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Lufia & the Fortress of Doom(Super Famicom)

Lufia & the Fortress of Doom Guide Wiki

Five chapters guide you from Alekia to the final Doom Island. From your current location, check dialogue prerequisites, required items, puzzles, battle preparation, and the next milestone. Includes spoilers for the ending and companion changes.

Choose a game: Lufia & the Fortress of Doom · Original Super Famicom versionLufia II: Rise of the Sinistrals walkthrough →

Released: 1993-06-25 / Developer: Neverland Company / Publisher: Taito

An RPG in which a descendant of the hero Maxim travels with Lufia, Aguro, and Jerin to investigate the Sinistrals' revival. Progress through the original game's towns, caves, and towers, unlocking the Falcon's diving and flight.

Open the walkthrough from the beginning to the ending →

Version: Original Japanese Super Famicom version, released June 25, 1993 / Sources checked: 2026-10-03

Checks before you start reading

  • The present-day protagonist is Maxim's descendant. Do not confuse him with Maxim, the protagonist of II, or mix up story towns and ships.
  • Find your location in the chapter list and follow the detailed page's order. If a return-to-town conversation remains, defeating a boss alone will not open the next route.
  • The first game's Ancient Cave concerns requests and unlocking floors. Do not apply the entry conditions of II's 99-floor random dungeon.
CharacterJoining / escort milestoneCombat member?
Present-day protagonistMaxim's descendant, who begins the journey in AlekiaNormal party member; distinct from Maxim himself in the prologue
LufiaEvent when leaving AlekiaFights in the party; temporarily leaves after Nazuby and returns before the final battle
AguroTreck harbor incidentFights in the party; rejoins after the Lorbenia inn event
JerinLost Forest guide stationFights after formally joining
Laira, Ainea, Mark, and CooperEscort, guidance, and rescue-related accompanimentAccompanying NPCs; do not count them as normal combat members

Verification scope of this walkthrough

  • This is normal main-story progression cross-checked between sources. A complete hardware playthrough, internal event flags, every chest's coordinates, and all enemy data remain unverified.
  • Sources differ on the helmet's fixed-chest deadline, the professor's prison floor, and optional Glasdar warps. Early collection is recommended or unconfirmed details are omitted.
  • Targets the original 1993 Japanese Super Famicom version. Changes in overseas editions, the DS version, or the port planned for 2027 have not been confirmed equivalent.
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Based on site-wide views, captured July 6, 2026 (previous 28 days plus capture day).