PC (Steam)MacLinux Colony simulationSimulationStrategyIndie

RimWorld Guide

2018-10-17 Ludeon Studios Ludeon Studios
Our guides prioritize official information, in-game terminology and reliable reference material. Sources and verification details are being added page by page. Please let us know about version differences or unverified conditions. Editorial policy (Japanese)
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New base-game 1.6 colonies: choose displays and next actions from work, storage, food, temperature, injury and production symptoms.

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ABOUT

What is RimWorld?

New base-game 1.6 colonies: choose displays and next actions from work, storage, food, temperature, injury and production symptoms.

ℹ️ Information organized from reference material Steam store page →

Edition: PC Steam base game (app 294100), no DLC/mods. Examples use Crashlanded, Cassandra Classic, Community builder and temperate forest with a long growing season, without custom difficulty changes. Adjust for other scenarios, biomes and console editions

Verification scope: Normal 1.6 release branch. Official updates and June 8, 2026 Update 1.6.4850 checked on 2026-10-04. Running build untested: also inspect the title-screen number and Steam branch

Sources checked: 2026-10-04

23 / 23 rows

Baseline: ordinary base-game 1.6 colony

Organize colonists' lives and jobs while responding to storyteller incidents. Before adding buildings, select the stalled person or machine. This hub connects displayed information to the next action.

Wide tables scroll horizontally.

Baseline: ordinary base-game 1.6 colony: 5 entries
ItemBaselineIf different
Release branchNormal PC Steam 1.6 branch; checked official announcement: 1.6.4850, June 8, 2026Check title-screen number and Steam betas; keep fixed 1.5 and unstable information separate
Starting exampleCrashlanded, 3 people, Cassandra Classic, Community builderStoryteller controls incident tendencies; difficulty controls threats and other settings
LocationTemperate forest with a long growing seasonCheck growing period, temperatures and terrain; no guarantee against winter or heat waves
Additional contentRoyalty, Ideology, Biotech, Anomaly and Odyssey disabled; no modsDo not seek DLC-only research, personnel or food systems in the base game. Free 1.6 does not require Odyssey
CoverageInitial shelter, work, food, temperature, emergency medicine, basic production and researchNot every raid, disease or ending; no guarantee everyone survives

English labels help match controls. For changed translations or bindings, prioritize current tooltips and assignments.

Choose the first check by problem

One symptom can have several causes. Open the first display listed, then follow the linked article step by step.

Wide tables scroll horizontally.

Choose the first check by problem: 9 entries
ProblemCurrent stateFirst checkGuide
Colonist ignores instructionsDrafted, incapable or continuing another jobDraft status, Bio incapabilities and Work assignmentsEarly-game guide
Materials not collectedRed × on items despite storageAllow status, accepted storage items/space and Haul assignmentEarly-game guide
House unfinishedBlueprint or unfinished frame remainsCheck materials, construction skill and access routeEarly-game guide
Hungry despite ingredientsCooking station idleFuel/power, bill, allowed ingredients and cookProduction and research
Food spoilsStored, but rot timer continuesFood's frozen status, room temperature, cooler direction and heat exhaustSurvival guide
Colonist stays in bedInjury, illness or reduced movementHealth bleeding/tending, medical permissions and doctor workSurvival guide
Mood falls during workNegative thoughts accumulate under NeedsRead hunger, sleep, pain, recreation and environment separatelySurvival guide
Research and manufacturing idleOnly benches have been placedSeparate selected research/Research work from bills/corresponding production workProduction and research
Electric equipment stops togetherA generator runs elsewhereSame grid, Grid Excess/Stored, broken conduits or switchesProduction and research

Guide labels correspond to related links below. With immediate enemies, bleeding or fire, pause and secure safety before ordinary construction/research.

Separate work assignments, direct orders and bills

Enabling a job does not choose products or targets. Assigning many targets also does nothing without a capable worker.

Wide tables scroll horizontally.

Separate work assignments, direct orders and bills: 5 entries
Instruction typeWhere to set itSuccess indicatorCommon confusion
Ongoing responsibilityEnable jobs and set each colonist's priorities under WorkReturns to required work after another order finishesAt equal priority, jobs farther left are considered first
One task immediatelySelect the colonist and right-click the targetA prioritize option appears and current work changesDoes not override incapability or missing materials
Product and quantityProduction bench → Bills → Add BillAn enabled bill exists and the worker brings ingredientsPlacing a bench alone does not start automatic production
Hauling destinationSelect stockpile → StorageAccepted items reach available cellsWorker priority differs from storage priority
Research topicChoose under Research and assign Research in WorkResearch points increaseNo ordinary production-recipe bill is added

Several conditions can be required together. Cooking needs a cook, station/bill, allowed ingredients and fuel or power.

Trace one stalled chain to completion

Example: missing meals. Follow one ingredient into a meal before expanding several places.

  1. Pause; separate edible stock from ingredients available today. Unharvested crops are not warehouse ingredients.
  2. Select the station; check fuel/power and suspended bills.
  3. Select a capable cook, right-click the station and read why it cannot run. Correct allowed areas or ingredient restrictions.
  4. Resume normal speed and watch one cycle: walking to ingredients, cooking and placing the meal.
  5. Confirm meals reach food storage and counted stock, then adjust bill quantity.

This is an editorial diagnostic sequence. Meal needs and completion times vary with population, appetite, work speed and storage.

Read storyteller and colonist state separately

Sleep, food, medicine and resupply continue between incidents. A gentler storyteller does not remove cold or hunger.

Wide tables scroll horizontally.

Read storyteller and colonist state separately: 4 entries
DisplayDecisionWork to restore
Notifications and enemy positionImmediate evacuation or drafting needed?Retreat necessary colonists; undraft after combat
Needs negative thoughtsFood, rest, pain or another cause?Restore the actually missing meal, bed, recreation or treatment
Health wounds and capacitiesAwaiting treatment or needing rest?Prioritize doctor/patient jobs and remove heavy work
Season, growing period and room temperatureWill harvests and clothing arrive in time?Restore missing storage, heat or tailoring

Avoid single-cause assumptions such as every disliked/poor task causing unhappiness or every raid loss proving inadequate medicine. Follow displayed causes.

FAQ

RimWorld FAQ

Q1 Will setting everything to 1 finish jobs faster? ▼
A

Equal priorities are evaluated left to right, so later jobs may wait. Divide main roles and check oversized unfinished projects.

Q2 Do I need DLC for 1.6? ▼
A

The base-game update is free and does not require Odyssey. These 4 articles cover base operations with DLC disabled.

Q3 Why is a wiki's machine absent? ▼
A

Compare base version, DLC/mods and scenario starting research. Read prerequisites and unlocks rather than searching another version's list unchanged.

Q4 Defense or living conditions first? ▼
A

Immediate enemies require retreat/combat first. In quiet periods, organize meals, beds, medicine and workflows. Neither alone guarantees safety.

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Based on site-wide views, captured July 6, 2026 (previous 28 days plus capture day).