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INDIE GAME / PLAY GUIDE

Carto Chapters 1–3 Guide: Island, 4 Sheep, Fog, and Mother Tree

A reference-cross-checked guide to 10 story chapters, difficult layouts, and secrets · Updated 2026-10-13

Early on, collecting paper and talking unlock new-land conditions in sequence. Contains solutions.

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Chapter 1: Collect the island map and sail with Shianan

Collecting glowing paper lets you place new land on the map. Explore by reconnecting edges to your destination instead of trying to fix every piece permanently before walking.

SceneActionSuccess check
Where you wake upCollect the rolled map to the north and align the detached grassland edges.Can walk onto the new piece.
First explorationCollect glowing paper on the new piece, then move your current piece too to reach the next.Collected pieces are added to your map inventory.
Person by the seaExplore to the shore, collect paper, and speak to the person fishing.Can place the house piece.
Grassland houseConnect the house piece to grassland and collect the paper near the house too.Find a dense-forest edge that does not connect yet.
Forest entranceCollect the next piece in the grassland and connect matching forest edges.Can reach the paper at the peninsula's tip.
Lost personPlace their piece east of the piece with the grassland house.A new house and paper appear.
Forest groupingGather forest pieces and speak to the boy beside the forest.The next 2 pieces appear.
Forest houseAlign pieces to connect a large forest and enter the house.Can inspect the interior.
House wallExamine the wall's shell and place the obtained piece.Can proceed to land with a small lake.
Shianan's requestSpeak beside the lake and receive a bag. Inspect the mound where coast, grassland, and forest meet.Can put soil into the bag.
Harbor appearancePlace the piece obtained for delivering soil with its pier pointing north.Can talk to people at the harbor.
DepartureReceive the boat carving from the harbor woman and speak to Shianan.Proceed to the next island.

Chapter 2: Follow the sheep, tent, and river light

Residents' words give conditions for new pieces. Use your existing pieces to form enclosed places and path bends.

SceneActionSuccess check
Grassland paperCollect paper on the west and east sides, then speak to sleeping shepherd Mo.Learn the goal of returning the sheep.
Sheep and fruitTouch a sheep and speak to Tuya. Take the differently colored sweet fruit and feed it to 3 sheep.The shepherd's dialogue updates.
4th sheepArrange low-grass patches around 1 empty sector.A new piece and the 4th sheep appear.
Return the flockReturn the 4th sheep to the shepherd. Touch the agitated sheep and connect the revealed piece to the path.Find Grandma's paper airplane and the next paper.
Sign and straight pathRead the sign and connect 2 straight path pieces on the side indicating the bridge.The bridge piece appears.
Tent pathExtend a bending path along the other branch.The tent appears.
Inside the tentPlace interior pieces to reach the back and speak to Mo's father.Hear the plant clue.
Plant notebookRead the notebook in the front room, then return to speak to the father.Advance the objective of finding a glowing leaf.
Find GangaSpeak to the boy outside and surround an empty center with forest pieces.Ganga appears in the central land.
Deliver the leafReceive Ganga's glowing leaf and give it to the father from the tent's north side.Proceed to dinner and the following morning.
Optional clappingThe next morning, examine the potted plant that shook during dinner and clap until it flowers.A secret piece. Saved separately from normal progression.
Lake gatheringSpeak to the people at the lake and rotate your current piece to match the relationship between the river outlet and opposite bank.Advance Ganga's conversation and waiting with the boy.
Connect the riverWhen the light enters the river, extend it with the bridge piece.Can approach the glowing plant from the bridge.
Glowing plantUntangle it at the bridge.Proceed to the next chapter.

Check the river continuing from the lake and its bridge connection rather than relying on a single example with fixed river directions.

Chapter 3: Three fog clues and the Mother Tree

In the foggy forest, advance by alternating the same 2 pieces. Cloth, fallen trees, and wind provide separate guidance. After collecting paper, stop using the previous clue.

SceneActionSuccess check
Morning collectionCollect the glowing plant's remains and speak to the owl to the east, where a sound comes from.Receive the clue for a river loop.
River loopStand inside a river curve, then connect the river into a circle.A person appears inside the loop.
ChirbSpeak to the person in the center and cross to the new campfire piece.Can collect the 2 fog pieces.
Fog: ClothPlace the other piece at the exit with cloth tied to a tree. After crossing, move the previous piece to the next exit.A sound indicates forward progress on a correct connection.
End of the cloth pathCheck the cloth each time rather than following the direction Chirb walks.Can collect 2 new papers at the fork.
Pond pieceConnect the pond and branching-path pieces, then collect more paper.Can enter the next fog. The dense-forest piece is used later.
Fog: Fallen treeConnect the other piece on the side pointed to by the fallen tree's long section, alternating pieces as you advance.A stone piece and new paper appear.
Meeting placeCross to the stone piece, speak to the people, and collect the next fog piece.Guidance changes to wind.
Fog: WindPlace the next piece on the side where trees sway, cross, and repeat.Reach the path piece and Grandma's paper airplane.
Large-tree entranceConnect the dense-forest path from the fork through the bend to the dead end.A large tree appears at the dead end.
Underground wormEnter the tree, connect a walkable route, and collect the worm.A worm usable in holes is added to your inventory.
Worm passagePut the worm into the hole, then rotate the piece it brings back to make a route to the green exit.Can return above ground.
Grow the treeSpeak to the owl and Chirb and give them the plant remains. Go underground again through the tree on the right.Can enter the next worm passage.
Find the underground exitConnect the dotted worm passages so the worm emerges from another hole.Identify the mound on the exit side.
Collect the wormSeparately connect the walking path, reach the worm, and examine the soil.An arrow appears. Check worm passages and human paths separately.
Arrow and signConnect the sign piece on the arrow's side, then the green-exit piece beyond it.Can return above ground.
Reveal the stone platformBring the stone patterns at 4 pieces' edges toward the center to complete the platform shape.A platform appears in the center.
Carved patternInspect the platform's pattern and place each map piece in the corresponding position and orientation.A watcher appears in the center.
Next landSpeak to the 4 messengers and the former watcher, nod to depart, and enter the southern hole.Proceed to the Story Chalet.

Stone-platform carving: Match nine sectors in 3 rows × 3 columns

Arranging the four quarter-circles to reveal the platform is separate from reproducing its carving across nine sectors. Once it appears, inspect the central carving. With north at the top of the map, form a main vertical line crossed by two horizontal lines, with downward-bending branches at left and right.

Rows run 1–3 from top to bottom; columns run 1–3 from left to right. Rotate each piece's gray line into the corresponding table position. The outer forest forms the outline, while gray lines continue onto neighboring pieces. Avoid extra breaks or merging the top and middle horizontal lines onto a single level.

Original coordinateCarving section to place hereOrientation check
Row 1, column 1Left end of the upper horizontal lineContinues right to the upper center. The short bend at the end points upward.
Row 1, column 2Intersection of the vertical line's top and upper horizontal lineVertical line continues down; horizontal line continues left and right.
Row 1, column 3Right end of the upper horizontal lineContinues left to the upper center. The short bend at the end points upward.
Row 2, column 1Left end of the lower horizontal line and its downward bendConnect right toward the center and extend the curved branch downward.
Row 2, column 2Cross at the carving's centerVertical line continues up/down; lower horizontal line continues left/right.
Row 2, column 3Right end of the lower horizontal line and its downward bendConnect left toward the center and extend the curved branch downward.
Row 3, column 1Short lower endpoint on the leftContinues from the upper-left bend and ends here.
Row 3, column 2Lower endpoint of the long central vertical lineExtends straight down from the cross above and ends here.
Row 3, column 3Short lower endpoint on the rightContinues from the upper-right bend and ends here.

This layout check organizes the factual line connections of the published board into original coordinates and wording. Original images and map artwork are not reproduced. Also confirm that the central person appears after completion.

FAQ

Frequently asked questions (FAQ)

Q1 Cannot find the 4th sheep? ▼
A

Surround an empty center with low-grass pieces. Return the sheep on the revealed sector to the shepherd.

Q2 Going in circles in the fog? ▼
A

Check whether cloth, a fallen tree, or swaying trees provide the current guidance. Alternate the same 2 pieces, connecting the indicated exit to the next piece.

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