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Alundra Guide
PlayStation Action RPG

Alundra Guides

An action RPG linking dream and real-world dungeons through keys, equipment and village events in the Japanese PlayStation version.

Release date: 11/04/1997 Publisher: Sony Computer Entertainment Developer: Matrix Software
Our guides prioritize official information, in-game terminology and reliable reference material. Sources and verification details are being added page by page. Please let us know about version differences or unverified conditions. Editorial policy (Japanese)
📖 Start with the guide menu

Scope: Japanese PlayStation version (released April 11, 1997; additional materials checked October 14, 2026. No hands-on retest performed.) / Content checked: October 14, 2026

Choose a guide for your current location

Progression stageEquipment or objective to checkGo to article
Wines to the mineBook of Elna → Bombs → grave visitThe first dreams and the mine
Raa to the coastPigeon-Blood Crest → Chain Throw → swimming bootsDesert and coast
Kline to the churchHunter's Bow → fire magic → wind magicDream mechanisms and the church
Mediaum to NirudeJake's Beans → Fire and Ice Wands → Aqua CapeWands and the giant deity
Forest to the final shrineGreat Tree Gem → locksmith → volcano → 7 crestsLater stages and the shrine
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9 situations to check first when stuck

Where you are stuckPossible cause to checkNext action
Cannot enter Wines's dreamThe Book of Elna has not been brought backGet the book upstairs in Taras's Manor, then visit Wines's house
Cannot reach high ground in the desertYour equipment does not match the progression stageGet the Long Boots in the temple, then return north
Cannot cross the coastal waterwaysYou have not obtained the swimming bootsFinish the consecutive battles in the upper cave and collect the Merman Boots
The swamp entrance will not openYour attacks are not reaching the high targetAfter Kline, shoot the green target with the Hunter's Bow
Cannot catch the book in the churchYou are chasing it aloneSpeak to Sectas and have him help ambush it
Enemies inside the giant deity keep spawningThis room is not solved by defeating every enemyLeave and re-enter, then check the change caused by Miming's actions
The Great Tree Tower key will not workThe elevator key is bentTest it at the door, then ask the rescued locksmith to repair it
The sword does not work against the volcano bossWilda requires a different attack methodHit the lowered head with the Ice Wand
Time has stopped in the shrineThe east and west tower levers have not been activatedClimb both clock towers and operate their levers
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Scope of this review

  • This guide covers events throughout the game and the entrances, equipment and keys for major dungeons. Boss attack opportunities are distinguished by suction, color changes, rotation, appearance order and other cues.
  • Detailed routes to all 50 Gilded Falcons, every Life Vessel location, all ice-pillar puzzle coordinates and attack/defense values for all equipment remain incomplete. A full-collection checklist is still being checked.
  • This guide covers the original Japanese PlayStation version. Enemy strength and names may differ in other regional releases.
Back to contents ↑
📋 Overview of the walkthrough steps

Shipwreck to the Book of Elna: the first houses to visit

Shipwreck to the Book of Elna: the first houses to visit

  • ・After leaving Anzes's house in Inoa Village, examine the sick person at Wines's house. Also speak to Sectas and accept the request to investigate Taras's Manor east of the village.
  • ・In the room with three doors in Taras's Manor, enter the right-hand door. Activate the floor switch, take the key and return to the passage on the closed-off side.
  • ・Collect the Book of Elna upstairs. Bring it back to Wines's house and speak to Sectas to enter the first dream.

Wines's dream to Olen's dream: receiving the Bombs

Wines's dream to Olen's dream: receiving the Bombs

  • ・Following only the visible paths in Wines's dream leads to a dead end. Check the hidden path beside the junction and proceed to the switch that moves the final bridge.
  • ・Collect the Gilded Falcon near the last lever before fighting the Beanoid King. You cannot return to search after completing the dream.
  • ・After returning, go to the church with Gousel, then visit Sectas's house. When the mine accident occurs, enter Olen's dream at the village chief's house.

Mine: check keys, branch-line power and track switches separately

Mine: check keys, branch-line power and track switches separately

  • ・After receiving the Bombs, blast the rock at the mine entrance. Also blast open the floor in the turtle area, descend and look for a key. Do not confuse the dream miner's requested actions with the real-world power room.
  • ・Unlock the door with the power-room key and start the minecart. No fixed input sequence is given because sources differ. A running cart does not mean that every branch line is open yet.
  • ・After your first ride, look for the area supplying power to the branch line. Start its power, then change the track switch to travel toward the next key.

Raa's Crypt: bouquet, orb switches and the first crest

Raa's Crypt: bouquet, orb switches and the first crest

  • ・After returning from the mine, speak to Sybil and accept Anzes's request to visit a grave. Place the bouquet at Olen's grave in the church cemetery, then enter the opening that appears farther in.
  • ・In the high priests' room, record the robe colors and their claims about rank. First organize the relative order of blue → vermilion → green → brown, then also determine white's position before entering the answer.
  • ・For the two levers after falling underground, tilt the left one left and the right one right. Use the central floor to return upward.

Checks when you keep returning to the same place in the mine or crypt

Checks when you keep returning to the same place in the mine or crypt

⚠️ Common sticking points and solutions

Problem: Cannot enter Wines's dream

Cause: The Book of Elna has not been brought back

Solution: Get the book upstairs in Taras's Manor, then visit Wines's house

Problem: Cannot reach high ground in the desert

Cause: Your equipment does not match the progression stage

Solution: Get the Long Boots in the temple, then return north

Problem: Cannot cross the coastal waterways

Cause: You have not obtained the swimming boots

Solution: Finish the consecutive battles in the upper cave and collect the Merman Boots

💡 Key guide points
Alundra — find used game copies, compatible hardware and guidebooks here:
🕹️ Find original consoles and used games Amazon / Rakuten / Surugaya
FAQ

Alundra Guide FAQ

Q1 Can I return later for items in dreams? ▼
A

You cannot re-enter a completed dream. Check for Gilded Falcons and Life Vessels before boss battles or the final event.

Q2 What if my sword does not work against Wilda on Mount Torla? ▼
A

Attack with the Ice Wand when the head lowers. Obtain the Fire Wand first, open the path to the Ice Manor and prepare the Ice Wand.

Q3 What are the requirements for the Snow King's Sword? ▼
A

Obtain the Power Glove and examine the Snow King's monument after restarting at least 20 times. This sword cannot use charged attacks.

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FAQ

Alundra Buying and setup FAQ

Q1 Alundra — where can I play it now? ▼
A

The original release supported PlayStation. Current downloads, rereleases and backward compatibility vary by region and platform edition. Search for the title on each platform's official store.

Q2 Alundra — where can I buy a used copy? ▼
A

Copies may be available from used-game retailers or online marketplaces. Compare stock, supported platforms, included accessories, and the condition of the disc or cartridge.

Q3 Alundra — can I still find a guidebook? ▼
A

Guidebooks published for the game may be available secondhand. Check the title, publisher and covered platform edition before buying.

🛒 Related gear on Amazon JapanAmazon Associates
📕 Books and merchandise on Rakuten JapanRakuten Affiliate
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