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Marvelous: Mou Hitotsu no Takarajima Guide
Super Famicom Action adventure

Marvelous: Mou Hitotsu no Takarajima Guides

An action adventure in which you switch between 3 boys and solve puzzles across 5 chapters using items and teamwork.

Release date: 26/10/1996 Publisher: Nintendo Developer: Nintendo
Our guides prioritize official information, in-game terminology and reliable reference material. Sources and verification details are being added page by page. Please let us know about version differences or unverified conditions. Editorial policy (Japanese)
📖 Start with the guide menu

Scope: Japanese Super Famicom version (released October 26, 1996) / Content checked: October 2, 2026

Requirements for advancing in each chapter

ChapterMain requirementsCheck before leaving
1: camp and shipItems, Polly and the first crystalScarf and camp side trips
2: wildernessUse the clocks to visit the past, open the water source and rescue BensonPast minigames and the grave
3: baobabRecording, checking residents, power generation and the parasitic treeReturn the Magnet and Tape Recorder
4: Lilliput5 materials, 3 paint colors and the queen antRescue the soldier before Hazan
5: final islandPermit and upgrading the 3 colored keys to 4Reuniting, the Bellows and balloon
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Checks when the way will not open

ProblemPossible causeNext action
You cannot gather your companionsYou moved to another screen after switching with RReturn to the same screen and use Y; use the Transceiver if you remain separated
You have an item but cannot use itThe owner is wrong, or you are confusing Search with B actionsSwitch to the assigned boy, then Search the target or equip the item used with B
Nothing happens in the clock mansionYou are touching clocks that breakChoose a clock whose hands remain intact: 10:00 -> 9:30 -> 10:30
You cannot obtain the key at Jean's houseTalking from the front does not distinguish themLook through the outside hole with Max at the top of the stack
You cannot continue through the dark basementDion's power generation has stoppedSwitch back with the Transceiver to generate power; find the power switch beside the shutter
The floor-panel door closesThe boy holding the switch also movedLeave 1 boy standing on it and send only Max to the chest
A colored door in Chapter 5 will not openYour key is still at stage 1-3Open same-colored chests in order to upgrade it to 4
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Scope and unverified areas

  • Covers ordinary play in the Japanese Super Famicom version, with directions based on Search, items and the 3 boys' positions. Button labels from ports are not used.
  • Coordinates of every Luck Rock, prizes for all minigames and every square of movement across invisible floors have not been cross-checked. This is not presented as a complete collection guide or full map.
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📋 Overview of the walkthrough steps

Camp and wilderness

Use the ship and clock puzzles to reach the next island

  • ・The ship shutter uses 1286
  • ・The clock uses 10:00 -> 9:30 -> 10:30
  • ・Dig the water source in the past with Mogura-kun

Baobab and Lilliput

Collect the orbs using recordings, Spray and shared tasks

  • ・Operate Dion remotely while he generates power
  • ・Help the soldier before Hazan
  • ・Painter: blue -> red -> green; back garden: red -> green -> blue

Final island

Upgrade the colored keys and reach the balloon

  • ・Leave someone holding the floor switch while you go to the chest
  • ・Move the 15-puzzle with Dion's B action
  • ・Leave Dion behind at the end, then reunite
⚠️ Common sticking points and solutions

Problem: You cannot gather your companions

Cause: You moved to another screen after switching with R

Solution: Return to the same screen and use Y; use the Transceiver if you remain separated

Problem: You have an item but cannot use it

Cause: The owner is wrong, or you are confusing Search with B actions

Solution: Switch to the assigned boy, then Search the target or equip the item used with B

Problem: Nothing happens in the clock mansion

Cause: You are touching clocks that break

Solution: Choose a clock whose hands remain intact: 10:00 -> 9:30 -> 10:30

💡 Key guide points
Marvelous: Mou Hitotsu no Takarajima — find used game copies, compatible hardware and guidebooks here:
🕹️ Find original consoles and used games Amazon / Rakuten / Surugaya
FAQ

Marvelous: Mou Hitotsu no Takarajima Guide FAQ

Q1 Which button switches between the 3 boys? ▼
A

Use R to change the leader and Y's Whistle to gather nearby companions. Use the Transceiver to switch to companions off screen.

Q2 What is the ship shutter's code? ▼
A

The shutter opened using the animal clues in Chapter 1 uses 1286. The rotating handle revealed by the Small Key is a separate puzzle.

Q3 How many keys do I need in Chapter 5? ▼
A

Open the red, green and blue chests in order to upgrade each color's key to stage 4. The initial key cannot open the final door even if its color matches.

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FAQ

Marvelous: Mou Hitotsu no Takarajima Buying and setup FAQ

Q1 Marvelous: Mou Hitotsu no Takarajima — where can I play it now? ▼
A

The original release supported Super Famicom. Current downloads, rereleases and backward compatibility vary by region and platform edition. Search for the title on each platform's official store.

Q2 Marvelous: Mou Hitotsu no Takarajima — where can I buy a used copy? ▼
A

Copies may be available from used-game retailers or online marketplaces. Compare stock, supported platforms, included accessories, and the condition of the disc or cartridge.

Q3 Marvelous: Mou Hitotsu no Takarajima — can I still find a guidebook? ▼
A

Guidebooks published for the game may be available secondhand. Check the title, publisher and covered platform edition before buying.

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