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New base-game 1.6 colonies: choose displays and next actions from work, storage, food, temperature, injury and production symptoms.
What is RimWorld?
New base-game 1.6 colonies: choose displays and next actions from work, storage, food, temperature, injury and production symptoms.
Edition: PC Steam base game (app 294100), no DLC/mods. Examples use Crashlanded, Cassandra Classic, Community builder and temperate forest with a long growing season, without custom difficulty changes. Adjust for other scenarios, biomes and console editions
Verification scope: Normal 1.6 release branch. Official updates and June 8, 2026 Update 1.6.4850 checked on 2026-10-04. Running build untested: also inspect the title-screen number and Steam branch
Sources checked: 2026-10-04
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Baseline: ordinary base-game 1.6 colony
Organize colonists' lives and jobs while responding to storyteller incidents. Before adding buildings, select the stalled person or machine. This hub connects displayed information to the next action.
Wide tables scroll horizontally.
| Item | Baseline | If different |
|---|---|---|
| Release branch | Normal PC Steam 1.6 branch; checked official announcement: 1.6.4850, June 8, 2026 | Check title-screen number and Steam betas; keep fixed 1.5 and unstable information separate |
| Starting example | Crashlanded, 3 people, Cassandra Classic, Community builder | Storyteller controls incident tendencies; difficulty controls threats and other settings |
| Location | Temperate forest with a long growing season | Check growing period, temperatures and terrain; no guarantee against winter or heat waves |
| Additional content | Royalty, Ideology, Biotech, Anomaly and Odyssey disabled; no mods | Do not seek DLC-only research, personnel or food systems in the base game. Free 1.6 does not require Odyssey |
| Coverage | Initial shelter, work, food, temperature, emergency medicine, basic production and research | Not every raid, disease or ending; no guarantee everyone survives |
No matching entries in this table. Shorten the query or clear it to restore all entries.
English labels help match controls. For changed translations or bindings, prioritize current tooltips and assignments.
Choose the first check by problem
One symptom can have several causes. Open the first display listed, then follow the linked article step by step.
Wide tables scroll horizontally.
| Problem | Current state | First check | Guide |
|---|---|---|---|
| Colonist ignores instructions | Drafted, incapable or continuing another job | Draft status, Bio incapabilities and Work assignments | Early-game guide |
| Materials not collected | Red × on items despite storage | Allow status, accepted storage items/space and Haul assignment | Early-game guide |
| House unfinished | Blueprint or unfinished frame remains | Check materials, construction skill and access route | Early-game guide |
| Hungry despite ingredients | Cooking station idle | Fuel/power, bill, allowed ingredients and cook | Production and research |
| Food spoils | Stored, but rot timer continues | Food's frozen status, room temperature, cooler direction and heat exhaust | Survival guide |
| Colonist stays in bed | Injury, illness or reduced movement | Health bleeding/tending, medical permissions and doctor work | Survival guide |
| Mood falls during work | Negative thoughts accumulate under Needs | Read hunger, sleep, pain, recreation and environment separately | Survival guide |
| Research and manufacturing idle | Only benches have been placed | Separate selected research/Research work from bills/corresponding production work | Production and research |
| Electric equipment stops together | A generator runs elsewhere | Same grid, Grid Excess/Stored, broken conduits or switches | Production and research |
No matching entries in this table. Shorten the query or clear it to restore all entries.
Guide labels correspond to related links below. With immediate enemies, bleeding or fire, pause and secure safety before ordinary construction/research.
Separate work assignments, direct orders and bills
Enabling a job does not choose products or targets. Assigning many targets also does nothing without a capable worker.
Wide tables scroll horizontally.
| Instruction type | Where to set it | Success indicator | Common confusion |
|---|---|---|---|
| Ongoing responsibility | Enable jobs and set each colonist's priorities under Work | Returns to required work after another order finishes | At equal priority, jobs farther left are considered first |
| One task immediately | Select the colonist and right-click the target | A prioritize option appears and current work changes | Does not override incapability or missing materials |
| Product and quantity | Production bench → Bills → Add Bill | An enabled bill exists and the worker brings ingredients | Placing a bench alone does not start automatic production |
| Hauling destination | Select stockpile → Storage | Accepted items reach available cells | Worker priority differs from storage priority |
| Research topic | Choose under Research and assign Research in Work | Research points increase | No ordinary production-recipe bill is added |
No matching entries in this table. Shorten the query or clear it to restore all entries.
Several conditions can be required together. Cooking needs a cook, station/bill, allowed ingredients and fuel or power.
Trace one stalled chain to completion
Example: missing meals. Follow one ingredient into a meal before expanding several places.
- Pause; separate edible stock from ingredients available today. Unharvested crops are not warehouse ingredients.
- Select the station; check fuel/power and suspended bills.
- Select a capable cook, right-click the station and read why it cannot run. Correct allowed areas or ingredient restrictions.
- Resume normal speed and watch one cycle: walking to ingredients, cooking and placing the meal.
- Confirm meals reach food storage and counted stock, then adjust bill quantity.
This is an editorial diagnostic sequence. Meal needs and completion times vary with population, appetite, work speed and storage.
Read storyteller and colonist state separately
Sleep, food, medicine and resupply continue between incidents. A gentler storyteller does not remove cold or hunger.
Wide tables scroll horizontally.
| Display | Decision | Work to restore |
|---|---|---|
| Notifications and enemy position | Immediate evacuation or drafting needed? | Retreat necessary colonists; undraft after combat |
| Needs negative thoughts | Food, rest, pain or another cause? | Restore the actually missing meal, bed, recreation or treatment |
| Health wounds and capacities | Awaiting treatment or needing rest? | Prioritize doctor/patient jobs and remove heavy work |
| Season, growing period and room temperature | Will harvests and clothing arrive in time? | Restore missing storage, heat or tailoring |
No matching entries in this table. Shorten the query or clear it to restore all entries.
Avoid single-cause assumptions such as every disliked/poor task causing unhappiness or every raid loss proving inadequate medicine. Follow displayed causes.
RimWorld FAQ
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