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Survive while being chased by the rain in an ecosystem that does not treat the player as the main character. The cause of most failures is ``proceeding without being explained how karma and gates work,'' so let's resolve that first.
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What is Rain World?
A survival platformer where you play a Slugcat traveling through vast rain-soaked ruins. The world has 12 regions and at least 1,600 rooms, with an ecosystem that does not make the player its central figure. Predators fight each other, prey flee, and you are neither strongest nor weakest. Periodic devastating rain imposes a time limit: gather food and enter a shelter before it arrives. Limited explanations cause many players to give up, but that uncompromising design also inspires enthusiastic fans. Released in 2017, with over 56,000 Steam reviews and a Very Positive rating in the source. Japanese is supported.
🐈 What kind of game is it?
Survival search chased by rain
12 regions, at least 1,600 rooms. Players are not the main characters in the food chain.
🌀 Causes of setbacks
I don't know about karma and gates
Because the mechanism is not explained, it feels irrational to suddenly hit a wall that you can't pass through.
⚙️ Adjustable
With remix settings
You can change the difficulty level and accessibility to your liking. Supports Japanese.
56,120 items (as of August 2026)
Steam(Windows)
at least 1,600 rooms/Japanese language support
Sales: Akupara Games
「A book whose unexplained design led to failures and enthusiastic fans at the same time.」 — From Steam store results
cycle and rain
A catastrophic downpour arrives every cycle. You die if you fail to enter a shelter before the rain begins. Exploration time is therefore limited each cycle, making time management central to the game.
food meter
Eating wild plants and small animals fills the food meter. Entering a shelter with the required amount saves the game. Food eaten beyond the requirement carries over to the next cycle.
karma
Karma increases by 1 each time you enter a shelter with the required amount of food. It goes down when you die. Karma is not just a score, it is the key to passing through the gates described below.
karma gate
To move between regions, you need to pass through a karma gate, and you can only pass through it if your current karma is greater than or equal to the gate's required value. The required value also serves as a guide to the difficulty level of the area ahead. Once a gate has been passed through, it will not open again during that cycle.
karma flower
Flowers that bloom in specific locations. When you eat, your karma is reinforced, and the next time you die, instead of losing your karma, the reinforcement is consumed. This is insurance in situations where you want to preserve your karma.
ecosystem
Players are not the main characters in the food chain. Predators fight each other, and prey flees. Rather than fighting head-on, there are many situations where it's more effective to hit creatures against each other or to take advantage of gaps to sneak past.
The true meaning of “difficult” is the lack of explanation.
This work doesn't really explain how it works. If you proceed without knowing the relationship between karma and gates, you will suddenly run into an impenetrable wall and feel unreasonable. On the other hand, once you understand how it works, the perceived difficulty level goes down significantly.
I'll definitely be back before the rain comes
The biggest cause of death is getting caught in the rain while exploring. If you decide at the beginning of the cycle how far you should go before turning back, the number of unnecessary deaths will be drastically reduced.
Find a way to avoid fighting
Fighting head-on with a predator is basically at a disadvantage. Throwing things to distract them, colliding with other creatures, waiting for an opening to pass through - you'll survive better if you focus on evasion.
Can be adjusted in remix settings
This game has various customization settings for Remix, allowing you to change the difficulty level and accessibility to your liking. If you don't care about the pure experience, you can use it.
We only use content that matches the descriptions of Steam official and volunteer Wiki. Detailed routes for each region and the core of the story are not included as they would be spoilers:
Rain World FAQ
Corsair HS65 Wireless
iiyama 27" FHD
Basilisk V3 X HyperSpeed
Corsair K70 RGB PRO
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Roguelike Design Theory
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Game Design Bible
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Glorious Model O 2
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Keychron Q1 V2
DualSense Edge
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Guide videos
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