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What is Shogun Showdown?
A turn-based roguelite where you choose movement, turns, tile preparation and attacks on a single-row battlefield. Combine the positioning abilities of five characters with tile cooldowns to progress from Day 1 to Day 7.
Scope: PC full release, version 1.0 series (sources compared through official patch 1.0.2.1). Excludes Prologue, old Alpha versions and mods. Behavior has not been verified through gameplay or video, and individual console patch numbers remain unconfirmed. / Content checked: October 2, 2026
Six steps to learn before your first win
- Read the tiles above enemies' heads. Distinguish whether they will prepare next or execute an already queued attack.
- Decide where you want to attack before queuing a tile. Moving, turning and preparing all give enemies a chance to advance.
- Keep Swirl for nearby enemies and Arrow for distant enemies ahead. Even when two tiles are prepared together, execution order can change Arrow's target.
- Keep the Wanderer's swap available when dodging enemy spears or charges. Also check whether another enemy can attack the destination.
- Use the first tile reward to fill a missing role: rear attacks, range or escape. Do not plan around randomly redrawing your main tile.
- After defeating the Shogun, advance to the next Day with that character. Day progression and stamps are tracked separately for each character.
Read by objective
| Current problem | What to check first | Article |
|---|---|---|
| Cannot act before an enemy attacks | Tile preparation versus execution, and Quick enemies | Basics and progression |
| Cannot pass a nearby enemy | Character direction, an empty space beyond, and Immovable | Five characters |
| Every tile is on cooldown | CD, Combo recovery and escape tiles | Tiles / skills and shops |
| Stuck on the same boss | The final attack in the queue and summoned enemies | 15 boss categories |
| Cannot see an achievement's description | Stamp thresholds and verified requirements | Achievements and stamps |
Version covered and guide terminology
| Term | Meaning |
|---|---|
| Tile | Commands such as swords, spears and smoke bombs; not categories of terrain such as mud or high ground |
| Queue | The place where prepared tiles are arranged in execution order. Moving after preparation changes their range |
| Skill | Additional effects obtained from shops or rewards. Distinct from a character's special ability |
| CD / Cooldown | The wait before a tile or ability can be reused; not a mana cost paid each turn |
| Day | Difficulty levels unlocked after clearing. The full release goes through Day 7 |
- Old Alpha versions and Prologue have different content. Do not mix their unlock requirements or tile values into full-release guidance.
- Exact console patch numbers and fine numerical details that disagree across public sources remain unconfirmed.
Version differences to check in older guides
| Change | Decision for the full release |
|---|---|
| Katana's CD | Renamed from Sword to Katana in May 2024, with CD changed from 1 to 0 |
| Signature Move and Shadow Kama | In 1.0, Signature Move changed from CD 7 → 5 and Shadow Kama from CD 2 → 3 |
| Final difficulty | 1.0 added Day 7, the Chain Master and Ieyasu's Gardens |
| Elite Strategist | 1.0 changed the threshold from 900 to 800 turns |
| Money earned through Combos | From 1.0 onward, Combo Coin does not apply to summoned enemies |
| Master of All completion check | 1.0.2.1 fixed a bug where only four of the five characters counted |
Shogun Showdown FAQ
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