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A TUNIC guide for choosing your next destination from your current equipment and objective, from the first sword to completing the manual. Later mechanisms and answers are separated into chapters you can choose to open.
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What is TUNIC?
Control a small fox, collect weapons and manual pages, and unravel the island's workings in this exploration action game. Follow procedures for the east/west bells, 3 keys and subsequent progression. Checklists cover 28 manual sheets, 20 fairies and 12 secret treasures, with equipment/cards, 6 bosses and the Cathedral trial organized by stage.
Scope: Basic progression for Steam App 553420, including assistance settings added in the official 2022-09-27 update. Checked: 2026-10-02 UTC. This is not a single list of current build numbers across every platform.
Later progression appears when you choose "Expand to read," and puzzle inputs require the additional "View answer" choice. Search alone does not open closed answers. Chapter links open the chapter you select.
Choose an article by your current objective
Distinguishing missing equipment from an unfamiliar action helps when investigating a blocked route.
| Situation | What to check next |
|---|---|
| No sword | Hero's Grave in the East Forest. The initial-key gate and grave-gate lever are separate. |
| The west bell seems far away | Get the Lantern Beneath the Well, then pass through the Dark Tomb to the West Garden. |
| Black pillars or golden floors do not respond | Stand still nearby and hold the dodge/action button to pray. |
| Looking for the 3 colored keys | Eastern Fortress, Ruined Atoll to Great Library, and Quarry to Rooted Ziggurat. |
| A manual sheet is on a separate platform | Check whether this is a return visit requiring later movement gear or a hidden side path. |
| Want to complete the manual | Checklist of all 28 sheets. Check the 10-fairy reward and the sheet behind the Mountain Door. |
5 useful early actions
- Rest at a nearby shrine first to establish a restart point. HP and potions recover, but ordinary enemies respawn too.
- Lock on to face the enemy and counter briefly after its attack ends. Do not always force the third hit of your combo.
- Blocking with the shield consumes stamina. Lower it when you want stamina to recover.
- Hold dodge while moving to run. Distinguish this from standing still and holding it to pray.
- Open the inventory beside a shrine and use offerings such as teeth or flowers to upgrade stats. Rest alone does not upgrade them.
How collectibles are counted
| Target | Current coverage | Counting method |
|---|---|---|
| Manual | 28 sheets / 56 sides | Cover plus printed pages 1–55. Not a separate count for an enhanced edition or similar release. |
| Fairies | 20 | 20 slots on page 48. Rewards differ at 10 and 20. |
| Secret treasures | 12 | Golden treasures, not a count of every ordinary chest. |
| Cards | 16 types | All names, search locations and basic effects listed. Not a complete list of internal multipliers or frame counts. |
| Major bosses | 6 plus the Cathedral trial | Guard Captain, Garden Knight, the 3 key guardians and the final Heir. Cathedral is a separate series of battles. |
| Steam achievements | 36 | Steam App 553420 list. Does not mix in trophy counts from ports. |
- First choose the acquisition conditions for the item, sheet or objective you need, then search from your current region.
Combat, audio and input assistance settings
| Setting | What changes | When useful |
|---|---|---|
| Reduced Combat Difficulty | Makes combat easier than normal. | When you want to keep exploring but repeatedly stop at combat. |
| No Fail Mode | Assistance that prevents death. | When reducing combat failures. Reconsider it for achievements or progression requiring death. |
| No Stamina Restrictions | Assistance that relaxes stamina restrictions. | When dodge/block limits make controls burdensome. |
| Audio Puzzle Assistance | Adds visual help to audio-only puzzles. | When distinguishing sounds such as wind chimes. |
| Later-game input assistance | Assistance that appears in settings after specific progression. | When long directional inputs are physically difficult. It is not necessarily shown from the start. |
| Controller Remapping | Allows button remapping. | If different from this article's default PC/Xbox buttons, follow your own control settings. |
No matching explanation. Try a shorter item or region name.
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