Final Fantasy VI cover image
Super Famicom RPGRetro games

Final Fantasy VI Guide

1994-04-02 Square Square
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ABOUT

What is Final Fantasy VI?

An RPG released for the Super Famicom on April 2, 1994. Follow Tina and her companions from the journey before the world's ruin to reuniting the party afterward. Check magic learning and growth through magicite, the 14 characters' unique commands, and time-sensitive acquisitions.

ℹ️ Information organized from reference material

Scope: Japanese Super Famicom release (April 2, 1994) / GBA additions and Pixel Remaster changes noted separately / Content checked: October 2, 2026

What to do next from your current location

ProblemCondition to checkNext action
The first boss counterattacksYou are attacking Ymir's shellAttack only when its head is out
Inputs fail against VargasCheck your input after the cursor moves to MashEnter ←→←, then press A
Cannot enter Narshe through the frontTina and Banon's scenarioUse the previous rear entrance to the mines
Locke's underground passage will not openCheck the liquor, password and clock keyGive the liquor to the old man, tell his grandson "courage," and get the key from the prison guard
Cannot find TinaHave you climbed the tall building in Zozo?Climb from the building with the relic-shop sign to the top floor
No airship after the world's ruinGo from Figaro to KohlingenRecruit Setzer and defeat Dullahan in Darill's Tomb
Gau does not returnDo you already have 4 party members?Finish a Veldt battle with 3 or fewer members
Cannot find Shadow in the caveDid this save wait for him on the Floating Continent?He cannot rejoin if you did not rescue him. If you did: cave → Coliseum
Stragos keeps prayingIs Relm in your current party?Bring Relm to the foot of the Cultists' Tower
Umaro will not joinIs Mog in your current party?After defeating the yeti, bring Mog and speak to it again
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How to use the 7 articles

ArticleCoverage
Story walkthroughOpening, 3 scenarios, the Empire, the Floating Continent, the ruined world and Kefka's Tower
CharactersRecruiting and controlling 14 characters; 8 Tools, 8 Blitzes and 8 Dances
Magicite and spellsAcquisition, MP and bonuses for the original game's 27 magicite names; 92 learning combinations; MP costs for 54 spells
World and side tripsUnlocking travel, recruitment order, major return visits and choices
Boss guideKey battles, the eight legendary dragons and the final 4 consecutive battles
Growth, equipment and deadlinesComparing 90 weapons and 73 pieces of armor; support equipment, missables and growth procedures
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Covered edition and boundaries of added content

This text covers the Japanese Super Famicom release of April 2, 1994. Japanese names such as Tina, Cayenne and Stragos are kept distinct from English-localization names such as Terra and Cyan.

EditionTreatment in this guide
Japanese SFC versionPrimary edition for progression, growth and data tables
GBA version / old mobile versionDo not mix the 4 added magicite, 3 added spells, Dragons' Den or Soul Shrine into the original-game tables
Pixel RemasterBoosts, encounter settings and added features follow different specifications. Do not treat GBA-exclusive dungeons as part of the original game
  • 27 magicite names does not mean you can hold 27 at once. Odin transforms into Raiden, and Ragnarok involves a choice between magicite and sword.
  • This guide does not cover every chest location, every Rage acquisition or every stealable item. Check the targets and conditions listed in its tables.
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Saves to keep before progressing

  1. Keep separate saves before answering at the Returners' Hideout, rescuing Mog in Narshe, entering the Floating Continent, transforming the magicite in the Ancient Castle, and choosing at Narshe's weapon shop.
  2. After acquiring magicite, equip it on each character. Check magicite, formation and armor for new or returning party members.
  3. In areas explored by multiple parties, distribute healing, revival and MP recovery among the groups as well as attackers.
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FAQ

Final Fantasy VI FAQ

Q1 Where do I get an airship after the world's ruin? ▼
A

Defeat the Tentacles in Figaro Castle and recruit Setzer in Kohlingen. Defeat Dullahan in Darill's Tomb to obtain the Falcon.

Q2 What are the conditions for recruiting Shadow again? ▼
A

When escaping the Floating Continent, wait at the airship jump-off point until he joins you with 5 seconds remaining. On that save, rescue him from the Cave on the Veldt, then complete the Coliseum battle after wagering the Ichigeki blade.

Q3 Does Phoenix increase Magic? ▼
A

Phoenix has no level-up bonus in the SFC version. Use it to learn spells such as Reraise.

Q4 What do I get for defeating the eight legendary dragons? ▼
A

In the original SFC version, you obtain the Jihad magicite. Do not treat the GBA-exclusive Dragons' Den as an unlock in the original game.

Q5 Can I learn Water Harmony after the world's ruin? ▼
A

Not in the SFC version. Rescue Mog before the world's ruin and finish a battle on the Lethe River or Serpent Trench.

Q6 Can I hold every magicite and esper at once? ▼
A

The list of 27 names includes Raiden, the result of a transformation. Check whether it can coexist with Odin, and the choice between the Ragnarok magicite and Ragnarok sword.

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