Official DREDGE key art showing a lighthouse, a fishing boat on dark waters and the game logo.
Base-game key art from the official press kit.
Image: Black Salt Games / Team17 Digital
PC (Windows/macOS)PS5PS4Xbox Series X/SXbox OneNintendo Switch Exploration adventureHorrorFishingIndie

DREDGE Guide

2023-03-30 Team17 Black Salt Games
SteamOverwhelmingly Positive96%(54,266 reviews)Source: Steam · 2026-05
Our guides prioritize official information, in-game terminology and reliable reference material. Sources and verification details are being added page by page. Please let us know about version differences or unverified conditions. Editorial policy (Japanese)
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ABOUT

What is DREDGE?

Travel between islands in a small fishing boat, selling catches by day and uncovering mysteries while avoiding nighttime horrors. Darkness and narrow waterways can raise panic, bringing hallucinations and hull danger. Arrange fish and equipment in a cargo grid, explore five main regions and collect five relics. The Pale Reach and The Iron Rig are paid expansions. The retained Steam snapshot is Overwhelmingly Positive.

📊 Steam global achievement unlock rates (saved data)

Saved unlock-rate data from Steam Community Stats. The share of Steam players who earned each achievement (60 achievements in the snapshot; five lowest and five highest rates shown).

🔥 Five lowest unlock rates (not a difficulty measure)
Primordial Deviations

Primordial Deviations

3.9%

Catch all aberrations in The Iron Rig (excluding exotics).

Exotic Exemplar

Exotic Exemplar

4.4%

Catch any exotic aberration.

The Gleaming Goliath

The Gleaming Goliath

4.8%

Evade that which stalks the disturbed sediment.

Cold Corruptions

Cold Corruptions

5.4%

Catch all aberrations in The Pale Reach.

Fresh Fish

Fresh Fish

5.4%
✨ Five highest unlock rates (earned by more players)
Introductions

Introductions

96.6%

Complete the introduction quest.

The Key

The Key

78.4%

Deliver the Key.

Careless Harvesting

Careless Harvesting

73.8%

Deplete a total of 25 fishing spots.

Lives for Profit

Lives for Profit

73.2%

Sell a total of $2500 worth of fish.

Hull: Improved

Hull: Improved

68.7%

Upgrade to the 2nd tier hull.

Source: Steam Community Stats (snapshot: 2026-05-22)

📸 Screenshots (official Steam assets)

Image source: official Steam screenshots (Black Salt Games / Team17)

🏆 Steam review snapshot: Overwhelmingly Positive, 97% · A 2023 indie highlight
97%
Steam
Overwhelmingly Positive
60,000+
Review count
85
Metacritic
Metascore
✓
Japanese support
Interface and text supported

“DREDGE begins as a quiet fishing game, but darkness reveals another side. The sense that something is watching from the depths gives its understated horror a persistent pull.” — Editorial overview (not a direct quotation)

🎣 DREDGE’s distinctive features

🌙 Day/night cycle and panic

Daylight makes fishing easier to plan. At night, panic can rise and hallucinations appear; high panic can expose the boat to damage. Lighting and planned nighttime travel are central to staying safe.

🐟 Distorted fish and aberrations

Aberrations are distorted versions of regular fish. Their values and cargo shapes vary; a universal two-to-seven-times price comparison is unverified. Check each catch’s actual sale price and the fish requested by each Pursuit.

📖 Eldritch horror story

Deep-sea mysteries and island secrets evoke Lovecraftian horror. Fragments of NPC dialogue and records in ruined places gradually reveal a layered story about the world.

⚓ Boat upgrades and customization

Customize the boat with engines, rods, lights, hull improvements and nets. Choosing where to invest limited funds is part of planning each trip.

⚓ Equipment rating overview
Tier Equipment Type Overview
C
Peculiar Engine
(Peculiar Engine)
Engines Starting engine with moderate speed.
C
Rusty Outboard Engine
(Rusty Outboard Engine)
Engines Inexpensive, slow engine available from the Shipwright or Travelling Merchant.
B
Improved Outboard
(Improved Outboard)
Engines A medium-speed engine for midgame trips.
A
Jet Drive Engine
(Jet Drive Engine)
Engines A compact engine using one equipment space.
C
Basic Fishing Pole
(Basic Fishing Pole)
Rod Starting rod for Coastal fish.
B
Hydraulic Rod
(Hydraulic Rod)
Rod Covers Oceanic fish and increases fishing speed.
A
Versatile Rod
(Versatile Rod)
Rod General-purpose rod covering Coastal, Shallow, Mangrove and Volcanic; not Oceanic, Abyssal or Hadal.
S
Fathomless Winch
(Fathomless Winch)
Rod Covers Abyssal and Hadal fish.
C
Cracked Bulb
(Cracked Bulb)
Light Basic light for nighttime visibility and panic management.
B
Halogen Spotlight
(Halogen Spotlight)
Light A light with moderate output and range. A relic-return unlock requirement is unverified; check the current shop and research screen.
A
Incandescent Array
(Incandescent Array)
Light Strong lighting and long range. A relic-count unlock requirement is unverified; check the current shop and research screen.
C
Basic Trawl Net
(Basic Trawl Net)
Net Trawls fish while sailing.
B
Improved Trawl Net
(Improved Trawl Net)
Net Improved operating duration and catch capacity.
A
Large Trawl Net
(Large Trawl Net)
Net A large trawl net occupying substantial equipment space. Its yield ranking against every net is unchecked.
C
Basic Crab Pot
(Basic Crab Pot)
Crab pot Deploy to catch crabs, transporting the pot in cargo.
B
Reinforced Crab Pot
(Reinforced Crab Pot)
Crab pot A longer-lasting pot. Check its actual tooltip rather than assuming a universal aberration bonus.
🐟 Fish preview
Fish Location Time Notes
Blue Mackerel
(Blue Mackerel)
The Marrows Day —
Cod
(Cod)
The Marrows Day —
Arrow Squid
(Arrow Squid)
The Marrows Night —
Sailfish
(Sailfish)
The Marrows Day —
Oarfish
(Oarfish)
Gale Cliffs Day and night —
FAQ

DREDGE FAQ

Q1 What kind of game is DREDGE? ▼
A

Developed by Black Salt Games and published by Team17 in March 2023, DREDGE combines fishing with Lovecraftian horror exploration. Travel by small boat, sell catches by day and uncover mysteries amid nighttime threats. Explore The Marrows, Gale Cliffs, Stellar Basin, Twisted Strand and Devil’s Spine while collecting five relics. The retained Steam snapshot is Overwhelmingly Positive.

Q2 Why do illusory rocks, strange lights and damage appear at night? ▼
A

Panic increases during night travel, narrow passages and unsettling encounters. High panic brings hallucinations and hull danger. Improve lights such as Halogen Spotlight, favor daytime travel and dock to rest when needed. Manifest offers an emergency return to base.

Q3 Why did a fin offshore lead to a one-hit sinking? ▼
A

That is Leviathan, a threat near the map edge and in open water, including at high panic. Turn toward shallow water after its fin warning. Do not rely on speed or Banish; Manifest offers an emergency return. Avoid treating high panic as its only possible trigger.

Q4 Why can I not catch deep-water fish? ▼
A

Fish require the appropriate water type. Hydraulic Rod covers Oceanic, while Versatile Rod covers Coastal, Shallow, Mangrove and Volcanic. Abyssal and Hadal access involves the Research Assistant’s equipment progression; Fathomless Winch is another deep-water option. Regional Rock Slab shrines also reward special equipment. Check coverage before sailing.

Q5 Giving all relics away led to the bad ending. How do I reach the secret ending? ▼
A

Give the Collector five relics for the standard ending. For the other ending, collect them, speak to the Old Mayor near P-10 and Greater Marrow’s Lighthouse Keeper, then return the Book of the Deep to the sea at G-8. The Collector is implied to be the fisherman’s reflection.

Q6 Why can I not catch aberrations? ▼
A

Ordinary spots offer a low chance. Look for green shimmering disturbed water and match the base fish’s time, water type and method. Universal depleted-stock, nighttime and reinforced-pot bonuses are unverified. Aberrations generally sell for more than regular fish.

Q7 How should I pack the cargo grid? ▼
A

Fish and equipment occupy different shapes, including 1×1, 1×2, 2×2 and irregular forms. Place large or awkward fish first, then fit smaller catches into gaps. Remove overlapping equipment coverage when appropriate. Compare a valuable aberration’s price against its occupied space, and expand hull and cargo when capacity becomes the limiting factor.

Q8 Which upgrades should come first? ▼
A

A useful general order is cargo/hull capacity → engine speed → fishing coverage. More cargo improves each trip’s return; speed makes returning before night easier and reduces panic risk. Prioritize rods or nets that cover fish you can currently reach and use.

Q9 What is an efficient daily routine? ▼
A

Use a loop of sail → fish → organize cargo → sell and return before night. Staying too long can raise panic and cost fish or repairs. When panic rises, docking and resting can save more money and time than pushing on to one more spot.

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Based on site-wide views, captured July 6, 2026 (previous 28 days plus capture day).