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Super Meat Boy Guide

2010-11-30 Team Meat Team Meat
Our guides prioritize official information, in-game terminology and reliable reference material. Sources and verification details are being added page by page. Please let us know about version differences or unverified conditions. Editorial policy (Japanese)
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Review PC controls, returning after failure, progression and collectible checks for the original Super Meat Boy. Choose the article matching your problem and open specific solutions only for the sections you need.

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ABOUT

What is Super Meat Boy?

Review PC controls, returning after failure, progression and collectible checks for the original Super Meat Boy. Choose the article matching your problem and open specific solutions only for the sections you need.

ℹ️ Information organized from reference material Steam store page →

Edition: Normal main game of the original PC Steam app 40800 (Windows). Focuses on Meat Boy's standard controls and uses Steam collectible and character requirements. Forever, 3D, the Flash version, mods and console-specific requirements are treated separately.

Verification scope: Public sources compared on 2026-10-04. The game has not been launched; the current build number, frame counts and reproduction times have not been verified.

Sources checked: 2026-10-04

12 / 12 rows

Look at running, jumping and landing separately

The original Super Meat Boy is a 2D action game where you control horizontal movement and jumping. Use running to gain distance and reduce speed for small platforms. Moving at maximum speed all the time is not the only solution.

  1. Check your current character and input settings
  2. Distinguish insufficient horizontal distance, insufficient height and insufficient braking before landing
  3. Review the preceding takeoff point, not just where you died

Normal levels let you retry the same level immediately. However, this does not mean death has no effect on unconfirmed pickups or other challenge formats.

Choose an article by your problem

Wide tables scroll horizontally.

Choose an article by your problem: 7 entries
ProblemCurrent situationCheck firstArticle to read
Cannot reach the opposite platformBefore a gapRun input, takeoff position and jump holdBeginner guide: inputs and practice
Cannot climb a wallKeep sliding down the same wallWall contact and direction after pushing offBeginner guide: wall movement
Overshoot a small platformHave enough reach but cannot landContinuous running and held directionBeginner guide: symptom table
The next destination does not openWorld selectionCompleted levels and displayed modeWalkthrough: solution 01
Cannot unlock another levelThe same number looks differentCurrent grade and Light/Dark displayWalkthrough: progression requirements
Collectible count does not increaseFailed after picking it upDid you finish in the same attempt?Collectibles: confirming completion
An entrance disappearedA special entrance vanishes before you reach itDetours and your movement from the startCollectibles: checks for each entrance

Solution numbers are this guide's own divisions. Open only what you currently need if you want to avoid later details.

Separate clears, records and collectibles on your first playthrough

  1. First connect landing points all the way to the goal
  2. Improve the grade on a level you can clear reliably. You do not need to combine this with collectible detours in one attempt
  3. When returning for collectibles, check the level and return route in the collapsed table

If clearing takes a long time, keep the successful opening consistent and adjust the first jump that fails, rather than changing everything each attempt.

Read this as a guide to the original PC Steam game

Wide tables scroll horizontally.

Read this as a guide to the original PC Steam game: 5 entries
ItemScope and cautions
GameThe original app 40800. Separate it from the autorunning premise of Forever, and from 3D and the Flash version
LanguageAt the time checked, Steam listed English and Russian interfaces, but not Japanese
InputUses standard keyboard controls as a reference; your own settings take priority
CharactersCollection rewards differ between PC and consoles. Do not copy console tables directly into Steam
MusicNew PS4/Vita music was officially announced. There are also sources for alternate PC music, so compare videos by level number and terrain rather than the track

The original official forum post about the 2017 alternate PC music could not be retrieved. This does not claim hands-on checks of the current build or music settings screen.

FAQ

Super Meat Boy FAQ

Q1 Can I play with a keyboard? ▼
A

Standard controls use left/right arrows, Space to jump and Shift to run. Prioritize your displayed custom bindings if you have any. The beginner guide separates simultaneous inputs from wall practice.

Q2 Is a clear the same as a high grade? ▼
A

No. Check reaching the goal, the time grade and collectible records separately. Specific progression requirements are in the walkthrough's collapsed tables.

Q3 I still miss the landing while keeping momentum ▼
A

Short platforms may call for lower speed or jump height. Distinguish overshooting from falling short, then test adjustments one at a time using the beginner guide's symptom table.

Q4 Can I use a console character-unlock table? ▼
A

Some entries differ on Steam. Check collection rewards even when the game name matches, and use a PC-specific unlock table.

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