Official Valheim artwork showing adventurers riding a large beast.
Base-game artwork from the official press kit.
Image: Iron Gate Studio / Coffee Stain Publishing
PC (Steam)XboxPS5Switch 2MacLinux SurvivalCraftingOpen worldRPG

Valheim Guide

2026-09-09 Coffee Stain Publishing Iron Gate AB
Our guides prioritize official information, in-game terminology and reliable reference material. Sources and verification details are being added page by page. Please let us know about version differences or unverified conditions. Editorial policy (Japanese)
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Based on the standard PC version of Valheim, check why a workbench is unusable, food or rest is insufficient, or material processing has stopped. Links to 3 guides covering beginners, early progression and crafting.

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ABOUT

What is Valheim?

Based on the standard PC version of Valheim, check why a workbench is unusable, food or rest is insufficient, or material processing has stopped. Links to 3 guides covering beginners, early progression and crafting.

ℹ️ Information organized from reference material Steam store page →

Edition: PC Steam base game (app 892970), standard survival in a new world. Normal World Modifiers, 1× resources, building costs enabled, map enabled, and normal death and portal rules. Solo controls are used as examples, with co-op differences identified separately. No mods.

Verification scope: Compared on 2026-10-04 against official standard patch 1.0.16 (2026-09-25). Version 1.0 was released on 2026-09-09. Public Test, old Early Access versions and mods are outside scope. Some early recipes were compared using retrieved portions of the pre-migration wiki and independent guides. The destination wiki was inaccessible, and a complete runtime/game-data comparison against 1.0.16 has not been performed.

Sources checked: 2026-10-04

17 / 17 rows

Check the current standard version and this guide’s scope

Valheim is a survival game about gathering materials in a generated world and expanding your exploration while preparing a base and equipment. Before counting days, check which facilities work and whether you can return with supplies. These articles cover life in the Meadows through early metal processing in detail.

Wide tables scroll horizontally.

Check the current standard version and this guide’s scope: 4 entries
What to checkThis article’s baselineHow to read it if yours differs
Release statusVersion 1.0 released; standard patch 1.0.16Do not assume Public Test changes are already in the standard version.
World settingsNormal, 1× resources, building costs enabledCheck combat, death, resources and portal settings separately.
Player countSolo control examples; co-op for 1–10 players is also supportedPrepare food and spare equipment for everyone. Each player should check personal material discoveries and respawn location.
ScopeEarly base, first progression steps and metal processingNot a complete endgame, all-boss or all-material guide

Version 1.0 was released on September 9, 2026. PS5 and Switch 2 are also listed in the current official FAQ, but these articles use PC mouse and keyboard controls.

Choose one display to inspect from your problem

When several symptoms overlap, checking whether you can craft, rest and return helps distinguish the causes.

Wide tables scroll horizontally.

Choose one display to inspect from your problem: 8 entries
ProblemCurrent stateFirst checkArticle to read
You cannot swing an axeNo durability/staminaCheck equipment durability and the yellow gauge separately.Beginners: controls and repairs
The workbench is unusablePlaced but cannot be openedRoof, surrounding cover and the message when using itBeginners: first shelter
You cannot sleep in the bedIt is already claimedFire, wetness, time and nearby enemiesBeginners: beds and rest
You run out of stamina quickly while exploringYou think you have eaten3 food slots, remaining durations and Rested statusBeginners: eating/resting
Materials are present but crafting failsRecipe absent/button grayed outMaterials in personal inventory, station type/level and free slotsFacilities and materials: crafting interface
Ore does not become metal after bringing it homeProcessing facilities existSeparate fuel/material inputs and a smoke outletFacilities and materials: processing checks
You do not know how to progressThe base is functioningCurrent tools, undiscovered materials and prerequisites by stageEarly progression: open only the answer you need
You died again on the way to your tombstoneSupplies and equipment are lostFood, rest, spares and room for recovered itemsBeginners: restarting after death

Before leaving, check using equipment, eating and returning

A newly crafted tool, food left in a chest and a placed bed do not necessarily mean preparations are complete.

  1. Take tools into personal inventory and repair them at the appropriate station. Put usable items in the hotbar, equip them and check durability.
  2. Eat different food types and check food slots and remaining Rested time. Do not stop at standing by the fire; wait until the status icon appears.
  3. Check the bed set as your respawn point and leave spare food and tools in a chest. With the map enabled, mark the base and landmarks along the route back.

Food has no effect merely from being carried. Rested is not permanent either; use it to judge when to return somewhere safe during a long gathering trip.

Separate the parts that change with settings

Wide tables scroll horizontally.

Separate the parts that change with settings: 5 entries
ItemSetting to read firstEffect on decisionsCo-op check
Gathering suppliesResource multiplier/building costsTables show base costs. Gathering counts and days are not fixed.Check shared-chest stock before going out.
CombatCombatThe same equipment may not block the same number of attacks.Player count alone does not guarantee safety.
DeathDeath PenaltyWhat stays in the tombstone and what is retained can differ.Ask the owner before handling someone else’s tombstone.
TravelMap/PortalsMap markings and restrictions on carried items change.Share the host’s settings and means of returning.
Worlds created before an updateCreation version and explored areasNew terrain is generated in unexplored areas.Check that everyone uses the same version/mod setup.

Choose reading order by the state of daily survival

If the first shelter is the problem, use the beginner guide. If everyday survival works but unlocks are unclear, use early progression. For specific ingredients or operating conditions, use facilities and materials.

  1. Use the beginner guide to connect pickup → crafting → equipment → building → repair once.
  2. In early progression, open only the closed answer for the stage you need. Find the location in your own world.
  3. In facilities and materials, read the cost and station for one item, then compare them with your supplies before crafting.

Specific boss names, summoning materials and progression answers are grouped in closed sections. Reading the overview lists or FAQs alone does not reveal those answers.

FAQ

Valheim FAQ

Q1 Should I still read this as an Early Access guide? ▼
A

Version 1.0 has now been released. This manuscript uses standard patch 1.0.16 as its comparison baseline. Compare old interfaces and material quantities with your crafting screen instead of applying them unchanged.

Q2 Can I progress solo? ▼
A

Solo play is officially supported. In co-op, also check each person’s food, material discoveries and bed separately. More players do not make a one-person stockpile sufficient.

Q3 Must I remake tools every time they break? ▼
A

First try free repairs at the appropriate workbench. Checking missing shelter, insufficient station level or the wrong station type is more useful before mass-producing spares.

Q4 Must I delete my old world and start over? ▼
A

Old saves can be continued. The developer recommends a fresh start but does not require it. New terrain and structures from updates generate in unexplored areas; do not assume they appear in every previously explored location.

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