INDIE GAME / PLAY GUIDE
Carto Chapters 1–3 Guide: Island, 4 Sheep, Fog, and Mother Tree
A reference-cross-checked guide to 10 story chapters, difficult layouts, and secrets · Updated 2026-10-13
Early on, collecting paper and talking unlock new-land conditions in sequence. Contains solutions.
Chapter 1: Collect the island map and sail with Shianan
Collecting glowing paper lets you place new land on the map. Explore by reconnecting edges to your destination instead of trying to fix every piece permanently before walking.
| Scene | Action | Success check |
|---|---|---|
| Where you wake up | Collect the rolled map to the north and align the detached grassland edges. | Can walk onto the new piece. |
| First exploration | Collect glowing paper on the new piece, then move your current piece too to reach the next. | Collected pieces are added to your map inventory. |
| Person by the sea | Explore to the shore, collect paper, and speak to the person fishing. | Can place the house piece. |
| Grassland house | Connect the house piece to grassland and collect the paper near the house too. | Find a dense-forest edge that does not connect yet. |
| Forest entrance | Collect the next piece in the grassland and connect matching forest edges. | Can reach the paper at the peninsula's tip. |
| Lost person | Place their piece east of the piece with the grassland house. | A new house and paper appear. |
| Forest grouping | Gather forest pieces and speak to the boy beside the forest. | The next 2 pieces appear. |
| Forest house | Align pieces to connect a large forest and enter the house. | Can inspect the interior. |
| House wall | Examine the wall's shell and place the obtained piece. | Can proceed to land with a small lake. |
| Shianan's request | Speak beside the lake and receive a bag. Inspect the mound where coast, grassland, and forest meet. | Can put soil into the bag. |
| Harbor appearance | Place the piece obtained for delivering soil with its pier pointing north. | Can talk to people at the harbor. |
| Departure | Receive the boat carving from the harbor woman and speak to Shianan. | Proceed to the next island. |
Chapter 2: Follow the sheep, tent, and river light
Residents' words give conditions for new pieces. Use your existing pieces to form enclosed places and path bends.
| Scene | Action | Success check |
|---|---|---|
| Grassland paper | Collect paper on the west and east sides, then speak to sleeping shepherd Mo. | Learn the goal of returning the sheep. |
| Sheep and fruit | Touch a sheep and speak to Tuya. Take the differently colored sweet fruit and feed it to 3 sheep. | The shepherd's dialogue updates. |
| 4th sheep | Arrange low-grass patches around 1 empty sector. | A new piece and the 4th sheep appear. |
| Return the flock | Return the 4th sheep to the shepherd. Touch the agitated sheep and connect the revealed piece to the path. | Find Grandma's paper airplane and the next paper. |
| Sign and straight path | Read the sign and connect 2 straight path pieces on the side indicating the bridge. | The bridge piece appears. |
| Tent path | Extend a bending path along the other branch. | The tent appears. |
| Inside the tent | Place interior pieces to reach the back and speak to Mo's father. | Hear the plant clue. |
| Plant notebook | Read the notebook in the front room, then return to speak to the father. | Advance the objective of finding a glowing leaf. |
| Find Ganga | Speak to the boy outside and surround an empty center with forest pieces. | Ganga appears in the central land. |
| Deliver the leaf | Receive Ganga's glowing leaf and give it to the father from the tent's north side. | Proceed to dinner and the following morning. |
| Optional clapping | The next morning, examine the potted plant that shook during dinner and clap until it flowers. | A secret piece. Saved separately from normal progression. |
| Lake gathering | Speak to the people at the lake and rotate your current piece to match the relationship between the river outlet and opposite bank. | Advance Ganga's conversation and waiting with the boy. |
| Connect the river | When the light enters the river, extend it with the bridge piece. | Can approach the glowing plant from the bridge. |
| Glowing plant | Untangle it at the bridge. | Proceed to the next chapter. |
Check the river continuing from the lake and its bridge connection rather than relying on a single example with fixed river directions.
Chapter 3: Three fog clues and the Mother Tree
In the foggy forest, advance by alternating the same 2 pieces. Cloth, fallen trees, and wind provide separate guidance. After collecting paper, stop using the previous clue.
| Scene | Action | Success check |
|---|---|---|
| Morning collection | Collect the glowing plant's remains and speak to the owl to the east, where a sound comes from. | Receive the clue for a river loop. |
| River loop | Stand inside a river curve, then connect the river into a circle. | A person appears inside the loop. |
| Chirb | Speak to the person in the center and cross to the new campfire piece. | Can collect the 2 fog pieces. |
| Fog: Cloth | Place the other piece at the exit with cloth tied to a tree. After crossing, move the previous piece to the next exit. | A sound indicates forward progress on a correct connection. |
| End of the cloth path | Check the cloth each time rather than following the direction Chirb walks. | Can collect 2 new papers at the fork. |
| Pond piece | Connect the pond and branching-path pieces, then collect more paper. | Can enter the next fog. The dense-forest piece is used later. |
| Fog: Fallen tree | Connect the other piece on the side pointed to by the fallen tree's long section, alternating pieces as you advance. | A stone piece and new paper appear. |
| Meeting place | Cross to the stone piece, speak to the people, and collect the next fog piece. | Guidance changes to wind. |
| Fog: Wind | Place the next piece on the side where trees sway, cross, and repeat. | Reach the path piece and Grandma's paper airplane. |
| Large-tree entrance | Connect the dense-forest path from the fork through the bend to the dead end. | A large tree appears at the dead end. |
| Underground worm | Enter the tree, connect a walkable route, and collect the worm. | A worm usable in holes is added to your inventory. |
| Worm passage | Put the worm into the hole, then rotate the piece it brings back to make a route to the green exit. | Can return above ground. |
| Grow the tree | Speak to the owl and Chirb and give them the plant remains. Go underground again through the tree on the right. | Can enter the next worm passage. |
| Find the underground exit | Connect the dotted worm passages so the worm emerges from another hole. | Identify the mound on the exit side. |
| Collect the worm | Separately connect the walking path, reach the worm, and examine the soil. | An arrow appears. Check worm passages and human paths separately. |
| Arrow and sign | Connect the sign piece on the arrow's side, then the green-exit piece beyond it. | Can return above ground. |
| Reveal the stone platform | Bring the stone patterns at 4 pieces' edges toward the center to complete the platform shape. | A platform appears in the center. |
| Carved pattern | Inspect the platform's pattern and place each map piece in the corresponding position and orientation. | A watcher appears in the center. |
| Next land | Speak to the 4 messengers and the former watcher, nod to depart, and enter the southern hole. | Proceed to the Story Chalet. |
Stone-platform carving: Match nine sectors in 3 rows × 3 columns
Arranging the four quarter-circles to reveal the platform is separate from reproducing its carving across nine sectors. Once it appears, inspect the central carving. With north at the top of the map, form a main vertical line crossed by two horizontal lines, with downward-bending branches at left and right.
Rows run 1–3 from top to bottom; columns run 1–3 from left to right. Rotate each piece's gray line into the corresponding table position. The outer forest forms the outline, while gray lines continue onto neighboring pieces. Avoid extra breaks or merging the top and middle horizontal lines onto a single level.
| Original coordinate | Carving section to place here | Orientation check |
|---|---|---|
| Row 1, column 1 | Left end of the upper horizontal line | Continues right to the upper center. The short bend at the end points upward. |
| Row 1, column 2 | Intersection of the vertical line's top and upper horizontal line | Vertical line continues down; horizontal line continues left and right. |
| Row 1, column 3 | Right end of the upper horizontal line | Continues left to the upper center. The short bend at the end points upward. |
| Row 2, column 1 | Left end of the lower horizontal line and its downward bend | Connect right toward the center and extend the curved branch downward. |
| Row 2, column 2 | Cross at the carving's center | Vertical line continues up/down; lower horizontal line continues left/right. |
| Row 2, column 3 | Right end of the lower horizontal line and its downward bend | Connect left toward the center and extend the curved branch downward. |
| Row 3, column 1 | Short lower endpoint on the left | Continues from the upper-left bend and ends here. |
| Row 3, column 2 | Lower endpoint of the long central vertical line | Extends straight down from the cross above and ends here. |
| Row 3, column 3 | Short lower endpoint on the right | Continues from the upper-right bend and ends here. |
This layout check organizes the factual line connections of the published board into original coordinates and wording. Original images and map artwork are not reproduced. Also confirm that the central person appears after completion.
Frequently asked questions (FAQ)
LG UltraGear 27GP850
See product details and current availability on Amazon Japan.
8BitDo Pro 2
JVC GG-01
Razer Viper V3 Pro
ANNE PRO 2
Affiliate links to Amazon Japan. We may earn a commission on purchases. Listed prices are indicative and may change.