The Witness cover image
PC (Steam)Mac PuzzleOpen worldFirst personIndie

The Witness Guide

2016-01-26 Thekla, Inc. Thekla, Inc.
Our guides prioritize official information, in-game terminology and reliable reference material. Sources and verification details are being added page by page. Please let us know about version differences or unverified conditions. Editorial policy (Japanese)
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Learn panel controls, observation techniques, and where to revisit earlier lessons. Choose the help you need, from beginner advice and original symbol examples to staged hints for individual areas.

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ABOUT

What is The Witness?

Learn panel controls, observation techniques, and where to revisit earlier lessons. Choose the help you need, from beginner advice and original symbol examples to staged hints for individual areas.

ℹ️ Information organized from reference material Steam store page →

Edition: The Witness base game on PC (Steam/Windows), in normal play. Excludes mods, randomizers, speedrun shortcuts, and achievement conditions on other platforms

Verification scope: Public sources cross-checked on 2026-10-04. The installed build number and in-game inputs have not been tested. PC keys are documented default examples only; follow your current bindings if changed

Sources checked: 2026-10-04

9 / 9 rows

Explore the island and discover what each puzzle asks

The Witness is a single-player, open-world puzzle game developed and published by Thekla, Inc. The PC version was released on January 26, 2016. Its official store description presents over 500 puzzles, each adding new ideas. Japanese interface text and subtitles are supported.

  1. Solve a simple puzzle, then compare what changes in the next one
  2. Note the location and your question when stuck, learn elsewhere, then return
  3. Separate time spent examining a panel from time spent walking around it

This guide covers the PC base game. Review totals and prices change, so they are not treated as fixed evidence for the walkthrough.

Open only the page that matches your problem

Players want different amounts of help. You can narrow your reading to controls first, familiar symbols next, and a solution for your current location only when needed.

Wide tables scroll horizontally.

Open only the page that matches your problem: 4 entries
ProblemPage to readWhat it covers
Unsure how to draw a line or find the next panelBeginner guideChecking inputs, cables, and return routes
Unsure what a symbol meansPuzzle rulesValid and invalid examples using the same symbol
Reached an area but cannot progressArea walkthroughEntrance landmarks, required knowledge, staged hints, and solutions
Looking for additional exploration or the endgameLater sections of the area walkthroughProgression requirements and observations, opened only when wanted

Discovering a symbol's meaning is part of the experience. Rule explanations and specific solutions appear only when you open their closed sections.

Checks to make before repeating the same line

Distinguishing an unfamiliar rule, an overlooked condition, and an inactive device helps you choose your next action.

Wide tables scroll horizontally.

Checks to make before repeating the same line: 5 entries
Current situationWhat to checkNext action
An unfamiliar symbol appearsHave you solved a small puzzle containing only that symbol?Return to an introductory sequence near an entrance or in another area
A familiar rule seems to failHas a new color, quantity, gap, or starting point been added?Add just one new condition to your hypothesis
The panel is dark or cannot be usedIs an earlier puzzle along its cable still unsolved?Follow the cable backward and check from a powered point
You can draw a line, but nothing nearby movesThe cable's destination and the device's stateStep away from the solved panel and watch what happens
The grid alone seems to lack informationYour viewpoint, the reverse side, and nearby structuresLeave panel mode and try different sides, angles, and heights

You do not have to finish one whole area before visiting another. Individual doors and transport devices still have their own requirements.

When unsure, choose a place with an introductory sequence

This is one example focused on learning, not the only valid or fastest order. Test an unfamiliar mechanic in a simple sequence before it combines with known symbols.

  1. After leaving the starting area, use nearby small panel sequences to explore basic lines and divisions
  2. Visit the seaside workshop and the area of pink trees to practice comparing panels with their surroundings
  3. Walk around the island and try each area's opening puzzles. Note difficult entrances and leave them for later
  4. If the town combines several symbols, return to introductions for any unfamiliar rule rather than learning everything there at once

What this guide covers

The beginner page does not reveal individual symbol rules or later mechanics. Read the rule page by symbol and the walkthrough by area.

  1. Examples on the rules page were created for explanation; they are not solutions to matching in-game panels
  2. The walkthrough covers major access requirements and ways to get unstuck, not every panel's line sequence or every collectible location
  3. Additional observations and endgame conditions have separate closed sections. Their conclusions are kept out of ordinary hints and headings
  4. Advanced exceptions disputed by sources and unchecked line sequences are not presented as confirmed solutions

This is an editorial guide cross-checked against official information and independent walkthrough sources. It does not claim playtesting.

FAQ

The Witness FAQ

Q1 Must I solve every puzzle before continuing? ▼
A

No. Distinguish puzzles required by the current door from optional exploration. Specific endgame requirements can be opened selectively in the area walkthrough.

Q2 Can I still enjoy the game with a guide? ▼
A

Choose how much to read: controls, a hint for your current location, or one symbol's rule. Stop reading once you have enough to solve the problem.

Q3 Where can I find similar games? ▼
A

This site also covers The Talos Principle, FEZ, and Baba Is You. You can keep using the existing related-game links.

Advertising disclosure: This page includes affiliate links and Google ads. We may earn a commission on purchases through these links. Commissions do not affect our editorial opinions.
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