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INDIE GAME / GUIDE INDEX

SANABI Guide: All Chapters, Bosses, and Ending Branches

All chapters, 8 combat/chase sections, and 17 achievements from the 2023 main game · Updated 2026-10-12

Each chapter needs solutions beyond simply moving by chain: using enemies as footholds, platforms as shields, or leaving a robot on a button. First identify the mechanism where you are stuck.

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Official SANABI screenshot showing the protagonist extending a chain arm amid a neon-filled city
Game screenshot from an official announcement, 2022 Early Access · © NEOWIZ & WONDERPOTION. All rights reserved.

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Game information

Developer / publisher
WONDER POTION / NEOWIZ
Release / Early Access start
2023-11-08
Platforms
PC / Nintendo Switch
Genres
Action / Platformer

Choose the next solution by chapter

Even similar-looking rails differ in their initial state or what breaks them. The final chapter revisits earlier terrain, but you do not simply repeat the earlier procedure in every section.

ChapterMain solutionNext milestone
0Swinging, holding enemies, and dashing after a hitKang Seon → final military training
1Moving cargo platforms and destroying transmittersWrit chase → bombs/hooks battle
2Cross red zones using hooks, move along ceilings, and throw enemiesRocket squad → Justice
3Use solid platforms as shields; leave robots on switchesCore Guardian → Overseer → car
4Handle armor and rails with Charged DashFirebird → ending branch → Major Song
5Disappearing anchor points → 4 regions with instant Charged DashMemory data → final ending

Common reasons for getting stuck

When an exit stays closed, check whether the condition is enemy waves, a device, or a floor button. Do not keep hitting everything with the normal chain simply because an attack target is out of reach.

ProblemCheckAction
Chapter 1 exit stays closedRoom enemies / transmitterClear all enemies or the large device
Chapter 2 enemy cannot be defeatedProtective droneDestroy the drone if reachable; otherwise throw the enemy into a red zone
Cannot pass Chapter 3 lasersSolid mechanical platform / bombHide behind the platform, or temporarily stop the beam with a bomb
The door closes immediately when using a robotThe floor button must remain pressedLeave the robot there and return control to the protagonist
Chapter 4 armored turret will not breakCharged DashCheck the locked target and that charging is complete
Flying armored enemy remains in the final chapterIt needs a different number of hits from normal enemies2 Charged Dashes or a platform collision

Distinguish the main game from the spin-off

The main story and walkthrough cover Chapters 0–5. Steam's current total of 21 achievements includes 4 additions from the spin-off A Haunted Day.

Spin-off DLC controls and bosses have their own page. Major Song has different abilities from the chain-wielding protagonist, so they are not mixed into main-game chain controls. A full room-by-room spin-off walkthrough remains incomplete.

FAQ

Frequently asked questions (FAQ)

Q1 Is there an equipment or item collection table? ▼
A

This guide covers controls and mechanisms added through chapter progression, training achievements, and memory data. It does not replace them with RPG-style town equipment shops or coin-collection tables.

Q2 I can no longer charge in the final chapter ▼
A

Charged Dash is unavailable in the memory area at the start of Chapter 5. After entering the first revisited region, it becomes available instantly.

Q3 Steam lists more than 17 achievements ▼
A

There are currently 21 including the spin-off. The main game's 17 have a detailed table, and the 4 additions have a separate scope table.

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