Crypt of the NecroDancer official artwork with Cadence, other adventurers and the game logo.
Base-game key visual distributed in the official press kit.
Image: Brace Yourself Games
PC (Steam)MacLinux RhythmRoguelikeDungeonIndie

Crypt of the NecroDancer Guide

2015-04-23 Brace Yourself Games Brace Yourself Games
Our guides prioritize official information, in-game terminology and reliable reference material. Sources and verification details are being added page by page. Please let us know about version differences or unverified conditions. Editorial policy (Japanese)
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Troubleshoot missed beats, enemy hits and progression blocks using solo Cadence under the normal PC base-game rules. Find the beginner, progression and enemy guides, with DLC and character differences explained. Specific answers start closed.

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ABOUT

What is Crypt of the NecroDancer?

Troubleshoot missed beats, enemy hits and progression blocks using solo Cadence under the normal PC base-game rules. Find the beginner, progression and enemy guides, with DLC and character differences explained. Specific answers start closed.

ℹ️ Information organized from reference material Steam store page →

Edition: Steam PC base game (app 247080), primarily Cadence, solo, normal rules, with AMPLIFIED, SYNCHRONY and character DLC disabled. Ports, mods and other characters use separate conditions.

Verification scope: Official announcements checked through v4.2.1 (2025-12-16). Public sources compared on 2026-10-04. The installed build, Japanese in-game display and a complete playthrough have not been tested. Older guides are used only for basic base-game behavior.

Sources checked: 2026-10-04

15 / 15 rows

First check character, rules and inputs

With ordinary Cadence, enemies do not stop when you stop giving inputs. Pause if you need thinking time. To practice enemy movement without keeping rhythm, choose Bard or No Beat Mode.

  1. Check whether your character is Cadence or someone else.
  2. Check normal rhythm versus No Beat and whether additions such as AMPLIFIED are enabled.
  3. Distinguish missed timing from actions blocked by weapon reach or terrain.

Doing nothing is different from pausing the game. Under normal rules, giving no input is not a safe way to stop approaching enemies.

Choose an article by your problem

Wide tables scroll horizontally.

Choose an article by your problem: 6 entries
ProblemCharacter / DLC / setting checkArticleNext action to try
Inputs are missed despite matching the soundNormal rhythm and audio/video latency settingsBeginner guide: inputs and beatsTry one input per beat where there are no enemies.
An enemy hits me while I am waitingCadence versus Bard and No Beat stateBeginner guide: different ways of waitingDistinguish pausing from giving no input.
The same enemy hits me whenever I approachWeapon reach, enemy color and floorEnemy guide: relevant zoneNote the warning and distance, then open the relevant action example.
Stairs are unusable / the way stays closedCurrent floor and Single Zone / All ZonesProgression guide: entrances and stairsNote the displayed restriction and read the relevant section.
An upgrade I bought is missingLobby purchase versus a purchase during the runBeginner guide: resources and unlocksSeparate starting equipment, appearance pools and permanent upgrades.
Enemies or equipment are missing from the guideAMPLIFIED / SYNCHRONY / mod stateThis page's scopeDo not apply base-game input examples unchanged.

Links are collected at the foot of the page. To learn boss names or unlock requirements, open only the answer you need in the corresponding article.

Read base-game and additional content separately

Wide tables scroll horizontally.

Read base-game and additional content separately: 6 entries
ConditionTreatment in this articleWhat needs adjustment
PC base game, Cadence, solo, normal rulesBaseline for the textDirectional inputs select movement, digging or attacks.
Bard / No Beat ModeDifferences explained in the beginner guideEnemy turns advance under different conditions from normal Cadence.
AMPLIFIEDAdditional content treated separatelyAdds zones, enemies, equipment and bosses.
SYNCHRONYExplained as different conditionsNew characters, co-op/versus, enemies and equipment
Hatsune Miku / Shovel Knight and othersCharacter-specific guides are outside this scope.Movement directions, attacking and digging rules differ.
Console / mobile / mods / custom rulesDo not reuse fixed PC base-game inputs unchanged.Check buttons, additional content, enemy behavior and record conditions.

Official update announcements were checked through v4.2.1. This does not mean installed states on all platforms were measured.

Fix one cause of failure per practice attempt

Equipment and enemy layouts change between runs, making causes harder to identify if you try to learn everything at once. The following is an editorial practice suggestion based on the checked sources.

  1. Match directional inputs to the beat without enemies to separate audio problems from decision-making problems.
  2. Practice one enemy with the same weapon, then add color variants later.
  3. When another enemy joins a familiar one, first check the floor and space behind you.
  4. After a failure, note one cause: mistimed input, out of reach, terrain restriction or a missed enemy warning.
  5. See the progression article for the difference between section practice and a complete run.

No particular weapon appearance or number of practice attempts needed to win is guaranteed.

Open only the answers you need

Wide tables scroll horizontally.

Open only the answers you need: 3 entries
ArticleOrdinary displayClosed answers
Beginner guideControls, beats, weapons and resourcesFacility and character unlock steps
ProgressionModes and different ways of resumingZone progression, stair requirements, bosses and finale
Enemy guideTable conventions and assumptionsEnemy warnings, attack positions and concrete responses

This article is based on public sources. It does not claim unverified prices, minimum inputs, complete enemy coverage or hands-on experience.

FAQ

Crypt of the NecroDancer FAQ

Q1 Can I progress if keeping the beat is difficult? ▼
A

The current PC branch has No Beat Mode, allowing characters besides Bard to play without the beat restriction. Record conditions differ from normal rules, so choose settings suited to your goal.

Q2 Is stopping to watch an enemy safe? ▼
A

With normal Cadence, enemies still move when you give no input. Pause to assess the situation. To advance a beat without changing position, check valid actions in the beginner article.

Q3 Which article should I start with? ▼
A

Choose the beginner guide for unreliable inputs, the enemy guide for a specific opponent or the progression guide for stairs and bosses. Match the character and DLC conditions first.

Q4 Why are my enemies or controls different from the guide? ▼
A

DLC, characters, mods, custom rules and platforms can change conditions. This guide primarily covers solo Cadence under normal PC base-game rules.

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