INDIE GAME / PLAY GUIDE
Carto Chapters 4–6 Guide: Clue and Mechanism Action Order
A reference-cross-checked guide to 10 story chapters, difficult layouts, and secrets · Updated 2026-10-14
Check separately that you read the clue, formed the map shape, and collected the item on-site. A changed map does not necessarily put an item into your inventory automatically; continue until you walk back to collect it.
PC story, Chapters 4–6. Supplements map-layout conditions and on-site collection. This pass excludes all Chapter 9 sliding-input sequences, successful final-map operation on every version, and verification of every book's official title. Additional checks use references; no gameplay reproduction was performed.
Version and choosing steps
PC story, Chapters 4–6. Supplements map-layout conditions and on-site collection. This pass excludes all Chapter 9 sliding-input sequences, successful final-map operation on every version, and verification of every book's official title.
Answers below are initially closed. Open only those matching your current position. Check the existing chapter tables together with the added detailed actions.
View Chapter 4 progression table (answers)
Chapter 4: Chalet basement floor 2 and three sleep-inducing plants
The chalet's red-entrance room marks the ground floor. When changing room height, also check that diagonal staircases connect.
| Scene | Action | Success check |
|---|---|---|
| Story Chalet | Since the river cannot be crossed, enter the chalet to the east. Read the central book and glowing books too. | Can edit the room map. |
| Magic-shoes book | Read the shoes book in the western room upstairs. | Learn the condition for placing the grassland room on basement floor 2. |
| Create basement floor 2 | Using the red-entrance room as the reference, place the grassland room 2 levels lower and connect the stairs. | Shoes appear in the grassland room. |
| Collect the shoes | Walk to the room, take the shoes, return to the entrance, and reread the central book. | Can cross the river outside the chalet. |
| Return to the grassland | Cross the western river and examine the sign. | Advance to the objective of visiting the sleeping shepherd. |
| Sleep clue | Wake Mo and speak to him, then speak to the teacher and 3 children in order. | Complete the clues for finding the three plants. |
| Dozing Daisies | Form a loop missing only 1 sector using 3 curved-path pieces. | Take the flower on the revealed central piece. |
| Slumber Stalk | Arrange 3 yellow-leaf pieces into a square with leaves gathered in the center. | Take the stem at the center of the completed land. |
| Whisper Grass | Leave 1 empty sector between the river-outlet piece and the sea-only piece. | The estuary appears. Take the grass beyond the bank. |
| Deliver to Mo | Gather all three and speak to Mo repeatedly to hand them over. | The sandy entrance opens. |
| Chapter end | Enter the sandy cave. | Move to the desert. |
View Chapter 5 progression table (answers)
Chapter 5: Desert safe, well, and old lens
Sand-only pieces change their on-site appearance. Walk to inspect footprints, cacti, and ruins absent from the map before rotating them.
| Scene | Action | Success check |
|---|---|---|
| Nomad tent | Collect 2 papers and speak to the people. Extend 2 sand pieces west of the tent. | Can advance west through the desert. |
| Alternate sand pieces | At the western edge, place the previous sand piece farther west. | Reach a location with 2 new papers. |
| Safe | Examine the tent's safe, then rotate your current piece in 90-degree increments: right 1, left 2, right 3, left 3, right 1. | Can take a gold coin from the opened safe. |
| Footprint sign | Read the half-buried sign and return to the nearby sand. | Footprints become the next guide. |
| Connect footprints | Place the next piece at the edge with footprints and rotate until the tracks continue across both pieces. | Alternating as you advance reveals new paper. |
| Expedition | Collect paper and conversations in the new land and examine the tree repeatedly. | Obtain a coconut shell. |
| Cactus center | Make the cactus clusters on 3 pieces face 1 empty central sector. | The camel and carving piece appears. |
| Ruins center | Return to the sand and surround an empty sector with ruin walls on 3 pieces. | Can speak to the expedition member in the shade. |
| Well and camel | Connect the new piece and inspect the well. Take cloth from the camel and use the cloth and shell at the well. | Can draw water. Use a diagonal connecting piece between different sand colors. |
| Deliver water | Give water to the thirsty expedition member. | Advance to the request to recover an item from the sand-diver. |
| Gold-coin altar | Walk on sand; when the diver appears, find the altar piece on the map. Place the gold coin on the altar. | Can recover the old lens from the diver. |
| Additional paper | Examine the fallen diver again. | Can collect paper. |
| Deliver the lens | Give the lens to the expedition member, stand in the light, and open the map. | A white outline is projected onto the map. |
| Projected shape | Match dark sand to the area inside the outline and white sand to its gaps. | The water piece appears. |
| Oasis | Arrange the dry-oasis edges of 4 pieces around the water. | The oasis fills. |
| Next land | Speak to the sisters around you and Grandma, then descend the revealed stairs. | Proceed to revisit the chalet. |
View Chapter 6 progression table (answers)
Chapter 6: Unnumbered rooms, bear, and ten flames
In the Story Chalet, create the room relationships described in books. Beneath the forest, lighting flames is not enough: return the torch you are carrying to complete the count.
| Scene | Action | Success check |
|---|---|---|
| Revisit the chalet | Connect the chalet to your current location and read the central book and new books. | Can read the ghost story in the typewriter room. |
| Unnumbered floor | Temporarily detach the entrance room, then connect unnumbered rooms above and below the typewriter room. | 2 rooms appear at left and right. |
| Volcano room | Speak to Shianan in the new volcano room and read the other new books. | Obtain the clue for reaching the volcano. |
| Leave the chalet | Reconnect the entrance, reread the central book, and leave. Enter the northern underground passage. | Return to the Mother Tree's forest. |
| Messenger guidance | Speak to the messenger beyond the underground passage and the messenger by the Mother Tree's hole. | Receive guidance to search northeast of the tree. |
| Northeastern forest | Collect the paper among the trees and connect its piece. | Can meet Chirb. |
| Chirb's drawing | Speak to Chirb and receive the hand-drawn directions. | Can find a tree with a swaying white mark on the map. |
| Heavy branch | Examine behind the marked tree, then visit the campfire piece and speak to the bear. | The bear moves the branch, allowing entry into the tree. |
| Underground torches | Enter the hole and connect a path to the lit torch. Carry it to light the unlit torches in each passage. | Can light the 9 unlit torches. |
| Original torch | Return the torch you are carrying to its original stand. | A total of 10 flames are lit on the map. |
| Count order | Read the carving on the piece with 1 flame, then connect a walkable path through pieces with 1 → 2 → 3 → 4 flames. | A new piece with 5 flames appears. |
| To the volcano | Enter the new piece's hole. | Move to the volcano inn. |
View additional steps 1 (location/action answers)
Chapter 4: Create the estuary and walk to collect Whisper Grass
- After speaking to Mo, hear the plant clues from the teacher and 3 children. Look for the river outlet for Whisper Grass.
- Find the bridge piece with the continuing river and the sea-only piece. Leave 1 empty sector between them rather than placing the sea directly beside the river.
- When the estuary piece appears in the gap, connect walkable edges too. Distinguish revealing the piece from collecting its item.
- Walk beyond the estuary's land and collect Whisper Grass. It is obtainable from either riverbank, so go around to the walkable side.
View additional steps 2 (location/action answers)
Chapter 4: Gather yellow leaves in the center for Slumber Stalk
- Find the 3 yellow-leaf pieces on the map. Identify them by leaf landmarks rather than curved-path pieces.
- Arrange the 3 into a square missing 1 sector. Rotate each so its yellow leaves face the overall center.
- Confirm the center-facing layout reveals the missing piece. Matching terrain edges alone does not guarantee matching leaf directions.
- Walk to the center on-site and collect Slumber Stalk between the 4 leaf clusters.
View additional steps 3 (location/action answers)
Chapter 4: Form a curved-path loop for Dozing Daisies
- Find the 3 curved-path pieces. The teacher-and-children piece also participates in this combination.
- Rotate them into a circular path missing only 1 sector. Check edges so each path end continues onto its neighbor.
- When the 4th piece appears in the gap, walk to the loop on-site and collect Dozing Daisies.
- After gathering all three plants, return to Mo. Do not stop after speaking 1 time; continue the conversations that hand over each plant.
View additional steps 4 (location/action answers)
Chapter 5: Check each footprint exit on-site before rotating the next piece
- Read the half-buried sign near the safe for the instruction to follow footprints. Distinguish the earlier westward movement method from the subsequent footprint route.
- Return to the yellow-sand piece and check which edge the on-site footprints lead toward. Footprints cannot be checked from the map artwork alone.
- Place the next yellow-sand piece at the footprint exit. Rotate it until both sets of tracks form 1 continuous path.
- Walk across and check the next exit's tracks. Move the now-unneeded sand piece behind you to that exit and continue.
- Collect new paper when you reach it and speak to the expedition. Do not treat the entire desert route as one straight westward path.
Frequently asked questions
Question 1 — view (includes answers)
Shoes will not appear?
Treat the red-entrance room as ground level and move the grassland room to basement floor 2. Connect diagonal staircases so you can walk there too.
Question 2 — view (includes answers)
Lit the torches, but no next piece?
Return the carried torch to its original stand for a total of 10 flames, then connect the pieces with 1–4 flames in the carving's order.
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