PC (Steam)MacLinux Factory automationSimulationStrategyIndie

Factorio Guide

2020-08-14 Wube Software LTD. Wube Software LTD.
Our guides prioritize official information, in-game terminology and reliable reference material. Sources and verification details are being added page by page. Please let us know about version differences or unverified conditions. Editorial policy (Japanese)
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PC base-game stable-version checks for mining, smelting, power, research and production stoppages. Choose a guide and action from the current display.

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ABOUT

What is Factorio?

PC base-game stable-version checks for mining, smelting, power, research and production stoppages. Choose a guide and action from the current display.

ℹ️ Information organized from reference material Steam store page →

Edition: PC Steam base game (app 427520), standard Freeplay: no Space Age, Quality, Elevated Rails or external mods; normal quality and standard research costs. Enemy, pollution and resource settings are addressed separately

Verification scope: Official stable download 2.0.77 checked on 2026-10-04. Numbers and research prioritize official factorio-data tag 2.0.77. Experimental 2.1, old 1.1 and expansion conditions are separate. No executable or individual save was tested

Sources checked: 2026-10-04

15 / 15 rows

Align base game, expansions and version first

Mine ore, smelt plates, manufacture components and supply research. When the factory stops, inspect one idle machine before expanding. These articles use standard PC base-game Freeplay.

Wide tables scroll horizontally.

Align base game, expansions and version first: 4 entries
CheckGuide baselineIf different
Release branchStable 2.0.77Do not mix experimental 2.1 or old 1.1 recipes/research
Additional contentNo Space Age, Quality or similar additionsFollow active mods and recipe screens; expansion differences are in the progression guide's closed answers
Map settingsStandard research cost and ordinary resourcesCompare enemies, pollution, peaceful mode and research multipliers with your save
Display languageOfficial Japanese supportCompare English names and ingredient icons if reference labels differ

Reference-check dates differ from gameplay testing. These numbers come from fixed-version data, not measurements in an opened save.

Choose the first check by symptom

Wide tables scroll horizontally.

Choose the first check by symptom: 7 entries
ProblemCurrent stateFirst checkGuide
Furnace stoppedOre is arrivingInspect fuel and finished-output slots separatelyBeginners: mining, smelting and power
Everything is slowSeveral electric machines slow togetherOpen a nearby pole; inspect Satisfaction and network connectionBeginners: power diagnosis
Items pass on the belt without pickupMaterials keep flowing past the machineCheck inserter direction, power/settings and receiver recipeBeginners: input and output
More machines do not raise outputRepeated material starvation or full outputCheck activity and slots to identify upstream versus downstream issuesProduction: ratios and bottlenecks
Research not progressingScience exists somewhere in the factoryAre all selected-research pack types actually inside labs?Progression: reading research
Cannot craft the next machineRecipe lockedCheck prerequisites and action triggersProgression: unlock the required stage
Attacked after expansionNormal settings with enemiesCheck pollution, nearby nests and ammunition supplyBeginners: settings-specific defense

Open just one stopped machine

Inspect its state before the factory's appearance. Changing several places together obscures causes: check one at a time.

  1. Left-click the machine; inspect recipe, inputs, output and fuel/power. Use Alt details to check nearby directions.
  2. If input is empty, trace one belt, inserter or processing step upstream. If output is full, inspect the next receiver first.
  3. If ingredients and space exist, inspect fuel, network, recipe, filters and circuit conditions.
  4. After one fix, watch finished products reach the next machine, not merely the progress bar moving.

Inserters can stop after topping up a small input buffer; machines can idle without demand. Not everything must run continuously.

Separate transport, production and power expansion

Wide tables scroll horizontally.

Separate transport, production and power expansion: 4 entries
Observed stateFix firstBrief check before expanding
Upstream materials are insufficientMining/smelting or a shared branchIs another line consuming them? Faster belts alone do not create materials
Materials reach the machineInput handling or processing capacityEmpty input suggests feeding; continuous processing suggests considering more machines
Finished products accumulateOutput handling, transport or receiverCheck full chests and stopped downstream steps before expanding upstream
Several areas slow togetherShared power network and fuelRestore power satisfaction before local ratio changes

A main bus is one organization method, not a requirement for huge initial belt counts. Leave expansion space after a small line works.

Before rebuilding

Check fuel, ammunition and construction supplies before adding equipment. Research need not run relentlessly while diagnosing shortages.

  1. Check inputs, outputs and wires; remove the working old line only after its replacement runs.
  2. If construction chests consume too much science iron, limit usable chest slots.
  3. Review research choices and expansion while fuel or defense supply is weak. Restore missing steps before pursuing continuous science production.

A suggested work order, not a fastest-time or optimal-blueprint guarantee. Watch enemy attacks while building if enabled.

FAQ

Factorio FAQ

Q1 A machine briefly runs then stops. Is that a failure? ▼
A

Check automatic input buffers, output space and downstream demand. Stopping when full or sufficiently supplied is normal; trace input only when materials are missing.

Q2 Can I follow this with Space Age enabled? ▼
A

Basic mining, transport and power checks help, but keep research/progression separate. Check expansion activation and use the progression guide's version notes.

Q3 Does peaceful mode remove enemies? ▼
A

Enemy presence and proactive attack settings differ. Peaceful mode does not mean no enemy bases; check settings before approaching.

Q4 Is pausing research irreversible? ▼
A

Progress is retained when switching. Reconsider research to restore fuel, materials or defense. More labs do not fix missing supply.

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