INDIE GAME / GUIDE INDEX
FAR: Lone Sails Guide | Ship Controls, Full Route, and 14 Achievements
Released: Steam main-game progression and 14 achievement conditions · Updated 2026-10-13
Six facility sections from the first house to the lighthouse. If the ship stops, distinguish fuel shortage, brakes, sail wind, and facility barriers.

Choose a guide by objective
Ship Systems
Classifies onboard systems by power, movement, damage, and storage. Covers stops that fuel alone cannot solve and responses to fires.
Read the guide →Departure and Sails
From leaving the house and starting the ship to installing sails at the crane facility. Covers mailbox storage, fuel collection, and combining sails with the engine.
Read the guide →Bridge and Repair Station
From the first building through the bridge and lightning to installing the repair tool and tuning the radio tower. Separate generator boxes from cargo to keep.
Read the guide →Vacuum and Windmill
Vacuum installation, windmill opening, hook escape from mud, the generator railcar, and raft in order. Also check for missed explosive barrels 1–3.
Read the guide →Wheels and Foundry
Wheel-button order, raft sailing, shelter and repairs, and transporting the cast gear. Check that the completed gear is not used as ship fuel.
Read the guide →Late Route and Lighthouse
Bridge lifts, moving the enormous land ship's weight, and the route from eruption to lighthouse. Includes when to take the mailbox out at the end.
Read the guide →14 Achievements and Six Barrels
Five normal-progression and nine optional achievements organized by condition. Check burning, simultaneous storage, cumulative consumption, and cumulative distance separately.
Read the guide →Game information
- Developer / publisher
- Okomotive / Okomotive
- Release / Early Access start
- 2018-05-17
- Platforms
- PC / macOS / PS4 / Xbox One / Nintendo Switch / iOS / Android
- Genres
- Indie / Adventure / Puzzle
Choose Your Current Landmark
Progression-section numbers are this guide's organization. Where place names are not displayed, use machinery as landmarks.
| Location / condition | What to do | Check / caution |
|---|---|---|
| House / sail crane | Departure to Obtaining Sails | Keep the mailbox |
| Bridge / repair station / radio tower | Bridge and Repairs | Extinguish fire after lightning |
| Vacuum facility / windmill / muddy water | Vacuum and Windmill | Explosive barrels 1–3 |
| Wheel facility / storm / foundry | Wheels and Foundry | Explosive barrel 4 |
| Great canyon / enormous land ship | Late Route and Lighthouse | Explosive barrels 5–6 |
| Check optional conditions | 14 Achievements | Do not lose the mailbox on a first run |
Do Not Burn the First Mailbox
The fuel intake can consume tools and souvenirs, too. Hang the early mailbox on a hook near the bed at the ship's front and store it separately from fuel: an optional condition requires carrying it to the end.
Main Game Versus Add-On Products
Steam add-ons are the soundtrack and digital artbook. These two products are not used to infer and invent a DLC chapter playable after the main route. The 2018 PC release and individual ports have different launch dates.
Frequently asked questions (FAQ)
Xbox Series S
See product details and current availability on Amazon Japan.
PSN ¥1,000
Basilisk V3 X HyperSpeed
G PRO X 60
GameSir T4 Pro
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