INDIE GAME / GUIDE INDEX
FAR: Changing Tides Guide | 19 Sections, Ship Functions, and the Flower
Released: Steam main game · Updated 2026-10-13
Objectives and ship movement by facility. Distinguishes the normal rightward route from the final leftward route after the lighthouse.

Choose a guide by objective
Sails, Steam, and Diving
Classifies the roles of sails, engine, ballast, and winch. Spraying water at the wrong target extinguishes the furnace instead of cooling the engine.
Read the guide →City and Sails
The city boxes and rope, factory drainage, and boarding via a floating box, in order. Includes checking that the potted plant is aboard.
Read the guide →Sawmill / railway
Use a log as a platform to reach the tool, then move the train right and back left to install the steam core.
Read the guide →Gorge and Diving
Work through toppling the tower, reconnecting after damage, capsule salvage, and the cliff's new core. Carry the flower to the new stern, too.
Read the guide →Underwater Doors and Acceleration
Reconnect the winch twice, cross the windy chains, and carry the boost core aboard.
Read the guide →Metal facility / reactor
Winch the pipe out of the way and align the hull hatch with the dock. At the reactor, distinguish the rails for the broken component and its replacement.
Read the guide →Ice, Waterfall, and Lighthouse
Operate the tilted room's two tanks, frozen mast, balloon steam, and lighthouse's two boxes to reach the ending.
Read the guide →All 35 Achievements and Collectibles
Divides 35 achievements into facility progress, onboard actions, cumulative totals, and single-journey conditions. Find six buoy and seven container locations by route landmarks, then check the six-container collection requirement.
Read the guide →Game information
- Developer / publisher
- Okomotive / Frontier Foundry
- Release / Early Access start
- 2022-03-01
- Platforms
- PC / PS4 / PS5 / Xbox One / Xbox Series X|S / Nintendo Switch
- Genres
- Indie / Adventure / Puzzle
Routes by landmark
If the ship stops at an obstacle, leave to investigate the facility rather than merely adding fuel.
| Landmark | Actions / order | Check |
|---|---|---|
| Flooded city / factory | Departure and Sails | Take the flowerpot with you |
| Sawmill / railway | Repairs and Steam | Tool / steam core |
| Gorge / great gate / cliff | Winch and Diving | Do not leave the flower behind after the damage |
| Underwater door / chains | Obtaining Boost | Move according to wind strength |
| Metal facility / reactor | Reactor Repairs | Replace the component |
| Seismograph / ice / waterfall / lighthouse | Late Game | Left at the end |
| Ship will not move | System Checks | Stopping position / heat / water level |
On a first run, keep the flower separate from fuel
The early potted plant is used for optional growing and burning conditions. Carry it aboard and avoid leaving it behind even when the ship breaks. Both growing and burning routes use the same flower, so no fixed procedure guarantees simultaneous completion.
Main game and related products
Official add-on product 1684390 is a soundtrack. This product is not used to infer and add a new chapter in a cross-game port or combat DLC.
Frequently asked questions (FAQ)
Xbox Series S
See product details and current availability on Amazon Japan.
PSN ¥1,000
Basilisk V3 X HyperSpeed
G PRO X 60
GameSir T4 Pro
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