue (first battle) | 210 | Flees at 1/4 HP |
| Nue (second battle) | 290 | Watch for counters. Use Teepo's Mega |
| Kongaamarito | 520 | Use the fast Rei as healer |
| Mute Plant | 500 | Stop its healing with fire damage |
| Stallion | 1500 | Watch for Paria, which blocks magic |
| Dragon Zombie | 2500 | A two-person battle with Garland |
| Mikuba | 2400 | Use Meirei on Weretiger |
| Obake Namekuji | 2500 | Hit it once with fire to make it solid |
| Kinokoruge | 3000 | Prepare for Abareru after it reaches 1/4 HP |
| Gaisuto | 2500 | Deal with the torches; use an ice-type transformation |
| Angura | 3000 | Keep healing and AP for dragon transformations available |
| Anmonaika ×2 | 2000 each | Weak to lightning; focus on one at a time |
| Elder Dragon | 5000 | Dragon transformations unavailable; prepare for fire and ice |
| Manmo | 3200 | End the battle quickly with fire damage |
| Hetero Chimera | 7500 | Bring ample healing for a long fight |
| Hel Rider | 2400 | Use status effects and focused attacks |
| Dragon Lord | 12500 | Limit consumption before the final battle |
| Myria | 20000 | Check everyone's resistances, healing and final equipment |
The first Balio and Santo fight and the Daibukai battle against Garland advance the story when you lose. Avoid spending consumables on these scripted losses.
Postgame and final challenges
CLEAR data
Save at the end of the ending. Resume at Doraguniiru in the state you were in when defeating the final boss, and fight Myria again.
Music shop
The second faerie community musician can play both the regular and karaoke versions of Pure Again.
Cape hut
At fishing class 7000: Tonosama-gaeru ×3; at 9000: Kiwame-no-Sao; at 9500: Mannenhitsu, providing unlimited Skill Ink.
Container Yard
Challenge the powerful Magic Master with 3000 HP and Berserker with 12000 HP.