INDIE GAME / GUIDE INDEX
SteamWorld Dig 2 Guide | Progression, 42 Artifacts, Caves and Equipment
Main-story, Artifact and Secret ledgers expanded · Updated 2026-10-13
On a first playthrough, follow the tool acquisition order, then return to hidden areas once you have flight and airborne bombs. Collection percentage and Artifact count are separate measures; do not judge everything collected from either one alone.

Choose a guide by objective
Walkthrough
Obtain Sprint, bombs, Jackhammer, Hook Shot and flight in order, with specific actions leading to the 4 devices and Reactor.
Read the guide →42 Artifacts
Search the 42 standard Artifacts by region, cave, landmark and required ability. Distinguishes Davy’s rewards from the additional Proof of Completion.
Read the guide →Secret and Cog ledger
Separates 77 world/cave Cogs from 7 sold in a shop. Lists collection landmarks, actions and required abilities across 96 rows, explicitly identifying 16 unresolved rows.
Read the guide →Caves and puzzles
Lists 35 caves and their pickups by region. Also explains Chamber of Secrets, Wheels, cart puzzles and Vectron alarms individually.
Read the guide →Equipment and Mods
Check prices and required levels for pickaxes, backpacks, lamps, armour, water, bombs, drilling, flight and additional Mods.
Read the guide →34 achievements
Lists conditions and opportunities for 34 Steam achievements. Plan 0 deaths, 4 hours, 15000 cumulative wealth and 100% Secrets in the same run.
Read the guide →Final 7 trials
Reach the sky using 42 Artifacts and Davy’s key. Covers Acoknights, Buttons, Crushers, Escape, Flight, Rockets and Skillness.
Read the guide →Game information
- Developer / publisher
- Image & Form Games / Image & Form Games
- Release / Early Access start
- 2017-09-22
- Platforms
- PC / Nintendo Switch / PS4 / PS Vita
- Genres
- Metroidvania / Exploration action
Choose your next action from your current abilities
Reporting to the mayor or Rosie updates your next objective. Before trying to force your way through terrain, check the last device you obtained and whom you need to speak to.
| Last acquisition/location reached | Where to go next | What to obtain/do there |
|---|---|---|
| Sprint Hydraulics | El Machino→Archaea | Sell resources → lamp costing 6 |
| Pressure Bomb | Via Yarrow to Mason’s Station | Jackhammer |
| Jackhammer | Deep Archaea → The Oasis | Meet Rosie |
| The Oasis | Rosie’s Storage | Hook Shot |
| Hook Shot | Eastern Temple of the Destroyer | Ignition Axe → first device |
| First device | Mysterious Cave→Vectron | Jet Engine |
| Jet Engine | Rosie → western/Yarrow/eastern underground areas | Remaining 3 devices |
| All devices | Reactor east of The Oasis | Final battle and main-story ending |
| 42 standard Artifacts | Davy → above Windy Plains | 7 trials and an additional reward |
Find the guide for your sticking point
For main-story destinations, use the walkthrough; to search by collectible name, use the Artifact list. Check regional pickups in the Secret and Cog locations table. Cave-specific actions are covered in caves and puzzles.
Use equipment and Mods for prices and required levels, achievements for rating requirements, and, after collecting 42 Artifacts, the final trials.
Prepare to avoid mining accidents
Before breaking sand that supports a falling rock, dig somewhere to escape sideways. Repeatedly digging straight upward can leave you without an escape route as the rock descends.
Water is used by the Pressure Bomb and Jackhammer. Refill whenever you find water, and avoid entering a minecart bomb puzzle with little remaining.
- Sell resources before your backpack fills, and open the Pneumatic Tube on your return route.
- When your light runs low, do not extend the expedition; check the locations of town and cave entrances.
- For unreachable Artifacts, record the area and required ability, then return after obtaining flight/airborne bombs.
What this guide covers
Organizes 18 main-story stages, 42 standard Artifacts, 35 caves, 68 equipment/Mod rows, 7 trials and 34 Steam achievements. Collecting a standard Artifact does not complete a Secret if ore or Cogs remain in the cave.
Individual coordinates for all 84 Cogs and complete location diagrams for all 96 Secret areas remain unfinished. Distinguish the cave pickup points listed here from a map covering every location.
Frequently asked questions (FAQ)
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