Breath of Fire III

BREATH OF FIRE III / PS・PSP

General guide

Breath of Fire III (PlayStation / PSP): General guide. Walkthrough from childhood to the final battle, 17 Masters, all 18 genes, the faerie community and major bosses.

All 16 walkthrough segments

01 / Childhood 1

Dauna Mine → Shiida Forest

Collect the charred claw from the body. After Rei and Teepo join, accept Babaderu's job.

02 / Childhood 2

Mt. Gurausu

Nue is fought twice in succession. Also inspect the cave's bodies, bones and sacks to collect items.

03 / Childhood 3

Makuniiru Manor

Follow the garden sequence to get past the guards. Meet Rei on the roof, then use the grappling hook to reach the other side.

04 / Childhood 4

Shiida Forest → Mt. Mooranji

Losing to Balio and Santo advances the story. Consider learning Double Hit from the Nut Fighter.

05 / Childhood 5

Plant → Dump

Stop Mute Plant's healing with fire attacks. Pecoros joins after the victory.

06 / Childhood 6

Battle City and tournament

Round 1 is one-on-one, round 2 prohibits magic, and the round 3 fight against Garland is a scripted loss.

07 / Childhood 7

Meekaasu Gorge → Uindia

Garland is mandatory for Stallion. Put Nina in front and speak to the castle gate guards.

08 / Childhood 8

Rapara → Lighthouse → Mt. Zuburo

Complete Beito's training, the lighthouse and Gaa's trial to finish childhood.

09 / Adulthood 1

Dauna Mine

After Garland joins, break the wall with the mine cart. Obtain Dark / Fusion after Dragon Zombie.

10 / Adulthood 2

Black Market → Checkpoint

Revive Rei in the Mikuba battle and use Meirei to prevent him attacking allies after becoming Weretiger.

11 / Adulthood 3

Plant → Bio Plant

Momo and Pecoros are required. Do not miss the Power gene inside. The password is 1 → 3 → 2 → 5 → 4.

12 / Adulthood 4

Uindia → Tide Palace

Defeat Gaisuto and Angura to secure a sea route.

13 / Adulthood 5

Paachi → Black Ship

For shisu: 10 fish fillets, 8 Shaarii-no-Mi, 2 Suu-no-Mizu and 4 Sabikusa. Momo is required for the Black Ship.

14 / Adulthood 6

Colony → Iron Tower → Doraguniiru

Operate the Iron Tower jack east → south → north. Nina is mandatory for Elder Dragon, and dragon transformations are unavailable.

15 / Adulthood 7

Factory → Desert

Momo's field action is required. Navigate the desert using the stars and collect the equipment available only along the way.

16 / Adulthood 8

Guardian → Myria

Pass Hetero Chimera, Hel Rider and Dragon Lord to reach the final battle.

Four core systems

Mikiri

Using "Miru" (look) on an enemy in battle may let you learn certain actions. Whether an action can be learned depends on the skill.

Skill Ink

Consumed when transferring a skill to another character in the camp notebook.

Master

Apprenticeship modifies growth on subsequent level-ups. After gaining the required number of levels, speak to the Master to receive skills, formations or items.

Dragon transformation

Combine up to three genes. Transformations consume AP, so choose a combination based on elements and remaining AP.

Notable special dragon forms

FormGenesCharacteristics
TrygonFlame + Ice + ThunderThree elemental breaths and elemental nullification
Warrior SecondPower + TranceHigh attack power and multiple elemental attacks
QuicksilverWonder + Sharp + ReverseSacrifices HP to raise attack, defence and agility
TiamatDark + TranceUses Genocide Breath; allies leave the battle
Kaiser DragonTrance + Light + AnfiniThe fully controllable form. AP consumption is very high

Transforming consumes the genes' AP cost. From turn 2 onward, half that amount is consumed each turn. Equipment-based elemental resistance and absorption do not apply while transformed.

Locations of all 18 genes

Put Ryu in front when inspecting optional genes. None are time-limited. Collecting all 18 types is the condition for Ryuu-no-Kami.

GenesAPLocation
Flame5Obtained automatically on first reaching Uindia during childhood
Ice5Beside the painter's house in Meekaasu Gorge
Thunder5Beach by the hilltop hut northwest of Rapara
Dark5Obtained automatically after defeating Dragon Zombie
Light5Right corner of the Container Yard
Power8Plant basement, above the keyword memo
Protect8Obtained automatically when jumping off Mt. Boumou
Magical8Top floor of the lighthouse
Wonder16Lava before the exit of Mt. Zuburo
Guroosu8Near the exit of the Tide Palace
Sharp8Right of the rocket landing site
Reverse3The southwestern ? spot in eastern Mt. Boumou
Mutation3Right edge of Machine Beach
???8Hut on the cape west of Machine Beach
Trance8Beside Kenju north of the Machine Graveyard
Error1Upper-left corner of the Colony
Fusion16Obtained automatically after defeating Dragon Zombie
Anfini40Mandatory acquisition after the Elder Dragon battle

All 17 fishing spots

Your class rises with the total points based on each fish's maximum size. Catching Manillo with a coin as bait lets you use his trading shop.

No.PlaceFish / Manillo
1West of MakuniiruGumi Fish, Piranii, Rainbow
2Southwest of MakuniiruPiranii, Pesura, Brown, Manillo
3West of the Battle CityPiranii, Rainbow, Big Mouth
4South of the towerTobeta, Ishimu Pesura, Chinook, Tako, Manillo
5Before the bridge to central UindiaPiranii, Brown, Rainbow, Big Mouth, Huge Mouth
6East of Mt. MooranjiGumi Fish, Big Mouth, Kasei-dako
7North of the bridge to UindiaGumi Float, Tobeta, Titan
8West of RaparaGumi Float, Tobeta, Sea Mouth, Tako
9Southwest of Urukan TapaTitan, Chinook, Rantan Cat, Manillo
10South of Dauna MineRed Cat, Big Mouth, Kasei-dako
11Southwest of the checkpointPiranii, Brown, Rainbow, Baramundi, Manillo
12Southeast of Ogre RoadPesura, Brown, Huge Mouth
13Southeast of CliffTako, Rantan Cat, Borudebi, Manillo
14West of Machine BeachSea Mouth, Borudebi, Hoondo Mariina
15Cape west of Machine BeachTen bay fish species + Manillo
16South of Meekaasu GorgePesura, Kasei-dako, Shiota
17East of the Industrial ComplexGumi Float, Tobeta, Hoondo Mariina, Isana, Manillo

Notable enemy-specific items

ItemSourceCharacteristics
TiruvinguMagic MasterRei's strongest sword. Holy element; using it as an item casts Gigaato
Gumiou SwordGumiouRyu's strongest sword
Dragon FangRed Draco / Blue DracoPecoros's strongest weapon
Ramufada SpearBerserkerHoly element; using it as an item casts Mikatekuto
Bushi-no-KoteSteal from BerserkerAnyone can equip it; attack +10
  • Save Skill Ink for transferring learned skills.
  • The Master Gyodo requires 2000 fishing points.
  • Keep 15 weapon types for Doronzo's condition instead of selling weapons immediately.

Master locations and conditions

MasterPlaceApprenticeship condition
MeigasForest west of MakuniiruGive him all your money (zero is allowed)
BabaderuShiida ForestLeave the woods once after the scripted loss, then return
DyurandaaruHut by Uindia's wallsNo condition
DoronzoTea shopAt least 15 weapon types in the inventory
KenjuForest east of the PlantSpeak with Pecoros and give an Intelligence Fruit
FaaruBattle CityAfter the contest, fight 30 battles without resting and return
GyodoThe ? spot west of RaparaHave at least 2000 fishing points and agree with his question
HondaraUrukan TapaLearn Mineuchi from Dyurandaaru
MeruriipuForest spring east of UindiaAfter the Faerie Tear event, have Pecoros throw a stone and return the Flower Jewel
EmitaiHut southeast of Dauna MineGive him 10000 zenny during adulthood
BaisuDauna Mine B3FFind all four children in hide-and-seek
RanguUindia royal tombFind all four children in hide-and-seek
RiiCheckpoint in eastern UindiaFind all four children in hide-and-seek
WinJunk VillageFind all four children in hide-and-seek
HaochiiUindia Castle kitchenDried meat, Tsubame-no-Su, Rantan Cat, Kasei-dako
DiisuShrine at Mt. ZuburoChoose that her current form is better, then return after obtaining the motor ship
Ryuu-no-KamiDoraguniiruAfter the Elder Dragon battle, collect all 18 genes and inspect the wall on the top level

faerie community

Hunting

Initially assign everyone to collect 99 food. Even after the population grows, keep about one-third of the faeries with high red bars hunting.

Clearing land and building

After reaching 99 food, assign faeries with high green bars. Up to eight houses can be built, with up to three workers assigned to each house's job.

Scholars

As the population grows, aim to assign six faeries with high light-blue bars. Prioritise culture to unlock jobs from merchants through copying.

Merchants

Three categories: weapons/armour, items and miscellaneous; two policies: speed and quality. Blue bars and worker numbers speed up new stock.

18 major boss battles

EnemyHPResponse
Nue (first battle)210Flees at 1/4 HP
Nue (second battle)290Watch for counters. Use Teepo's Mega
Kongaamarito520Use the fast Rei as healer
Mute Plant500Stop its healing with fire damage
Stallion1500Watch for Paria, which blocks magic
Dragon Zombie2500A two-person battle with Garland
Mikuba2400Use Meirei on Weretiger
Obake Namekuji2500Hit it once with fire to make it solid
Kinokoruge3000Prepare for Abareru after it reaches 1/4 HP
Gaisuto2500Deal with the torches; use an ice-type transformation
Angura3000Keep healing and AP for dragon transformations available
Anmonaika ×22000 eachWeak to lightning; focus on one at a time
Elder Dragon5000Dragon transformations unavailable; prepare for fire and ice
Manmo3200End the battle quickly with fire damage
Hetero Chimera7500Bring ample healing for a long fight
Hel Rider2400Use status effects and focused attacks
Dragon Lord12500Limit consumption before the final battle
Myria20000Check everyone's resistances, healing and final equipment

The first Balio and Santo fight and the Daibukai battle against Garland advance the story when you lose. Avoid spending consumables on these scripted losses.

Postgame and final challenges

CLEAR data

Save at the end of the ending. Resume at Doraguniiru in the state you were in when defeating the final boss, and fight Myria again.

Music shop

The second faerie community musician can play both the regular and karaoke versions of Pure Again.

Cape hut

At fishing class 7000: Tonosama-gaeru ×3; at 9000: Kiwame-no-Sao; at 9500: Mannenhitsu, providing unlimited Skill Ink.

Container Yard

Challenge the powerful Magic Master with 3000 HP and Berserker with 12000 HP.

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