Original Gemelog title card, not official game artwork. © Gemelog
SEGARE IJIRI Guides
SEGARE IJIRI is a PlayStation title released by Enix in 1999, an experiential nonsense work by Kitsune Akimoto, known for CG work on Ugo Ugo Ruga. Extremely surreal images, sounds, and disconnected developments appear one after another. Players enjoy provoking strange reactions and presentation by tinkering with on-screen characters and objects. Rather than racing toward a clear strategy objective or story completion, its style centers on enjoying unpredictable reactions themselves. It sold approximately 170000 copies and also attracted attention with advertising copy describing it as the worst possible present. Since available guidance is fragmentary, this article does not assert exact procedures for every scene, instead organizing ways to approach progression and enjoy its style.
English translation of the existing Japanese guide. Japanese-release names and mechanics are retained; this is not a new gameplay verification or a claim of complete coverage.
Early stage: get a feel for it
Become comfortable with tinkering and observing reactions
- ・Interact with on-screen characters and objects to check their reactions
- ・Try repeated interactions and different approaches in the same place to look for changes
- ・Get used to the atmosphere without rushing toward a correct answer or clear goal
Middle stage: broaden your exploration
Learn reaction patterns and the flow into further developments
- ・When a spot's reactions change, keep experimenting with it
- ・Interact with screen edges and inconspicuous details to reduce omissions
- ・Watch for actions that seem to trigger a transition
Final stage: savor the experience
Try the range of interactions and enjoy the work's overall mood
- ・Call up favorite sequences repeatedly and enjoy them
- ・Survey the screen for elements you have not interacted with
- ・Rather than hurrying to finish, proceed as though taking a tour through the strange world
Problem: You have no idea what to do or where to go
Cause: The experiential style offers little explicit purpose or goal display, making the route unclear
Solution: Rather than searching for a destination, focus on interacting with everything available on the current screen to provoke reactions
Problem: Tinkering produces no reaction, making the game seem stopped
Cause: The interaction location or action type, such as pressing or tracing, may not fit
Solution: Vary your approach even on the same spot, and try other screen regions and edges to find responsive places
Problem: The surrealism leaves you confused and unable to understand the meaning
Cause: The design aims at enjoying strange reactions rather than understanding a narrative
Solution: Do not try to decode the meaning; enjoy the absurd images and sounds on their own terms
📋 What do you do to progress? An overview of play
Rather than tackling and completing a story, SEGARE IJIRI offers an experience of interacting with on-screen characters and objects to provoke strange reactions and sequences. Proceed by exploring what responds on the current screen instead of following a fixed correct route.
Progression and overview — read →📖 Tinkering controls and basic play
Select on-screen characters or objects, interact, and observe their reactions. A single interaction does not necessarily exhaust the possibilities: repetition or a different approach may change the response, so experimentation is part of the fun.
Basic systems — read →🔑 Devices and motifs that react to interaction
Many on-screen characters and objects are designed to react when you interact with them. Appearance alone rarely establishes what will respond, so try anything intriguing for yourself.
Responsive devices and motifs — read →
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