Alundra Guides
An action RPG linking dream and real-world dungeons through keys, equipment and village events in the Japanese PlayStation version.
Scope: Japanese PlayStation version (released April 11, 1997; additional materials checked October 14, 2026. No hands-on retest performed.) / Content checked: October 14, 2026
Choose a guide for your current location
| Progression stage | Equipment or objective to check | Go to article |
|---|---|---|
| Wines to the mine | Book of Elna → Bombs → grave visit | The first dreams and the mine |
| Raa to the coast | Pigeon-Blood Crest → Chain Throw → swimming boots | Desert and coast |
| Kline to the church | Hunter's Bow → fire magic → wind magic | Dream mechanisms and the church |
| Mediaum to Nirude | Jake's Beans → Fire and Ice Wands → Aqua Cape | Wands and the giant deity |
| Forest to the final shrine | Great Tree Gem → locksmith → volcano → 7 crests | Later stages and the shrine |
9 situations to check first when stuck
| Where you are stuck | Possible cause to check | Next action |
|---|---|---|
| Cannot enter Wines's dream | The Book of Elna has not been brought back | Get the book upstairs in Taras's Manor, then visit Wines's house |
| Cannot reach high ground in the desert | Your equipment does not match the progression stage | Get the Long Boots in the temple, then return north |
| Cannot cross the coastal waterways | You have not obtained the swimming boots | Finish the consecutive battles in the upper cave and collect the Merman Boots |
| The swamp entrance will not open | Your attacks are not reaching the high target | After Kline, shoot the green target with the Hunter's Bow |
| Cannot catch the book in the church | You are chasing it alone | Speak to Sectas and have him help ambush it |
| Enemies inside the giant deity keep spawning | This room is not solved by defeating every enemy | Leave and re-enter, then check the change caused by Miming's actions |
| The Great Tree Tower key will not work | The elevator key is bent | Test it at the door, then ask the rescued locksmith to repair it |
| The sword does not work against the volcano boss | Wilda requires a different attack method | Hit the lowered head with the Ice Wand |
| Time has stopped in the shrine | The east and west tower levers have not been activated | Climb both clock towers and operate their levers |
Scope of this review
- This guide covers events throughout the game and the entrances, equipment and keys for major dungeons. Boss attack opportunities are distinguished by suction, color changes, rotation, appearance order and other cues.
- Detailed routes to all 50 Gilded Falcons, every Life Vessel location, all ice-pillar puzzle coordinates and attack/defense values for all equipment remain incomplete. A full-collection checklist is still being checked.
- This guide covers the original Japanese PlayStation version. Enemy strength and names may differ in other regional releases.
Shipwreck to the Book of Elna: the first houses to visit
Shipwreck to the Book of Elna: the first houses to visit
- ・After leaving Anzes's house in Inoa Village, examine the sick person at Wines's house. Also speak to Sectas and accept the request to investigate Taras's Manor east of the village.
- ・In the room with three doors in Taras's Manor, enter the right-hand door. Activate the floor switch, take the key and return to the passage on the closed-off side.
- ・Collect the Book of Elna upstairs. Bring it back to Wines's house and speak to Sectas to enter the first dream.
Wines's dream to Olen's dream: receiving the Bombs
Wines's dream to Olen's dream: receiving the Bombs
- ・Following only the visible paths in Wines's dream leads to a dead end. Check the hidden path beside the junction and proceed to the switch that moves the final bridge.
- ・Collect the Gilded Falcon near the last lever before fighting the Beanoid King. You cannot return to search after completing the dream.
- ・After returning, go to the church with Gousel, then visit Sectas's house. When the mine accident occurs, enter Olen's dream at the village chief's house.
Mine: check keys, branch-line power and track switches separately
Mine: check keys, branch-line power and track switches separately
- ・After receiving the Bombs, blast the rock at the mine entrance. Also blast open the floor in the turtle area, descend and look for a key. Do not confuse the dream miner's requested actions with the real-world power room.
- ・Unlock the door with the power-room key and start the minecart. No fixed input sequence is given because sources differ. A running cart does not mean that every branch line is open yet.
- ・After your first ride, look for the area supplying power to the branch line. Start its power, then change the track switch to travel toward the next key.
Raa's Crypt: bouquet, orb switches and the first crest
Raa's Crypt: bouquet, orb switches and the first crest
- ・After returning from the mine, speak to Sybil and accept Anzes's request to visit a grave. Place the bouquet at Olen's grave in the church cemetery, then enter the opening that appears farther in.
- ・In the high priests' room, record the robe colors and their claims about rank. First organize the relative order of blue → vermilion → green → brown, then also determine white's position before entering the answer.
- ・For the two levers after falling underground, tilt the left one left and the right one right. Use the central floor to return upward.
Checks when you keep returning to the same place in the mine or crypt
Checks when you keep returning to the same place in the mine or crypt
Problem: Cannot enter Wines's dream
Cause: The Book of Elna has not been brought back
Solution: Get the book upstairs in Taras's Manor, then visit Wines's house
Problem: Cannot reach high ground in the desert
Cause: Your equipment does not match the progression stage
Solution: Get the Long Boots in the temple, then return north
Problem: Cannot cross the coastal waterways
Cause: You have not obtained the swimming boots
Solution: Finish the consecutive battles in the upper cave and collect the Merman Boots
📖 Alundra full walkthrough: village conversations, dungeons and equipment in order
Full walkthrough: village conversations, dungeons and equipment in order — read →📖 Alundra basics: platforms, Bombs, equipment and dream saves
Basics: platforms, Bombs, equipment and dream saves — read →🔑 Alundra weapons, tools and crests: acquisition requirements and uses
Weapons, tools and crests: acquisition requirements and uses — read →
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