To the Moon cover image
PC (Steam)MacLinux AdventureStory-drivenRPG-styleIndie

To the Moon Guide

2011-11-01 Freebird Games / Serenity Forge Freebird Games
Our guides prioritize official information, in-game terminology and reliable reference material. Sources and verification details are being added page by page. Please let us know about version differences or unverified conditions. Editorial policy (Japanese)
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Controls in the original PC game, five memory links, and preparing and activating mementos. Find the needed article when the destination is unclear, one link is missing or you only need a puzzle solution.

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ABOUT

What is To the Moon?

Controls in the original PC game, five memory links, and preparing and activating mementos. Find the needed article when the destination is unclear, one link is missing or you only need a puzzle solution.

ℹ️ Information organized from reference material Steam store page →

Edition: To the Moon original PC Steam base game, AppID 206440. Controls target Windows mouse and keyboard. Mobile/console ports or remakes, Sigmund Minisodes and other series games are outside scope.

Verification scope: Sources checked on 2026-10-04. Gameplay and installed build number have not been checked. Position and English names supplement distinctive objects; exact Japanese localization wording is not guessed.

Sources checked: 2026-10-04

12 / 12 rows

First choose an article by the action blocking you

To the Moon follows two doctors backward through memories to fulfill Johnny's final wish. This hub does not explain the ending; it helps locate the next action.

Wide tables scroll horizontally.

First choose an article by the action blocking you: 4 entries
ProblemWhere to readFirst check
Controls, saving and first explorationGetting startedWhether conversation ended and movement is available
Missing memory links or an unclear target objectThe corresponding walkthrough locationObjects, people and exits on screen
You cannot complete a tile-flipping puzzlePuzzle guideMemento name and whether the board is still untouched
You returned to the same place after the story advancedWalkthrough from Act 2 onwardWhether the memory's time period and people match the previous visit

The walkthrough separates location hints from specific answers read only when opened. Use just the parts you want.

Original PC version: distinguish dates, related releases and controls

The official game page gives November 1, 2011 as the release date, and Steam displayed the same date when checked. This guide targets the base-game AppID 206440 linked by the official page.

  1. Check that the Steam product is To the Moon. Sigmund Minisodes 1 and 2 are separate short stories.
  2. Do not substitute console or smartphone button instructions and achievement lists for original PC controls.
  3. Memory 1–16 are convenient scene-finding numbers in this guide. Shorter walkthroughs may omit sections and use different numbering.

The current Steam date is not asserted to be the first date of Steam sales. The installed build number is unconfirmed.

Normal memories progress through collecting links, preparation and activation

You do not carry every discovered object through memories. Memory links are clues enabling memento use; a memento is a special object for entering the next memory.

  1. Check the lit markers at the bottom to see whether the current memory has enough links.
  2. Collect links by inspecting objects, watching conversations and entering other areas. One event can light several markers.
  3. In normal scenes with all five links, return to the memento and advance the action removing its protection.
  4. Complete the picture in the preparation puzzle.
  5. After returning to exploration, inspect the same memento again to activate it.

The first memory and later automatic progression have exceptions. This does not mean finding five objects on every screen.

Cursor changes mark interactions

Movement, investigation, exits and boarding/dismounting can all use clicks but target different things. If nothing responds, move the cursor to the target's feet or doorway instead of clicking repeatedly.

Wide tables scroll horizontally.

Cursor changes mark interactions: 4 entries
MarkerMeaningWhen uncertain
Magnifying glass / handInspect, talk or interactCheck whether dialogue is waiting
Arrow / doorMove to another screen or roomCheck building doorways as well as screen edges
FootprintsClimb onto or off a step or platformInspect the platform before clicking the high object directly
HourglassMove to another point in time within that memoryRecheck people and object states even in the same location

Keyboard movement and confirmation are available too, but direct mouse selection can help with small mementos.

Picture puzzles flip columns, rows or diagonals, not individual tiles

Edge buttons flip a whole line to complete the picture. Exceeding the displayed move count does not prevent continuing to solve it.

  1. Distinguish dark fixed portions from the brighter tiles you can change.
  2. Bottom buttons flip the column above; left buttons flip the row to their right; the lower-left button flips a diagonal.
  3. Pressing the same button again reverses the flips it caused.
  4. Before using a solution, restore the initial board rather than applying it after several previous moves.

Minimizing moves and advancing the story are separate goals. Specific sequences are in another article.

Taking breaks is fine; note the location and objective before resuming

Long conversations make saving at a controllable break useful. Finishing in one uninterrupted sitting is not assumed.

  1. Open the menu with right-click or another supported input and check the save destination and update time.
  2. Use separate manual slots in case you want to revisit earlier memories.
  3. Before quitting, note location, lit-link count and next objective in one line, such as rainy lighthouse / four links / stuffed toy found.
  4. When resuming, read your note and in-game Notes; if the next action remains unclear, use the location guide.

Do not assume autosaves alone allow revisiting old scenes. Manually save sections you want to keep.

Not a combat-focused RPG, but brief control challenges exist

Normal exploration has no leveling or equipment choices. However, horse riding and late obstacle-avoidance sections mean the game cannot be described as having no action whatsoever or guaranteeing nobody gets stuck.

  1. While riding, check movement and acceleration instructions; besides chasing, try waiting along the path.
  2. When temporary controls appear, check the displayed keys rather than assuming the usual mouse input.
  3. If you want to read the story without skipping dialogue, open only needed solution sections.

This article compares official information with several independent guides. It is not presented as the author's firsthand gameplay experience.

FAQ

To the Moon FAQ

Q1 Do memory links mean collecting five items? ▼
A

Not only objects. Conversations, entering areas and contact with people also add links, sometimes several from one event.

Q2 The puzzle is complete, but I am in the same room ▼
A

Preparation is finished. Interact with the same memento again on the exploration screen to activate it.

Q3 Can this guide cover the series' short stories too? ▼
A

These four articles cover the original base game only. They do not include Sigmund Minisodes 1/2 or Finding Paradise scenes and puzzles.

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