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INDIE GAME / PLAY GUIDE

Carto Layout Guide: Three Iceberg Monument Puzzles, Light Beams, and the Final Seven Regions

A reference-cross-checked guide to 10 story chapters, difficult layouts, and secrets · Updated 2026-10-13

You do not need to restore moved or rotated pieces to their original positions. Use this page's occupied subcells and landmarks to reconstruct examples from your current pieces. Contains solutions.

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Original coordinates for identifying pieces, rather than map artwork

With north at the top, count rows from the top and columns from the left. The northernmost and westernmost extent of each puzzle's main connected map defines row 1, column 1. Detached spare pieces and the yellow empty cursor do not determine the origin.

A compound piece occupies several subcells. Check shapes such as a four-cell L together with distinctive landmarks: lake, whirlpool, cabin, tower, village, and two bridges. Do not identify a piece solely by the character's position on a currently rotated piece.

These are successful layout examples, not maps copying entire game screens or competitors' answer images. Check pattern lights, light beams, every-piece connection, and the enabled Complete Map prompt separately.

Chapter 9: Three example connections across the lake

These examples cross from the signed ice to the village square piece's icy corner, then rotate the Z piece 180 degrees to reach unsigned ice. Each example resets its coordinate origin to its own northernmost and westernmost extent; do not treat example 1's numbers as example 2's world coordinates.

Rearrange after sliding stops at a rock or edge. The objective is to connect the village's icy corner and the Z piece's ice edge from your stopped position.

  1. Connect a walkable edge to the sign, slide across the signed ice, and stop at the first piece's edge.
  2. Connect the village's icy corner as in example 1 and slide onto the central piece.
  3. Rotate the Z piece 180 degrees and connect to example 2's unsigned ice. Align the village's icy corner at the upper left too, then slide.
  4. After stopping beside the large white rock at the forest's right edge, rearrange to example 3.
  5. Rotate the Z piece 90 degrees left and connect the village's icy corner south of the unsigned ice. Slide above the two white rocks.
  6. From there, enter the long ice path and continue until you meet the spear-carrying person. Collect the paper on the village mat and open the gate.
Example/targetOccupied subcellsSliding-edge connection
1: Z pieceRow 1 column 3 / row 2 columns 2 and 3 / row 3 column 2Signed ice is at row 3, column 2.
1: Village squareRow 4 columns 1 and 2 / row 5 columns 1 and 2Icy corner at row 4, column 2. Connect south of the Z's signed ice.
1: MovementRow 3 column 2 → row 4 column 2Slide from the sign side to the village's icy corner.
2: Rotate Z piece 180 degreesRow 1 column 2 / row 2 columns 1 and 2 / row 3 column 1Sign at row 1 column 2; unsigned ice at row 3 column 1.
2: Village squareRow 4 columns 1 and 2 / row 5 columns 1 and 2Align its icy corner at row 4, column 1.
2: MovementRow 4 column 1 → row 3 column 1Slide onto unsigned ice and stop beside the large white rock at the forest edge.
3: Rotate Z piece 90 degrees leftRow 1 columns 1 and 2 / row 2 columns 2 and 3Sign at row 1 column 1; unsigned ice at row 2 column 3.
3: Village squareRow 3 columns 3 and 4 / row 4 columns 3 and 4Align its icy corner at row 3, column 3.
3: MovementRow 2 column 3 → row 3 column 3Connect to the stopping point above the two white rocks.

These main-route examples organize three published layouts and two stopping screens into original coordinates. They are not measured button-input counts between every rock, unique world coordinates, or solutions entered on every platform.

Snowman hat: Go around the unsigned ice's outer edge

The hat is not on the narrow piece obtained at the end. Collect it by approaching the unsigned ice on the sign-bearing Z piece from another angle. This example connects sideways from village ice and rotates the Z piece after sliding.

  1. Connect sideways from the village's icy corner to the unsigned ice on the right, then slide onto the Z piece.
  2. After stopping, rotate the Z piece 90 degrees right. Slide toward the side allowing passage around the ice's outer edge.
  3. Examine the brown hat beside the white rock near the mountain. Confirm it enters your inventory and disappears on-site. Return to the village and give the part to the body.
LayoutOccupied subcellsLandmark
Initial Z pieceRow 1 column 4 / row 2 columns 3 and 4 / row 3 column 3Unsigned ice at row 3, column 3.
Village squareRow 3 columns 1 and 2 / row 4 columns 1 and 2From village ice at row 3 column 2 to unsigned ice on the right at row 3 column 3.
Next, rotate the Z piece 90 degrees rightRow 1 columns 1 and 2 / row 2 columns 2 and 3Unsigned ice at row 1 column 1, pond at row 1 column 2, sign at row 2 column 3. The village piece may be detached.

This example was cross-checked against the selected layout, arrival, and pickup indication in a short public video displaying PlayStation buttons. Rotation changes directions too, so the rock is not fixed as northwest in the world. Input sequences between every rock remain unmeasured.

Chapter 9, first monument: Five pieces, 20 subcells

This example uses five pieces: lake, village, tower, whirlpool, and two bridges. Leave the cabin piece detached on the left. The task is not to force all six pieces into this outline.

Piece/row identityOriginal coordinatesCheck after placement
Lake, Z shapeRow 1 columns 2 and 3 / row 2 columns 3 and 4The lake's four cells connect diagonally.
Village, squareRow 1 columns 5 and 6 / row 2 columns 5 and 6Piece with the village inside a mountain ring.
Tower, L shapeRow 5 columns 5 and 6 / row 6 column 5 / row 7 column 5Extend the long side south and bend the top east.
Whirlpool, L shapeRow 3 columns 3 and 4 / row 4 column 4 / row 5 column 4Identify the whirlpool and put the downward-extending side in the right column.
Two bridges, T shapeRow 2 column 2 / row 3 columns 1 and 2 / row 4 column 2One cell protrudes west from the center of three vertical cells.
Cabin, Z shapeOutside the main connected mapNot used for this pattern.

This example occupies 20 subcells. Once the pattern succeeds and its monument circle lights, rearrange for the next pattern.

Chapter 9, second monument: Six pieces, 24 subcells

Dismantle the previous pattern and use six four-cell pieces. Even the same lake or whirlpool piece changes rotation, so check every cell in the table.

Piece/row identityOriginal coordinatesCheck after placement
Lake, Z shapeRow 3 column 5 / row 4 columns 4 and 5 / row 5 column 4Vertical stagger.
Village, squareRow 1 columns 3 and 4 / row 2 columns 3 and 4Four northernmost cells.
Tower, L shapeRow 3 column 7 / row 4 column 7 / row 5 columns 6 and 7Extend vertically along the east edge, bending west at the bottom.
Whirlpool, L shapeRow 4 column 3 / row 5 columns 1, 2, and 3Extend one cell up from the east end of the lower horizontal three.
Cabin, Z shapeRow 5 column 5 / row 6 columns 5 and 6 / row 7 column 6Southernmost stagger.
Two bridges, T shapeRow 2 column 2 / row 3 columns 1, 2, and 3Extend one cell north from the center of three horizontal cells.

Chapter 9, third monument: A wide 24-subcell layout

The cabin forms the northern stagger; the village is the eastern square. Characters' positions move, so do not use them as piece names.

Piece/row identityOriginal coordinatesCheck after placement
Lake, Z shapeRow 1 columns 5 and 6 / row 2 columns 6 and 7Northernmost stagger.
Village, squareRow 3 columns 9 and 10 / row 4 columns 9 and 10Four easternmost cells.
Tower, L shapeRow 4 columns 3, 4, and 5 / row 5 column 5Extend south from the east end of three horizontal cells.
Whirlpool, L shapeRow 3 column 8 / row 4 columns 6, 7, and 8Extend north from the east end of three horizontal cells.
Cabin, Z shapeRow 2 columns 4 and 5 / row 3 columns 3 and 4Offset the lower two cells to the left.
Two bridges, T shapeRow 2 columns 1, 2, and 3 / row 3 column 2Extend south from the center of three horizontal cells.

There is no need to retain all three simultaneously. Confirm the completed circle, then dismantle the layout for the next pattern.

Chapter 9, monument-to-tower light: A working three-piece example

This uses the monument's whirlpool piece, the cabin piece, and the tower piece. The cabin-marked Z differs from the two-bridge T. Connect straight light segments west → south → west → south → east → south → east.

Piece/light beamOriginal coordinatesDirection check
Whirlpool, L shapeRow 1 columns 4, 5, and 6 / row 2 column 4Monument at row 1 column 6. Travel west, then south from row 1 column 4.
Cabin, Z shapeRow 2 columns 2 and 3 / row 3 columns 1 and 2Light arriving at row 2 column 2 turns south, then east at row 3 column 2.
Tower, L shapeRow 3 column 3 / row 4 columns 3, 4, and 5Go south from row 3 column 3, then east toward the tower at row 4 column 3.
Straight segment 1Row 1 column 6 → row 1 column 4West.
Straight segment 2Row 1 column 4 → row 2 column 4South.
Straight segment 3Row 2 column 4 → row 2 column 2West.
Straight segment 4Row 2 column 2 → row 3 column 2South.
Straight segment 5Row 3 column 2 → row 3 column 3East.
Straight segment 6Row 3 column 3 → row 4 column 3South.
Straight segment 7Row 4 column 3 → row 4 column 5East, ending at the tower.

One example cross-checked against a public screen with the light beam actually drawn. It does not imply a unique solution or measured input counts on every platform. Map artwork and beam images are not reproduced.

Final 1, island: 20 subcells including coast and pond

Match coast and forest edges. The central row 4 column 4 is empty; the hole need not be filled to create a rectangle.

Piece/row identityOriginal coordinatesCheck after placement
Occupied columns in rows 1–4Row 1 = 3 / row 2 = 3, 4, 5 / row 3 = 2, 3, 4, 5 / row 4 = 1, 2, 3, 5Cabin at row 3 columns 2 and 3; boat at row 4 column 2.
Occupied columns in rows 5–8Row 5 = 3, 4 / row 6 = 4, 5 / row 7 = 2, 3, 4 / row 8 = 3Forest cabin at row 5, column 3.
Pond's outer extentNorth = row 6 column 4 / west = row 7 column 2 / south = row 8 column 3Do not break pond edges.

Example layout enabling Complete Map after every piece is connected.

Final 2, grassland: Place the tent before completing

Connect the path loop, eastern cabin, and southern river. The example's intermediate state still holds the tent piece, so the final placement cannot be omitted.

Piece/row identityOriginal coordinatesCheck after placement
Occupied columns in rows 1–3Row 1 = 1, 3 / row 2 = 1, 2, 3, 4 / row 3 = 2, 3, 4, 5, 6Northern cabin at row 1 column 3; eastern cabin at row 3 column 6.
Occupied columns in rows 4–6Row 4 = 3, 4, 6 / row 5 = 2, 3 / row 6 = 1, 2, 3, 4Row 4 column 4 is a candidate placement for the held tent piece.
Path loopRow 2 columns 2 and 3 / row 3 columns 2 and 3Keep the path loop continuous.
River and bridgeRow 6, column 3Check the river's continuing edges.

The 20-subcell count includes the candidate placement for the held tent. Place it first, then check in-game that every piece connects and Complete Map becomes enabled. The intermediate display is not treated as complete.

Final 3, forest: Mother Tree, path loop, and lake loop

Count the Mother Tree's large three-row, three-column region in subcells too. Counting the whole tree as one cell because it is one piece causes misalignment.

Piece/row identityOriginal coordinatesCheck after placement
Occupied columns in rows 1–3Row 1 = 3, 4, 5, 6, 7 / row 2 = 3, 4, 5, 7 / row 3 = 1, 2, 3, 4, 5, 7Mother Tree landmark at row 2, column 4.
Occupied columns in rows 4–7Row 4 = 2 / row 5 = 2, 3, 4, 5, 6, 7 / row 6 = 3, 4, 5, 6, 7 / row 7 = 3, 6Total: 29 subcells. Excludes the empty cursor position at row 4, column 5.
StumpsRow 3 column 1 / row 1 column 7Distinguish westernmost and northeastern endpoints.
HolesRow 2 column 7 / row 3 column 7 / row 5 column 2Connect edges containing holes.
Path loopRow 5 columns 3 and 4 / row 6 columns 3 and 4Four southwestern cells.
Lake loop and puddleLake = row 5 columns 6 and 7 / row 6 columns 6 and 7; southern puddle = row 7 column 3Do not confuse lake and path loops.

Final 4, surface hub outside the chalet: Six sectors across six regions

This is not the chalet's indoor staircase puzzle. It is the surface map connecting the six areas of hole, grassland, volcano, desert, sea, and the Story Chalet's forest at the center.

Piece/row identityOriginal coordinatesCheck after placement
Row 1, column 2Forest holeNorth of the chalet forest.
Row 1, column 3Grassland pathEast of the hole.
Row 2, column 2Forest containing the Story ChaletCentral map reference.
Row 2, column 3VolcanoEast of the chalet forest.
Row 3, column 1DesertSouthern endpoint protruding farthest west.
Row 3, column 2Sea and boatSouth of the chalet forest.

Final 5, desert: Three columns × five rows and a lake cross

An example forming a three-column, five-row rectangle. Place the lake cross to the north and the rock building at the south end. Fifteen subcells does not mean fifteen pieces.

Piece/row identityOriginal coordinatesCheck after placement
Whole layoutColumns 1, 2, and 3 in each of rows 1–5Leave no empty sectors.
Lake crossRow 1 column 2 / row 2 columns 1, 2, and 3 / row 3 column 2Five lake cells form a cross.
WellRow 1, column 2North of the lake.
Triangular cabinRow 1, column 3Northeast.
Large tentRow 2, column 3Eastern edge.
Rock buildingRow 5, column 2Center of the southern endpoint.

Final 6, volcano: Cross-shaped crater and eastern inn

An example with the volcano cross in the west and inn/geyser extending east. Do not identify a piece with north-south length solely by a single visible circle.

Piece/row identityOriginal coordinatesCheck after placement
Occupied columns in rows 1–3Row 1 = 7 / row 2 = 7 / row 3 = 2, 4, 5, 7, 8North-extending geyser at column 7 in rows 1 and 2.
Occupied columns in rows 4–5Row 4 = 1, 2, 3, 4, 5, 6, 7, 8 / row 5 = 2Total: 16 subcells.
Volcano crossRow 3 column 2 / row 4 columns 1, 2, and 3 / row 5 column 2Group the crater's five cells in the west.
Inn's flat groundRow 3, columns 4 and 5Connects the volcano to the eastern facilities.
Circle and hot springSmall circle = row 4 column 5 / hot-spring circle = row 4 column 6Check their positions as distinct landmarks.
Blue pondRow 4, column 8Eastern endpoint.

Final 7, iceberg: Connect seven four-cell pieces

These 28 subcells comprise six existing pieces plus a new narrow piece. Check coordinates separately for the seven pieces: lake, bridges, tower, cabin, village, whirlpool, and straight piece.

Piece/row identityOriginal coordinatesCheck after placement
Lake, Z shapeRow 4 columns 1 and 2 / row 5 columns 2 and 3Westernmost stagger.
Two bridges, T shapeRow 3 column 4 / row 4 columns 3, 4, and 5T extending north from the center.
Tower, L shapeRow 3 columns 6 and 7 / row 4 column 6 / row 5 column 6From the left vertical edge, bend east at the top.
Cabin, Z shapeRow 1 column 7 / row 2 columns 7 and 8 / row 3 column 8Northernmost stagger.
Village, squareRow 3 columns 10 and 11 / row 4 columns 10 and 11Four eastern cells.
Whirlpool, L shapeRow 4 columns 8 and 9 / row 5 column 9 / row 6 column 9From the right vertical edge, bend west at the top.
New straight pieceColumn 12 in rows 4–7Four vertical cells farthest east.

This uses another layout showing all seven pieces and enabled Complete Map to supplement an example whose lower edge is cropped. It is a connection example for 28 subcells, not a fixed unique solution.

FAQ

Frequently asked questions (FAQ)

Q1 Is omitting the cabin from the first monument wrong? ▼
A

This successful example uses five pieces and 20 subcells, with the cabin detached from the main map. The next two puzzles use six pieces and 24 subcells. Do not confuse using every piece with completing the pattern.

Q2 Does final map four connect chalet stairs? ▼
A

It is the six-sector surface hub after the eight-room staircase puzzle. Connect the hole, grassland, volcano, desert, and sea/boat around the Story Chalet's forest.

Q3 Why is grassland completion unavailable? ▼
A

Complete Map is disabled in the intermediate state while you still hold the tent. Place it in the candidate location, check matching edges and every-piece connection, then complete.

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