Into the Breach cover image
PC (Steam)MacLinux Turn-based strategyPuzzleMechsIndie

Into the Breach Guide

2018-02-27 Subset Games Subset Games
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Explore PC Advanced Edition's basic tactics, four corporate islands, 13 squads, 20 pilots, equipment upgrades and 70 achievements. Build a defensive sequence from the current enemy attack previews. Beyond the existing attack-preview checks, three specific pieces of equipment illustrate when to save limited-use weapons.

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ABOUT

What is Into the Breach?

A turn-based tactics game by Subset Games. Move three mechs on an 8×8 board to protect buildings and the power grid from Vek attacks. Read current attack previews and combine kills, pushes, smoke, freezing and other tools. Use corporate island rewards to improve equipment and pilots, then challenge the final island after completing two, three or four islands. Japanese is supported. Advanced Edition added five squads, 39 weapons and pieces of equipment, four pilots and more.

ℹ️ Information organized from reference material Steam store page →

Scope: PC Advanced Edition (additional content ON; mechanics based on the official 1.2.88 update announcement) / Content checked: October 2, 2026

Your first run

  1. Use Rift Walkers to check the tutorial's pushes and building grid power. If you are unsure how to position the three mechs, continue to basic tactics.
  2. Complete four regular missions and the HQ battle on an island. Improve your mechs and pilots through objective rewards, Time Pods and Perfect Island rewards.
  3. After two corporate islands, you can select the final island. Use your equipment and ability to handle enemies to decide whether to attempt it after two islands or strengthen your squad on a third or fourth.
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Choose the problem you are facing

SituationWhat to check here
Too many enemies to stop in three actionsAttack preview priorities, pushes, collisions, friendly fire and blocking spawn points.
Cannot choose the first islandHow the Threat Scanner's enemies suit your squad, and the area affected during escort missions.
Unlocked a new squadThe roles of 39 mechs, plus action order and mishap examples for all 13 squads.
Who should pilot each mech?Unique ability conditions, required power and interactions with Ice's freezing or Charge's self-damage.
Choosing cores or shop itemsHP thresholds for kills, Buildings Immune and secondary weapons for targets you cannot reach.
Want more coins for unlocksSearch 70 achievements by squad and condition. Distinguish achievements that require special actions from a normal victory.
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Advanced Edition additions and settings

Addition or changeHow the guide handles it
Five new squads, 39 weapons/equipment items and four new pilots[AE] marks additions in the articles. Original squads also gain access to new equipment and skills.
New enemies, missions and random skillsCheck the additional-content settings at the start. With them OFF, the same options may not appear.
UnfairUnavoidable losses increase. Compare losses to grid power, pilots and missions instead of assuming that everything must remain unscathed.
Changes to weapon power requirements, shops and moreTurning additional content OFF does not restore every balance setting to the 2018 version.
  • Official PC update notes checked October 2, 2026. Mechanics are based on Advanced Edition and the official 1.2.88 announcement. Netflix's iOS/Android versions use separate update numbers.
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Four easily misunderstood points

What a brief explanation leaves outHow to decide in practice
Can you see everything enemies will do?You can check current attack previews and order. Future spawns, positions and rewards are not all fixed.
Can mechs take unlimited damage?Normal damage heals between battles, but you may lose the pilot of a destroyed mech.
Is lost grid power gone forever?It does not recover automatically after battles. Mission rewards, shops and other sources can restore it.
Should you kill every enemy?Prevent the current damage first. Safe kills make the next turn easier, but killing alone may not solve every threat.
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Scope: PC Advanced Edition, referencing official v1.2.88 update notes. The weapon examples below use no modifications or adjustments to use counts. Activation core costs that differ from older versions are not listed. / Additional check: October 3, 2026

Decision examples for three limited-use weapons

One use in the table means the base uses per battle without modifications. Check remaining uses and upgrades on the equipment screen before firing.

WeaponBase usesEffectCheck before use
Frost BeamOne useFreezes targets in a straight line.Check targets lined up along the same firing line. Use the attack previews to see whether you can stop the targets that will matter on later turns.
Smoke DropOne useCreates smoke on the selected tile and its four orthogonally adjacent tiles.Choose a position that puts enemies in smoke. Also check whether smoke covers tiles from which allies want to attack next turn.
Heavy RocketOne useDeals 3 damage to the target and pushes surrounding tiles.Check not just the unit hit, but whether surrounding units are pushed into buildings or allies.
  • Smoke Drop covers five tiles: one center plus four adjacent. Tiles extending off the board do not still exist merely to complete a count of five.
  • With a +1 Use modification or pilot adjustment, prioritize the equipment screen over the table's base uses.
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Heavy Rocket: choose who needs the 3 damage

The following calculations assume no armor, A.C.I.D., Boost, collisions or similar adjustments.

Enemy's current HPUnmodified 3 damageExample decision
3HP3−3=0Can kill. If the surrounding pushes are also safe, it can stop an attack in one action.
4HP4−3=1Survives this hit alone. Combine another attack or use another method to redirect its attack away from a building.
5HP5−3=2Cannot kill in one unmodified hit. Activating +2 Damage makes 3+2=5, but check the equipment screen and predicted result.
  • Extra uses and extra damage are separate modifications. Check core costs and active modifications on the equipment screen so you can adjust usage again for the next battle.
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Checks before firing a limited shot

  1. First find previews that normal attacks or movement can solve, then check remaining attacks on buildings.
  2. For Frost Beam, choose the firing line; for Smoke Drop, the center and four adjacent tiles; for Heavy Rocket, the impact and push destinations.
  3. Check remaining weapon uses and whether enough power is available to activate the modification.
  4. Read the attack preview for results on buildings, allies and mission targets as well as enemies. If other mechs must handle remaining attacks, leave their movement destinations free first.
  • Limited uses and the ability to kill an enemy are separate issues. Check each mission's objectives, including cases where smoke or freezing stops an attack preview.
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FAQ

Into the Breach FAQ

Q1 Should I kill every enemy? ▼
A

First prevent lethal damage to buildings, mission units and mechs. Stop current attacks through pushes or smoke, and reduce enemies through safe kills to make the next turn easier to handle.

Q2 Can lost grid power be restored? ▼
A

It does not recover automatically between battles, but mission grid power rewards, island shops and reward choices can restore it. This is separate from mech HP recovery.

Q3 How many islands are needed to win? ▼
A

You can enter the final island after completing two corporate islands. Runs can challenge it after two, three or four islands, and Adaptable Victory requires a victory at each length.

Q4 Does turning AE additions OFF restore the 2018 version? ▼
A

The settings toggle added enemies, abilities and similar content, but do not revert every balance adjustment to the old version. Do not apply old shop or squad prices directly.

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