Antichamber cover image
PC (Steam)MacLinux PuzzleFirst-personNon-EuclideanIndie

Antichamber Guide

2013-01-31 Demruth Alexander Bruce
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Plan your next goal around the blue, green, yellow and red block guns. Learn to return to the map, decide where to revisit, and find beginner hints or room solutions.

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ABOUT

What is Antichamber?

Plan your next goal around the blue, green, yellow and red block guns. Learn to return to the map, decide where to revisit, and find beginner hints or room solutions.

ℹ️ Information organized from reference material Steam store page →

Edition: Antichamber for PC (Steam), base game. Normal exploration and block-gun progression. Excludes mods, console commands and speedrun skips

Verification scope: Sources checked on 2026-10-04. PC default controls are included. Installed build numbers and current compatibility with each OS have not been tested

Sources checked: 2026-10-04

12 / 12 rows

Start here: controls, navigation or a puzzle?

Antichamber is a first-person exploration game in which passage connections and the direction you look become puzzles. It was developed by Alexander Bruce and published by Demruth. This guide covers PC and uses English room names as landmarks.

Wide tables scroll horizontally.

Start here: controls, navigation or a puzzle?: 3 entries
ProblemPage to checkWhat it helps with
New player or unable to return to a roomBeginner guideReturning with Esc, reading the map, and testing walking or turning around
Finding a gun or solving a roomRoom walkthroughMatch the room name to the required actions and reach the next branch
Unsure how to use an upgraded gunBlock-gun abilitiesPractice holding buttons, multiplying, moving and separating blocks

Japanese is not listed among the official store languages. Installing Japanese-language mods or guaranteeing their compatibility is outside this guide.

Progression goals by gun color

A visible gun is not necessarily directly reachable. These are accessible goals for ordinary progression, not the only order or the shortest route.

Wide tables scroll horizontally.

Progression goals by gun color: 5 entries
Current stateImmediate goalWhat to observe
No gunReach the blue gun through There’s No Way InThe scene through the window and how space changes when viewed from the other side
Blue gunReach the green gun in Learning To DrawOpening doors without leaving needed blocks behind
Green gunReach the yellow gunMultiplying blocks with closed loops and timing chain disappearance
Yellow gunReach the red gun through The Highest PointMoving connected rows and separating regenerating blocks
Red gunReach the final area from the A Jump Too Far sideFilling an area and collecting a connected wall

Alternative solutions without the red gun have been reported. Collecting every color is not presented as an absolute system requirement.

Use the map as a list of unexplored exits

Matching room names to remaining branches makes choosing your next action easier than reconstructing distances and directions as if this were a real building.

  1. Press Esc to return to the dark hub and check the name of your previous room on the wall map
  2. Look for large room squares and unfinished branches. A small square indicates the known exits from that room have been explored
  3. After upgrading a gun, choose a room with a block mechanism you could not previously operate
  4. If a room requires blocks and you have none, restart from an earlier supply point instead of warping straight to the destination

A large square does not necessarily mean an unsolved puzzle is in the center of that room. Check its branches too.

Separate three kinds of obstacle

Before repeating an action, distinguish spatial conditions, gun abilities and the number of blocks available.

Wide tables scroll horizontally.

Separate three kinds of obstacle: 4 entries
What you seeWhat to distinguishWhat to try next
A looping corridorDoes its layout change with travel direction or your view?Turn back once. Check the other side of a window or a direction you have not watched
Collected blocks return to their original positionAre the blocks regenerating?Consider moving them with the yellow gun instead of repeatedly collecting them
A door opens but closes as you passAre you acting as the sensor trigger?Use a block to interrupt the beam or prop the door open
Your inventory disappears en routeDid you cross an inventory-clearing field?Check before and after crossing, then use the transport method on the abilities page

Separate reaching the ending from exploration goals

You can reach the final area without completing every puzzle or hidden room. To finish the main game first, prioritize gun upgrades and the final entrance. Treat map branches and wall sayings as separate exploration goals.

  1. Inspect sayings where you find them, using their pictures and the surrounding rooms as context
  2. Before entering the final area, note the names of unexplored rooms you want to revisit
  3. For later exploration, revisit dead ends as well as incomplete map markers

Map completion, collecting sayings and finding hidden rooms are not the same objective.

FAQ

Antichamber FAQ

Q1 Does the hub timer reaching zero force a restart? ▼
A

You can keep exploring after it reaches zero. The timer is no reason to rush puzzles.

Q2 Does returning erase my progress? ▼
A

Returning to the map is part of exploration. Do not use it as a way to transport carried blocks between rooms; collect the materials you need locally or in an earlier room.

Q3 How much of the guide should I read? ▼
A

Start by matching only your room name and gun color. Read that part of the room walkthrough, then leave later ability explanations and final-area solutions until you need them.

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Based on site-wide views, captured July 6, 2026 (previous 28 days plus capture day).