Guide menu
Check paths, staffing, drinking water, food and reservoirs for Folktails on main-branch 1.1. Use the current symptom to choose detailed early-game, water or building instructions.
▶ Start a guide
What is Timberborn?
Check paths, staffing, drinking water, food and reservoirs for Folktails on main-branch 1.1. Use the current symptom to choose detailed early-game, water or building instructions.
Edition: PC Steam base game (app 1062090), main branch without mods. Examples use Folktails, Plains' default starting location, Normal and a new survival game with droughts and badtides. Faction, map and difficulty differences are distinguished separately.
Verification scope: Official main-branch Update 1.1 released on 2026-09-03 was checked. Experimental fixes dated 2026-09-22 and 10-01 are not assumed applied to main. Internal build numbers and actual saves are untested. Building values were compared between current individual wiki entries and official update history.
Sources checked: 2026-10-04
23 / 23 rows
Baseline: a small Folktails colony on main-branch 1.1
Connect beaver jobs, food, water and housing while preparing for seasonal changes. Before completing a huge dam, confirm that today's drinking water can be pumped, edible food exists and builders can work.
Wide tables scroll horizontally.
| What to check | This guide's baseline | If yours differs |
|---|---|---|
| Release branch | Main-branch Update 1.1, released 2026-09-03 | The 10/01 patch announcement concerns experimental. A newer date alone does not make it a main-branch rule. |
| Faction | Folktails, with Efficient Farmhouses and ordinary Water Pumps as examples | Iron Teeth crops, farms, pump reach and reproduction differ. |
| Map | The sequence assumes Plains' default starting point. | Inspect valley exits, elevation and sources. Do not reuse the same dam design on every map. |
| Difficulty and weather | Normal, with droughts and badtides | Easy and Custom change consumption and seasons. Do not say disasters are inevitable when disabled. |
| Scope | Early foundations and basic water management | Unique map solutions, every building, perpetual-motion systems and complete endgame routes are outside scope. |
No matching entries in this table. Shorten the query or clear it to restore all entries.
This guide compares public sources; it is not a measured playthrough of an actual save. English names accompany buildings whose Japanese translations differ between references.
Choose a first action from the warning
Wide tables scroll horizontally.
| Problem | Current state | First check | Guide to read |
|---|---|---|---|
| Trees exist, but Logs do not increase. | A Lumberjack Flag was just built. | Entrance path, staff, cutting designation and mature trees in working range | Early game: logging and gathering |
| A completed pump produces no Water. | The river is visible. | Water level and intake reach. Inspect pump output and tank stock separately. | Water: diagnosing a stopped pump |
| Designated fields are not planted. | Crop designations exist on irrigated land. | Select the farm and inspect range, actual staff, pause state and ground conditions. | Early game: planting crops |
| Population exists, but factories are empty. | New jobs were added repeatedly. | Employment priority and desired staff. Return workers to survival jobs. | Buildings: construction versus employment |
| Stock exists but cannot be used. | Expansion entered another district or stock is far away. | Is it in the same district? Check entrance paths and assigned goods. | Buildings: hauling and connections |
| The water wheel stops despite visible water. | Water remains, but flow is weak. | Flow direction, current under the axle and power connections, rather than depth alone | Water: levels and flow |
| Unsure what to expand before the dry season | Stocks and population are growing. | Inspect stored Water and consumption separately from reservoir depth. | Water: estimating reserves |
| A researched building cannot be completed. | An unlocked building remains unfinished. | Unlock costs differ from materials. Check Planks, builders and access. | Buildings: the material chain to a Forester |
No matching entries in this table. Shorten the query or clear it to restore all entries.
Guide links are collected at the end. After each fix, use normal speed to confirm operation and output transport before adding another facility.
Select one stopped facility to inspect
Total stock alone does not reveal a blocked entrance, missing worker, input or destination. Select the warned building and inspect in this order.
- Pause time. Select the building and read whether it is under construction, complete or manually paused.
- Trace a continuous path from the entrance to the District Center. Platforms also need paths on top and stairs where required.
- Compare desired and actual workers. If empty, pause research or excess processing and prioritize water and food.
- Separate missing inputs from blocked outputs. Check destination goods, capacity and paths.
- Lumber Mills need power, pumps need intake and farms need plots. Fix one condition, advance time and check stock movement as well as work.
A workplace can rest without warnings while resources grow or storage is full. Inspect upstream and downstream processes before adding jobs.
Count drinking water, irrigation water and materials separately
Wide tables scroll horizontally.
| Resource role | How to increase it | Why it stops | Check before expansion |
|---|---|---|---|
| Drinking water | Produce the Water good with a pump and carry it to a Water-designated tank. | Failed intake, labor shortage or blocked output | Use 1.1 Goods statistics to compare production with consumption. |
| Moisture for crops | Retain clean water on the terrain. | Falling water levels, contamination or elevation differences | Does irrigated land reach fields and planted trees? |
| Construction Logs | Mark mature trees for cutting and maintain replanted trees. | No harvestable trees or excessive Plank production | Reserve Logs and Planks for a Forester. |
| Edible food | Gather berries and harvest carrots. | Not harvested, unstaffed or only unprocessed ingredients available | Do not count raw potatoes or wheat directly as edible stocks. |
| Labor | Assign viable adults to essential workplaces. | Too many jobs or housing-only expansion | Expand without worsening water and food balance. |
No matching entries in this table. Shorten the query or clear it to restore all entries.
Tanks do not irrigate nearby ground. Reservoir water does not reach beavers as drinking water if intake, staffing or transport stops. These are separate water-shortage problems.
Replacing outdated guide assumptions
Wide tables scroll horizontally.
| Old explanation | Current treatment | Where to check |
|---|---|---|
| A red district path is out of range. | Current districts have no fixed distance limit. Suspect inefficient long-distance hauling. | District Center paths and workplace distances |
| Build only a large dam first. | Establish logging, drinking water, food and staffing, then retain water at a suitable small site. | Pump stock, edible food and construction costs |
| A Sluice handles water levels and contamination together. | In 1.1, old Sluices become Fill Valves. Review settings and sensors. | Valves in old saves, contamination detection and On/Off |
| Every roof supports another building. | A compatible Solid surface and an accessible entrance route are required. | Placement preview, paths and stairs |
| Mechanical Pumps require 700 HP. | The existing Mechanical Pump changed to 500 HP in 1.1. The Compact version is separate. | English building name and main-branch announcement |
No matching entries in this table. Shorten the query or clear it to restore all entries.
Even recent articles can reuse old tables. Match building, faction and main versus experimental branch rather than date alone.
Timberborn FAQ
Steam Deck OLED
ATH-M50x
BenQ MOBIUZ 27"
G PRO X SUPERLIGHT 2
Affiliate links to Amazon Japan. Purchases may earn us a commission at no extra cost to you. Check the retailer for current prices.
HORI mini controller for Switch
eShop ¥5000 — Rakuten
Game Design Bible
Art of Balatro
Affiliate links to Rakuten Japan. Listed prices are indicative; check the retailer for current prices.
JVC GG-01
See product details and current availability on Amazon Japan.
iiyama 27" FHD
Steam Deck OLED
Affiliate links to Amazon Japan. We may earn a commission on purchases. Listed prices are indicative and may change.
This week in the community
Guide videos
Opens YouTube, an external website.
Related games
- → Factorio Design the flow of resources
- → Manor Lords (Japanese) A medieval city-building simulation
- → Against the Storm (Japanese) Settlement management under resource pressure
MX Master 3S
See product details and current availability on Amazon Japan.
ANNE PRO 2
Switch Pro Controller
ATH-M50x
Alienware ultrawide
Affiliate links to Amazon Japan. We may earn a commission on purchases. Listed prices are indicative and may change.