Illusion of Gaia cover image
Super Famicom Action RPGRetro game

Illusion of Gaia Guide

1993-11-27 Enix Quintet
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What is Illusion of Gaia?

An SFC action RPG in which young Tem uses Freedan's and Shadow's powers to explore ruins around the world. Grow stronger through stat boosts from clearing all enemies and collecting Red Jewels.

ℹ️ Information organized from reference material

Scope: Original Japanese Super Famicom version (1993) / Content checked: October 2, 2026

Progression across 8 sections and required techniques

SectionConditions to check here
Castle and ItoryFreedan transformation and Psycho Dash.
Inca and drifting at sea2 Inca Statues and deadlines for ship/coast jewels.
Mine and Sky GardenDark Friar and 4 Crystal Balls.
Seabed and MuPurification Stone, 2 Prayer Statue uses, and Psycho Slider.
Studio and Great WallWind passages, 4 trials, and Spin Dash.
Mountain and AngkorRepairing stems, earthquakes, glasses, and curing the girls' petrification.
PyramidShadow's floor-melting and tablets in 6 rooms.
Babel and final battleRing, 5 boss types in rematches, bird, and Aura.
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3 ways to reduce missables

  1. Collect Red Jewels before travel events. In particular, check conversation order for Morris on the Gold Ship and the coastal pot.
  2. Always learn Dark Friar in the Diamond Mine. Do not plan to return for it after reaching the garden.
  3. Use START's map to check remaining enemies and chests. Collect Red Jewels separately from boosts appearing after clearing all enemies.
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FAQ

Illusion of Gaia FAQ

Q1 Can Red Jewels be collected later? ▼
A

Some early towns, the Gold Ship, and other places cannot be revisited after leaving. Check the relevant section before travel events; revisit Watermia after Euro for its 1 jewel.

Q2 Are low holes and floor-melting the same technique? ▼
A

Low holes use Tem's Psycho Slider; floor-melting uses Shadow with the Aura Ball. Change to the required form in Dark Space.

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