Monster Train cover image
PC (Steam) DeckbuildingRoguelikeStrategy

Monster Train Guide

2020-05-21 Good Shepherd Entertainment Shiny Shoe
Our guides prioritize official information, in-game terminology and reliable reference material. Sources and verification details are being added page by page. Please let us know about version differences or unverified conditions. Editorial policy (Japanese)

Prepare ways to kill enemies during waves and to hit the final boss repeatedly. Before dividing cards evenly across 3 floors, build 1 core floor that survives and increases its damage each turn.

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ABOUT

What is Monster Train?

A deckbuilding roguelike fought aboard a train bound for hell. Its defining feature is a battlefield **divided into 3 vertical floors**, with enemies climbing from the bottom. You do not need to defend every floor completely; deliberately giving up a lower floor to concentrate strength upstairs is one of its interesting decisions. Each run also combines 2 clans, or factions, into a deck, with different combinations changing how you fight. It is praised for its tactical depth among games like Slay the Spire, with over 22,000 Steam reviews and an Overwhelmingly Positive rating. However, **Japanese is not officially supported**.

ℹ️ Information organized from reference material Steam store page →

Scope: The original PC game and ordinary Covenant progression, rather than Monster Train 2. Basic setups are explained without The Last Divinity, with Pact Shards covered in a separate final section.

Mechanics checked: October 04, 2026

Prepare ways to kill enemies during waves and to hit the final boss repeatedly. Before dividing cards evenly across 3 floors, build 1 core floor that survives and increases its damage each turn.

14 / 14 items

Check the combat preview before placing units

Floor capacity, front-to-back order, and the timing of enemies moving upward are separate systems. Check who takes the first attack, beyond simply counting how many units fit.

  1. Check whether your core units and Champion fit together on the same floor. Watch for capacity-changing conditions and upgrades that increase unit size.
  2. Put a damage-taker in front and damage-dealers behind. Check the combat preview after placement to ensure your core units survive their first battle.
  3. Low-HP enemies in the back cannot be killed just by attacking the front. Prepare ways to remove them with spells, Sweep, or similar effects.
  4. Enemies that get through climb to the next floor and eventually damage the Pyre. Check predicted damage and whether upper floors can absorb the leaks.
  5. Build healing and damage on your core floor before Relentless begins. Saving everything to use at the end may leave too few turns.

How to draw core units early

Not every unit follows the same draw rules. Core units obtained from unit banners and similar sources have priority draw, helping you plan your opening.

Wide tables scroll horizontally.

How to draw core units early:4 items
What to checkMechanic and decisionExceptions and cautions
Banner UnitIf any remain in the draw pile, at least 1 is drawn with priority during the turn's drawThis does not apply to every unit. Do not assume Imps and Morsels follow the same rule
Number of core unitsAdding more core units does not guarantee your preferred one appears firstFocusing on 1–2 core units is one example approach. Other systems such as Reform change the composition
ChampionCheck capacity and cost for placing it on the same floor as the core unitsChampion upgrade paths can change its role or size
CopiesConsider duplicating an upgraded core unit at a HellventExtra core units change draw order. More copies do not automatically make a setup consistent

Choosing merchant upgrade priorities

Choose upgrades by what they improve for your core units, using the combat preview. Do not decide investments by rarity alone.

Wide tables scroll horizontally.

Choosing merchant upgrade priorities:6 items
What the core lacksUpgrade directionWhat to check
The front unit dies earlyHP and access to healing or RegenerationMore turns survived also give back units more attacks
The front survives, but the boss remains aliveAttack scaling and MultistrikeAdding attack to multiple strikes applies that increase several times in a single combat
Small back enemies surviveSweep and targeted spellsThis is a different role from dealing enough damage to kill a high-HP front unit
You do not draw powerful spells often enoughRemoving unwanted cards, draw, and HoldoverAdding Holdover does not solve insufficient resources or cards in hand
You want to buy LargestoneRecalculate placement including its size increaseAfter upgrading, the unit may no longer fit on a floor where it previously fit
Gold is limitedFocus on the core's weakness and choose your next merchantDo not exhaust the core's upgrade budget by spreading small upgrades across many starting cards

Adding and removing cards, and choosing routes

The map lets you compare upcoming merchants, removal, and duplication opportunities. Do not choose a route solely for its immediate reward.

  1. Before taking a card reward, decide whether it improves core survival, damage scaling, or backline removal. Skip it if it adds no useful role.
  2. Once the core is ready, consider removing unused Train Stewards and weak spells. First check that you have replacement front units and enough early fighting strength.
  3. If Ember remains but your hand runs out, improve draw. If strong cards remain unplayed, improve costs and Ember. Do not choose the same boss reward every time.
  4. Upgrade the intended target before visiting a Hellvent. Check the whole setup to ensure core copies do not worsen draw order or capacity.
  5. Read the added enemy effects before enabling a trial. Add it for rewards only when your current backline removal and frontline durability can handle it.

Build a boss-winning setup before Relentless

Relentless repeats combat on the same floor, trading blows until your core units fall. Avoid planning to leave the final boss entirely to the Pyre.

Wide tables scroll horizontally.

Build a boss-winning setup before Relentless:4 items
Combat preview stateWhat is missingAdjustment
Only the front unit disappears quicklyThe number of boss attacks it can endurePrepare your clan's options, such as HP, healing, Armor, or damage prevention
You survive a long time, but the boss has HP leftDamage scaling each turnCombine scaling mechanisms such as Rage, added attack, and Multistrike
Your core is strong, but wave enemies reach the PyreRemoval of small back enemiesUse targeted spells or Sweep to remove enemies your core attacks cannot reach
Buff spells do not appear when needed at the endHand consistencyReduce unwanted cards and improve cycling through draw, Holdover, and similar methods

A concrete core example: stack attack on an Awoken Sweep unit and use healing to keep its front unit alive. Quick and Multistrike are possible additions if available, but do not assume every shop offers them.

Keep Covenant and DLC conditions separate

First make base-game wins consistent, then check newly added conditions each time difficulty rises. A Covenant 25 setup is not the only correct starting answer.

  1. Covenant adds conditions at each level. Identify whether capacity, starting cards, or enemy durability caused a loss, and adjust the next setup.
  2. Runs with The Last Divinity enabled have Pact Shards and additional upgrades. Evaluate their benefits alongside the stronger enemies they create.
  3. The DLC's extra final battle differs from the base game's Seraph fight. Do not assume damage sufficient for the base game clears it in the same way.
  4. Use this page's opening, placement, and core-upgrade tables as general principles, and check DLC-specific Shard requirements and additional enemy details separately.
FAQ

Monster Train FAQ

Q1 Should I place equal numbers of units on all 3 floors? ▼
A

Start with one core floor that combines survival and damage scaling. Use other floors when they have a needed role, such as clearing wave enemies.

Q2 Should I take every rare card? ▼
A

Choose cards that fix the core's weaknesses. More unnecessary cards reduce how often you draw needed spells.

Q3 Does Monster Train 2 work the same way? ▼
A

This article covers the original game's mechanics. Do not apply it directly to the sequel's rooms and equipment systems.

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