INDIE GAME / GUIDE INDEX
SANABI Guide: All Chapters, Bosses, and Ending Branches
All chapters, 8 combat/chase sections, and 17 achievements from the 2023 main game · Updated 2026-10-12
Each chapter needs solutions beyond simply moving by chain: using enemies as footholds, platforms as shields, or leaving a robot on a button. First identify the mechanism where you are stuck.

Choose a guide by objective
All-chapter walkthrough
From the introduction to the final chapter: transmitters, red zones, protected enemies, factory buttons and work robots, the car, Charged Dash, and the route that continues beyond the ending branch.
Read the guide →Controls and mechanisms
Chain dashes, Chapter 2 pulling, holding enemies and hooks, platform transitions, and Charged Dash organized by use.
Read the guide →8 boss sections
Attack openings and survival conditions for 8 main-game fights/chases: Justice's 3 shield devices, Firebird bombs, Major Song's blue lock, and Core's instant-kill beams.
Read the guide →Endings and memories
Check Chapter 4's lower-route ending and upward continuation, Chapter 5's disappearing platforms, 9 memory-data landmarks, and ability differences across 4 revisited regions.
Read the guide →17 main-game achievements
Chapters, requirements, and cautions for the main game's 17 achievements: 26/29-second training, the cat, refusing to return home, and Legend's continuation ending. Also defines the scope of the 4 spin-off additions.
Read the guide →Spin-off DLC
The spin-off set 13 years earlier, kept separate from the main game: midair jumps, slashes, shotgun recoil, Burst, 2 bosses, and 4 added achievements.
Read the guide →Game information
- Developer / publisher
- WONDER POTION / NEOWIZ
- Release / Early Access start
- 2023-11-08
- Platforms
- PC / Nintendo Switch
- Genres
- Action / Platformer
Choose the next solution by chapter
Even similar-looking rails differ in their initial state or what breaks them. The final chapter revisits earlier terrain, but you do not simply repeat the earlier procedure in every section.
| Chapter | Main solution | Next milestone |
|---|---|---|
| 0 | Swinging, holding enemies, and dashing after a hit | Kang Seon → final military training |
| 1 | Moving cargo platforms and destroying transmitters | Writ chase → bombs/hooks battle |
| 2 | Cross red zones using hooks, move along ceilings, and throw enemies | Rocket squad → Justice |
| 3 | Use solid platforms as shields; leave robots on switches | Core Guardian → Overseer → car |
| 4 | Handle armor and rails with Charged Dash | Firebird → ending branch → Major Song |
| 5 | Disappearing anchor points → 4 regions with instant Charged Dash | Memory data → final ending |
Common reasons for getting stuck
When an exit stays closed, check whether the condition is enemy waves, a device, or a floor button. Do not keep hitting everything with the normal chain simply because an attack target is out of reach.
| Problem | Check | Action |
|---|---|---|
| Chapter 1 exit stays closed | Room enemies / transmitter | Clear all enemies or the large device |
| Chapter 2 enemy cannot be defeated | Protective drone | Destroy the drone if reachable; otherwise throw the enemy into a red zone |
| Cannot pass Chapter 3 lasers | Solid mechanical platform / bomb | Hide behind the platform, or temporarily stop the beam with a bomb |
| The door closes immediately when using a robot | The floor button must remain pressed | Leave the robot there and return control to the protagonist |
| Chapter 4 armored turret will not break | Charged Dash | Check the locked target and that charging is complete |
| Flying armored enemy remains in the final chapter | It needs a different number of hits from normal enemies | 2 Charged Dashes or a platform collision |
Distinguish the main game from the spin-off
The main story and walkthrough cover Chapters 0–5. Steam's current total of 21 achievements includes 4 additions from the spin-off A Haunted Day.
Spin-off DLC controls and bosses have their own page. Major Song has different abilities from the chain-wielding protagonist, so they are not mixed into main-game chain controls. A full room-by-room spin-off walkthrough remains incomplete.
Frequently asked questions (FAQ)
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