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What is Dome Keeper?
A roguelite about mining resources and finds, then returning to defend the dome from ground and airborne enemies. Combine base Engineer/Assessor keepers, dome weapons, primary/secondary gadgets, resource upgrades and supplements. Check DLC and platform differences separately. The source Steam snapshot is Very Positive, 91%, 20,000+ reviews, with Japanese interface support.
This page uses the existing official key art; gameplay screenshots are not included.
Very Positive
Full release
Interface supported
“Mining and defense form a tense loop that makes another run tempting.” — Guide overview
⛏️ A distinctive mining/defense loop
Dig underground for resources, then repel waves at the dome. Spending too long mining risks a late return for the next wave, creating constant tension.
🔮 Domes, gadgets and supplement upgrades
Combine dome weapons, gadgets and keeper drilling/movement upgrades. Choosing between weapon strength and faster transport changes resources available next and your margin in defense.
🌍 Generated maps and exploration decisions
Mining maps are generated per run, with rock formations and caves to explore. Do not equate world appearance with fixed depth layers or underground combat. Set the exploration range by return time and hauling routes.
🎮 Japanese interface support
Steam lists Japanese interface support. Check platform releases and updates separately; this guide covers the basic mining and dome-defense mechanics.
| Group | Equipment and gadgets | Type |
|---|---|---|
| S | Laser Dome (Laser Dome) | Offense |
| S | Tesla Dome (Tesla Dome) | Offense |
| A | Drilling-power upgrades (Drilling upgrades) | Mining |
| A | Shield (Shield) | Defense |
| B | Repellent (Repellent) | Defense |
| A | Lift (Lift) | Support |
| B | Sword Dome (Sword Dome) | Offense |
| B | Blast Mining (Blast Mining) | Mining |
Ground approach
(Ground approach) Response groupC Watch: Situation dependentAn observation example for ground enemies approaching the dome. Watch time to contact and weapon reach. When attacks approach from multiple directions, avoid leaving aim fixed on only one side.
Tormentor
(Tormentor) Response groupB Watch: GroundOfficially described as initially high-health, losing most health on transforming before firing a powerful laser. Respond within the short post-transformation window rather than missing it while tracking other enemies.
Enemies with little time to contact
(Short time to contact) Response groupA Watch: Short response windowFor quick approaches, reconsider return timing and target order. Check visible movement and weapon reach; do not let an extended mining trip delay your response.
Bloater
(Bloater) Response groupB Watch: Situation dependentIt disappears after a while if left unshot, but bursts into Walkers after sufficient damage. Shooting does not always reduce pressure; consider other enemies and your aim.
Weapon damage upgrades (Weapon upgrades)
Choose damage upgrades from the current dome weapon tree
Weapons such as Laser improve through resource upgrades. Distinguish weak damage from a late return, then compare relevant branches and costs. Check weapon upgrades separately from supplements found while exploring.
Keeper drilling power (Drilling power)
Choose drilling upgrades according to rock-breaking time
Check options such as Engineer drill strength. Evaluate drilling power, carrying capacity and return speed separately, spending on the part of the current route that consumes time.
Dome protection and Shield (Dome protection)
Check health/repairs separately from primary-gadget protection
Dome health and Shield effects differ. Retain repair resources according to damage and read current battle-ability descriptions. On returning, check whether protection is sufficient for the next wave.
Dome Keeper FAQ
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