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A co-op horror game about filming creatures and strange objects in the Old World, returning by diving bell and uploading to SpöökTube. Work toward three-day view quotas and use revenue for equipment. Sponsorship MC is separate and buys island upgrades or hats. Japanese interface text is supported.
Very Positive
Free for the first 24 hours
Japanese interface text
“A co-op horror game about filming frightening encounters and friends, then getting the footage home to SpöökTube.” — Editorial summary
🎬 Film monsters and post to SpöökTube
Film creatures and strange objects in the Old World, bring the camera home and upload to SpöökTube. Track the view quota and cash for equipment. Ordinary shop funds are separate from sponsorship MC.
👥 Divide roles in a four-player team
Share filming, observation, leading the way and keeping the escape route clear. Coordination lets the camera operator capture the encounter while others watch the way home, creating a distinctive mix of laughter and screams.
📈 Explore toward a three-day quota
Upload after each daily excursion and work toward the required views within three days. Use the revenue to prepare equipment for the next trip. Days alone do not establish an automatic map or equipment unlock order.
🆓 Free during its first 24 hours
Launched on 1 April 2024 with a limited free promotion, then continued as a paid game. Review counts and percentages vary by date and language; consult the saved Steam data shown on the hub.
| Editorial priority | Monster | Where or when to check | Filming advice (summary) |
|---|---|---|---|
| B | EyeGuy (EyeGuy) | Old World; check its response to light | Keep room to retreat and avoid deliberately lighting its eyes for a shot. No fixed safe distance is assumed.… |
| B | Slurper (Slurper) | Old World ceilings; community alias | Film briefly from a side position where the ceiling and hanging lure are visible, without passing underneath. If someone is caught, prioritize rescue over footage.… |
| A | Knifo (Knifo) | Old World; community name also written Knifa | While framing a chased teammate, also check corners and other threats outside the frame. Keep the shot short enough to retreat.… |
| A | Snatcho (Snatcho) | Dark Old World passages; name also appears in official fixes | Do not crowd a grabbed teammate. Coordinate the light carrier and the route out.… |
| A | Catchya Machine / Weeping (Catchya Machine / Weeping) | A capture-device encounter; Weeping is a community alias | Check the task and nearby dangers before filming the captive. Do not leave everyone occupied with the camera.… |
| A | Barnacle Ball (Barnacle Ball) | Old World; community alias | Check cover and escape space before filming. Distance alone does not remove the projectile threat.… |
| S | Flicker (Flicker) | Old World; identified in official achievements | Do not make a close-up the objective. Stop the shot and prioritize looking away and finding the route out.… |
| B | The Ear (The Ear) | Old World; a sound-reactive encounter | Coordinate speaking and filming roles. Do not assume sound alone creates safety while another threat is nearby.… |
| A | Larva (Larva) | Old World; also called Snatcher by the community | Watch the captive and the escape route. Do not position another teammate in the throw path to stage footage.… |
| A | Jello (Jello) | Old World; official patches describe the capture visual effect | Share rescue and filming duties so the whole team does not lose the route while following a captive.… |
| S | Big Slap (Big Slap) | Old World; identified in official achievements | Check cover and a way out before filming, and do not approach to provoke a stronger reaction. A short surviving shot is preferable.… |
| C | Snail / Zombie (Snail / Zombie) | Old World; community aliases | Check the path and behind you before filming backward. Avoid backing into another creature or entering a group for a wide shot.… |
Camera (Camera)
Bring the camera home and extract its footage at base. Watch oxygen and recording capacity separately.…
Starting equipment / free
Old Flashlight (Old Flashlight)
Basic handheld lighting. Distinguish supplied lights from extra shop purchases and recharge after returning.…
$20
Hugger (Hugger)
Heals a teammate through a hug. Use it somewhere safe; pass it to a friend when you need their help healing.…
$100
Flare (Flare)
A consumable light for the thrown location. Check inventory space and the throw direction separately from rechargeable lights.…
$40
Modern Flashlight (Modern Flashlight)
A brighter lighting option than the Old Flashlight. Consider battery management and cost when darkness is a recurring problem.…
$150
📸 Filming
Keep a retreat route while framing the creature and its response to teammates
🧠 Movement and planning
After returning, extract, upload and check views; manage roles and oxygen before chasing more subjects
🎥 Equipment
Charge lights and share medical, rescue and audio tools; do not assume a camera upgrade gives a fixed multiplier
👥 Co-op coordination
Agree on roles, routes and a meeting point before leaving; do not surround an enemy just to force a shot
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