INDIE GAME / PLAY GUIDE
Carto Layout Guide: Three Iceberg Monument Puzzles, Light Beams, and the Final Seven Regions
A reference-cross-checked guide to 10 story chapters, difficult layouts, and secrets · Updated 2026-10-13
You do not need to restore moved or rotated pieces to their original positions. Use this page's occupied subcells and landmarks to reconstruct examples from your current pieces. Contains solutions.
Original coordinates for identifying pieces, rather than map artwork
With north at the top, count rows from the top and columns from the left. The northernmost and westernmost extent of each puzzle's main connected map defines row 1, column 1. Detached spare pieces and the yellow empty cursor do not determine the origin.
A compound piece occupies several subcells. Check shapes such as a four-cell L together with distinctive landmarks: lake, whirlpool, cabin, tower, village, and two bridges. Do not identify a piece solely by the character's position on a currently rotated piece.
These are successful layout examples, not maps copying entire game screens or competitors' answer images. Check pattern lights, light beams, every-piece connection, and the enabled Complete Map prompt separately.
Chapter 9: Three example connections across the lake
These examples cross from the signed ice to the village square piece's icy corner, then rotate the Z piece 180 degrees to reach unsigned ice. Each example resets its coordinate origin to its own northernmost and westernmost extent; do not treat example 1's numbers as example 2's world coordinates.
Rearrange after sliding stops at a rock or edge. The objective is to connect the village's icy corner and the Z piece's ice edge from your stopped position.
- Connect a walkable edge to the sign, slide across the signed ice, and stop at the first piece's edge.
- Connect the village's icy corner as in example 1 and slide onto the central piece.
- Rotate the Z piece 180 degrees and connect to example 2's unsigned ice. Align the village's icy corner at the upper left too, then slide.
- After stopping beside the large white rock at the forest's right edge, rearrange to example 3.
- Rotate the Z piece 90 degrees left and connect the village's icy corner south of the unsigned ice. Slide above the two white rocks.
- From there, enter the long ice path and continue until you meet the spear-carrying person. Collect the paper on the village mat and open the gate.
| Example/target | Occupied subcells | Sliding-edge connection |
|---|---|---|
| 1: Z piece | Row 1 column 3 / row 2 columns 2 and 3 / row 3 column 2 | Signed ice is at row 3, column 2. |
| 1: Village square | Row 4 columns 1 and 2 / row 5 columns 1 and 2 | Icy corner at row 4, column 2. Connect south of the Z's signed ice. |
| 1: Movement | Row 3 column 2 → row 4 column 2 | Slide from the sign side to the village's icy corner. |
| 2: Rotate Z piece 180 degrees | Row 1 column 2 / row 2 columns 1 and 2 / row 3 column 1 | Sign at row 1 column 2; unsigned ice at row 3 column 1. |
| 2: Village square | Row 4 columns 1 and 2 / row 5 columns 1 and 2 | Align its icy corner at row 4, column 1. |
| 2: Movement | Row 4 column 1 → row 3 column 1 | Slide onto unsigned ice and stop beside the large white rock at the forest edge. |
| 3: Rotate Z piece 90 degrees left | Row 1 columns 1 and 2 / row 2 columns 2 and 3 | Sign at row 1 column 1; unsigned ice at row 2 column 3. |
| 3: Village square | Row 3 columns 3 and 4 / row 4 columns 3 and 4 | Align its icy corner at row 3, column 3. |
| 3: Movement | Row 2 column 3 → row 3 column 3 | Connect to the stopping point above the two white rocks. |
These main-route examples organize three published layouts and two stopping screens into original coordinates. They are not measured button-input counts between every rock, unique world coordinates, or solutions entered on every platform.
Snowman hat: Go around the unsigned ice's outer edge
The hat is not on the narrow piece obtained at the end. Collect it by approaching the unsigned ice on the sign-bearing Z piece from another angle. This example connects sideways from village ice and rotates the Z piece after sliding.
- Connect sideways from the village's icy corner to the unsigned ice on the right, then slide onto the Z piece.
- After stopping, rotate the Z piece 90 degrees right. Slide toward the side allowing passage around the ice's outer edge.
- Examine the brown hat beside the white rock near the mountain. Confirm it enters your inventory and disappears on-site. Return to the village and give the part to the body.
| Layout | Occupied subcells | Landmark |
|---|---|---|
| Initial Z piece | Row 1 column 4 / row 2 columns 3 and 4 / row 3 column 3 | Unsigned ice at row 3, column 3. |
| Village square | Row 3 columns 1 and 2 / row 4 columns 1 and 2 | From village ice at row 3 column 2 to unsigned ice on the right at row 3 column 3. |
| Next, rotate the Z piece 90 degrees right | Row 1 columns 1 and 2 / row 2 columns 2 and 3 | Unsigned ice at row 1 column 1, pond at row 1 column 2, sign at row 2 column 3. The village piece may be detached. |
This example was cross-checked against the selected layout, arrival, and pickup indication in a short public video displaying PlayStation buttons. Rotation changes directions too, so the rock is not fixed as northwest in the world. Input sequences between every rock remain unmeasured.
Chapter 9, first monument: Five pieces, 20 subcells
This example uses five pieces: lake, village, tower, whirlpool, and two bridges. Leave the cabin piece detached on the left. The task is not to force all six pieces into this outline.
| Piece/row identity | Original coordinates | Check after placement |
|---|---|---|
| Lake, Z shape | Row 1 columns 2 and 3 / row 2 columns 3 and 4 | The lake's four cells connect diagonally. |
| Village, square | Row 1 columns 5 and 6 / row 2 columns 5 and 6 | Piece with the village inside a mountain ring. |
| Tower, L shape | Row 5 columns 5 and 6 / row 6 column 5 / row 7 column 5 | Extend the long side south and bend the top east. |
| Whirlpool, L shape | Row 3 columns 3 and 4 / row 4 column 4 / row 5 column 4 | Identify the whirlpool and put the downward-extending side in the right column. |
| Two bridges, T shape | Row 2 column 2 / row 3 columns 1 and 2 / row 4 column 2 | One cell protrudes west from the center of three vertical cells. |
| Cabin, Z shape | Outside the main connected map | Not used for this pattern. |
This example occupies 20 subcells. Once the pattern succeeds and its monument circle lights, rearrange for the next pattern.
Chapter 9, second monument: Six pieces, 24 subcells
Dismantle the previous pattern and use six four-cell pieces. Even the same lake or whirlpool piece changes rotation, so check every cell in the table.
| Piece/row identity | Original coordinates | Check after placement |
|---|---|---|
| Lake, Z shape | Row 3 column 5 / row 4 columns 4 and 5 / row 5 column 4 | Vertical stagger. |
| Village, square | Row 1 columns 3 and 4 / row 2 columns 3 and 4 | Four northernmost cells. |
| Tower, L shape | Row 3 column 7 / row 4 column 7 / row 5 columns 6 and 7 | Extend vertically along the east edge, bending west at the bottom. |
| Whirlpool, L shape | Row 4 column 3 / row 5 columns 1, 2, and 3 | Extend one cell up from the east end of the lower horizontal three. |
| Cabin, Z shape | Row 5 column 5 / row 6 columns 5 and 6 / row 7 column 6 | Southernmost stagger. |
| Two bridges, T shape | Row 2 column 2 / row 3 columns 1, 2, and 3 | Extend one cell north from the center of three horizontal cells. |
Chapter 9, third monument: A wide 24-subcell layout
The cabin forms the northern stagger; the village is the eastern square. Characters' positions move, so do not use them as piece names.
| Piece/row identity | Original coordinates | Check after placement |
|---|---|---|
| Lake, Z shape | Row 1 columns 5 and 6 / row 2 columns 6 and 7 | Northernmost stagger. |
| Village, square | Row 3 columns 9 and 10 / row 4 columns 9 and 10 | Four easternmost cells. |
| Tower, L shape | Row 4 columns 3, 4, and 5 / row 5 column 5 | Extend south from the east end of three horizontal cells. |
| Whirlpool, L shape | Row 3 column 8 / row 4 columns 6, 7, and 8 | Extend north from the east end of three horizontal cells. |
| Cabin, Z shape | Row 2 columns 4 and 5 / row 3 columns 3 and 4 | Offset the lower two cells to the left. |
| Two bridges, T shape | Row 2 columns 1, 2, and 3 / row 3 column 2 | Extend south from the center of three horizontal cells. |
There is no need to retain all three simultaneously. Confirm the completed circle, then dismantle the layout for the next pattern.
Chapter 9, monument-to-tower light: A working three-piece example
This uses the monument's whirlpool piece, the cabin piece, and the tower piece. The cabin-marked Z differs from the two-bridge T. Connect straight light segments west → south → west → south → east → south → east.
| Piece/light beam | Original coordinates | Direction check |
|---|---|---|
| Whirlpool, L shape | Row 1 columns 4, 5, and 6 / row 2 column 4 | Monument at row 1 column 6. Travel west, then south from row 1 column 4. |
| Cabin, Z shape | Row 2 columns 2 and 3 / row 3 columns 1 and 2 | Light arriving at row 2 column 2 turns south, then east at row 3 column 2. |
| Tower, L shape | Row 3 column 3 / row 4 columns 3, 4, and 5 | Go south from row 3 column 3, then east toward the tower at row 4 column 3. |
| Straight segment 1 | Row 1 column 6 → row 1 column 4 | West. |
| Straight segment 2 | Row 1 column 4 → row 2 column 4 | South. |
| Straight segment 3 | Row 2 column 4 → row 2 column 2 | West. |
| Straight segment 4 | Row 2 column 2 → row 3 column 2 | South. |
| Straight segment 5 | Row 3 column 2 → row 3 column 3 | East. |
| Straight segment 6 | Row 3 column 3 → row 4 column 3 | South. |
| Straight segment 7 | Row 4 column 3 → row 4 column 5 | East, ending at the tower. |
One example cross-checked against a public screen with the light beam actually drawn. It does not imply a unique solution or measured input counts on every platform. Map artwork and beam images are not reproduced.
Final 1, island: 20 subcells including coast and pond
Match coast and forest edges. The central row 4 column 4 is empty; the hole need not be filled to create a rectangle.
| Piece/row identity | Original coordinates | Check after placement |
|---|---|---|
| Occupied columns in rows 1–4 | Row 1 = 3 / row 2 = 3, 4, 5 / row 3 = 2, 3, 4, 5 / row 4 = 1, 2, 3, 5 | Cabin at row 3 columns 2 and 3; boat at row 4 column 2. |
| Occupied columns in rows 5–8 | Row 5 = 3, 4 / row 6 = 4, 5 / row 7 = 2, 3, 4 / row 8 = 3 | Forest cabin at row 5, column 3. |
| Pond's outer extent | North = row 6 column 4 / west = row 7 column 2 / south = row 8 column 3 | Do not break pond edges. |
Example layout enabling Complete Map after every piece is connected.
Final 2, grassland: Place the tent before completing
Connect the path loop, eastern cabin, and southern river. The example's intermediate state still holds the tent piece, so the final placement cannot be omitted.
| Piece/row identity | Original coordinates | Check after placement |
|---|---|---|
| Occupied columns in rows 1–3 | Row 1 = 1, 3 / row 2 = 1, 2, 3, 4 / row 3 = 2, 3, 4, 5, 6 | Northern cabin at row 1 column 3; eastern cabin at row 3 column 6. |
| Occupied columns in rows 4–6 | Row 4 = 3, 4, 6 / row 5 = 2, 3 / row 6 = 1, 2, 3, 4 | Row 4 column 4 is a candidate placement for the held tent piece. |
| Path loop | Row 2 columns 2 and 3 / row 3 columns 2 and 3 | Keep the path loop continuous. |
| River and bridge | Row 6, column 3 | Check the river's continuing edges. |
The 20-subcell count includes the candidate placement for the held tent. Place it first, then check in-game that every piece connects and Complete Map becomes enabled. The intermediate display is not treated as complete.
Final 3, forest: Mother Tree, path loop, and lake loop
Count the Mother Tree's large three-row, three-column region in subcells too. Counting the whole tree as one cell because it is one piece causes misalignment.
| Piece/row identity | Original coordinates | Check after placement |
|---|---|---|
| Occupied columns in rows 1–3 | Row 1 = 3, 4, 5, 6, 7 / row 2 = 3, 4, 5, 7 / row 3 = 1, 2, 3, 4, 5, 7 | Mother Tree landmark at row 2, column 4. |
| Occupied columns in rows 4–7 | Row 4 = 2 / row 5 = 2, 3, 4, 5, 6, 7 / row 6 = 3, 4, 5, 6, 7 / row 7 = 3, 6 | Total: 29 subcells. Excludes the empty cursor position at row 4, column 5. |
| Stumps | Row 3 column 1 / row 1 column 7 | Distinguish westernmost and northeastern endpoints. |
| Holes | Row 2 column 7 / row 3 column 7 / row 5 column 2 | Connect edges containing holes. |
| Path loop | Row 5 columns 3 and 4 / row 6 columns 3 and 4 | Four southwestern cells. |
| Lake loop and puddle | Lake = row 5 columns 6 and 7 / row 6 columns 6 and 7; southern puddle = row 7 column 3 | Do not confuse lake and path loops. |
Final 4, surface hub outside the chalet: Six sectors across six regions
This is not the chalet's indoor staircase puzzle. It is the surface map connecting the six areas of hole, grassland, volcano, desert, sea, and the Story Chalet's forest at the center.
| Piece/row identity | Original coordinates | Check after placement |
|---|---|---|
| Row 1, column 2 | Forest hole | North of the chalet forest. |
| Row 1, column 3 | Grassland path | East of the hole. |
| Row 2, column 2 | Forest containing the Story Chalet | Central map reference. |
| Row 2, column 3 | Volcano | East of the chalet forest. |
| Row 3, column 1 | Desert | Southern endpoint protruding farthest west. |
| Row 3, column 2 | Sea and boat | South of the chalet forest. |
Final 5, desert: Three columns × five rows and a lake cross
An example forming a three-column, five-row rectangle. Place the lake cross to the north and the rock building at the south end. Fifteen subcells does not mean fifteen pieces.
| Piece/row identity | Original coordinates | Check after placement |
|---|---|---|
| Whole layout | Columns 1, 2, and 3 in each of rows 1–5 | Leave no empty sectors. |
| Lake cross | Row 1 column 2 / row 2 columns 1, 2, and 3 / row 3 column 2 | Five lake cells form a cross. |
| Well | Row 1, column 2 | North of the lake. |
| Triangular cabin | Row 1, column 3 | Northeast. |
| Large tent | Row 2, column 3 | Eastern edge. |
| Rock building | Row 5, column 2 | Center of the southern endpoint. |
Final 6, volcano: Cross-shaped crater and eastern inn
An example with the volcano cross in the west and inn/geyser extending east. Do not identify a piece with north-south length solely by a single visible circle.
| Piece/row identity | Original coordinates | Check after placement |
|---|---|---|
| Occupied columns in rows 1–3 | Row 1 = 7 / row 2 = 7 / row 3 = 2, 4, 5, 7, 8 | North-extending geyser at column 7 in rows 1 and 2. |
| Occupied columns in rows 4–5 | Row 4 = 1, 2, 3, 4, 5, 6, 7, 8 / row 5 = 2 | Total: 16 subcells. |
| Volcano cross | Row 3 column 2 / row 4 columns 1, 2, and 3 / row 5 column 2 | Group the crater's five cells in the west. |
| Inn's flat ground | Row 3, columns 4 and 5 | Connects the volcano to the eastern facilities. |
| Circle and hot spring | Small circle = row 4 column 5 / hot-spring circle = row 4 column 6 | Check their positions as distinct landmarks. |
| Blue pond | Row 4, column 8 | Eastern endpoint. |
Final 7, iceberg: Connect seven four-cell pieces
These 28 subcells comprise six existing pieces plus a new narrow piece. Check coordinates separately for the seven pieces: lake, bridges, tower, cabin, village, whirlpool, and straight piece.
| Piece/row identity | Original coordinates | Check after placement |
|---|---|---|
| Lake, Z shape | Row 4 columns 1 and 2 / row 5 columns 2 and 3 | Westernmost stagger. |
| Two bridges, T shape | Row 3 column 4 / row 4 columns 3, 4, and 5 | T extending north from the center. |
| Tower, L shape | Row 3 columns 6 and 7 / row 4 column 6 / row 5 column 6 | From the left vertical edge, bend east at the top. |
| Cabin, Z shape | Row 1 column 7 / row 2 columns 7 and 8 / row 3 column 8 | Northernmost stagger. |
| Village, square | Row 3 columns 10 and 11 / row 4 columns 10 and 11 | Four eastern cells. |
| Whirlpool, L shape | Row 4 columns 8 and 9 / row 5 column 9 / row 6 column 9 | From the right vertical edge, bend west at the top. |
| New straight piece | Column 12 in rows 4–7 | Four vertical cells farthest east. |
This uses another layout showing all seven pieces and enabled Complete Map to supplement an example whose lower edge is cropped. It is a connection example for 28 subcells, not a fixed unique solution.
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