INDIE GAME / PLAY GUIDE
SteamWorld Dig 2: 68 Equipment Upgrade/Mod Rows | Prices, Levels and Cogs
Main-story, Artifact and Secret ledgers expanded · Updated 2026-10-13
Even if buying an upgrade unlocks a Mod, its effect is inactive until you assign Cogs. Sell ore to raise funds, then switch Mods at the workbench to suit your current objective.
Pickaxe | Upgrades and additional Mods
Prices are the cost of buying that tier. Distinguish them from the cumulative cost when earlier tiers have not yet been bought. Device and Artifact-reward rows cannot be unlocked with money alone.
| Category | Equipment/acquisition source | Required Lv | Price/condition | Mod | Cogs required | Use |
|---|---|---|---|---|---|---|
| Pickaxe | Rusty Pickaxe | 1 | Starting | None | 0 | Starting pickaxe |
| Pickaxe | Iron Pickaxe | 1 | 25 | Hunter’s Edge | 1 | Adds experience from pickaxe kills |
| Pickaxe | Bardur-Grip Pickaxe | 1 | 80 | Resource Roughhouse | 2 | Increases damage to ore blocks |
| Pickaxe | Pickaxe Chu | 1 | 200 | Bounty Hunter | 3 | Earn cash from enemy kills |
| Pickaxe | Alloy Steel Pickaxe | 6 | 350 | Total Recoil | 1 | Increases knockback |
| Pickaxe | Tungsten Pickaxe | 6 | 500 | Healer | 3 | Supplements healing drops on kills |
| Pickaxe | Barren North Pickaxe | 6 | 700 | Return to Sender | 2 | Reflects projectiles |
| Pickaxe | Templar Pickaxe | 10 | 1000 | Mid-Tile Express | 3 | Increases swing speed |
| Pickaxe | Artifact reward | — | 21 | Sharpened Edge | 4 | Increases damage to enemies |
| Pickaxe | Cave device | — | Combuster’s Station | Ignition Axe | 0 | Flaming axe; moves robots and activates braziers |
Bag | Upgrades and additional Mods
Prices are the cost of buying that tier. Distinguish them from the cumulative cost when earlier tiers have not yet been bought. Device and Artifact-reward rows cannot be unlocked with money alone.
| Category | Equipment/acquisition source | Required Lv | Price/condition | Mod | Cogs required | Use |
|---|---|---|---|---|---|---|
| Bag | Miner’s Pack | 1 | Starting | None | 0 | Starting storage |
| Bag | Shrewhide Pack | 1 | 8 | Reaper’s Discount | 2 | Reduces resource loss on death |
| Bag | Bag of Holding | 1 | 30 | Cash on Disposal | 1 | Converts part of discarded resources to cash |
| Bag | Trojan Sack | 1 | 75 | Dual Depot | 2 | 1 slot holds 2 gems |
| Bag | I-Can’t-Believe-It’s-Just-A-Bag | 1 | 125 | Portal of Pardon | 3 | Return to town from safe locations outside caves |
| Bag | Germlin Carry | 6 | 200 | Double Rainbow | 4 | Chance for 1 deposit to yield 2 resources |
| Bag | Elven Tote | 6 | 300 | Magnetic Separator | 2 | Attracts exposed resources |
| Bag | One Bag to Hold Them All | 6 | 450 | Hobo King | 3 | Converts low-value resources to cash on pickup |
| Bag | Mammoth Pack | 10 | 800 | Re-Circle of Life | 1 | Discard resources to heal |
| Bag | Bag-Avad Get’a | 10 | 1500 | Yuppie Ki-Yay | 0 | Increases sale value by 30% |
| Bag | Artifact reward | — | 10 | Pocket of Freyr | 5 | Adds 1 ore beyond the normal slots |
Lamp | Upgrades and additional Mods
Prices are the cost of buying that tier. Distinguish them from the cumulative cost when earlier tiers have not yet been bought. Device and Artifact-reward rows cannot be unlocked with money alone.
| Category | Equipment/acquisition source | Required Lv | Price/condition | Mod | Cogs required | Use |
|---|---|---|---|---|---|---|
| Lamp | Broken Lamp | 1 | Starting | None | 0 | Damaged starting lamp |
| Lamp | Rock-Bottom Lamp | 1 | 6 | None | 0 | Repair needed to enter the dark mine |
| Lamp | Miner’s Brite | 1 | 20 | Larger Than Light | 1 | Increases illumination radius |
| Lamp | Modified Carbide Lamp | 1 | 50 | Flames of Kubera | 1 | Makes dropped items glow |
| Lamp | Lodestar | 1 | 100 | Gordon Reflexes | 2 | Helps avoid falling rocks |
| Lamp | Lantern | 6 | 150 | Summoner | 2 | Supplements light-orb drops from enemies |
| Lamp | Pharos Light | 6 | 250 | Spotless Mind | 3 | Keeps light at 50% or more |
| Lamp | Sol Invictus | 14 | 500 | Eye for Weakness | 3 | Illuminates weak surfaces in hidden walls |
Armor | Upgrades and additional Mods
Prices are the cost of buying that tier. Distinguish them from the cumulative cost when earlier tiers have not yet been bought. Device and Artifact-reward rows cannot be unlocked with money alone.
| Category | Equipment/acquisition source | Required Lv | Price/condition | Mod | Cogs required | Use |
|---|---|---|---|---|---|---|
| Armor | Plate Armor | 1 | Starting | None | 0 | Starting armour |
| Armor | Sturdy Armor | 3 | 25 | Cougar Paws | 2 | Reduces fall damage |
| Armor | Hard Armor | 3 | 75 | Karma Plates | 1 | Counterattacks enemies that touch you |
| Armor | Tempered Armor | 3 | 150 | Vidar Boots | 3 | Brief resistance to lava/acid |
| Armor | Famed Armor | 6 | 250 | Aramid Armor | 3 | Deflects the first projectile; wait before reuse |
| Armor | Doom Armor | 6 | 400 | None | 0 | Armour-tier upgrade |
| Armor | Full Moon Armor | 6 | 600 | None | 0 | Armour-tier upgrade |
| Armor | Phoenix Armor | 10 | 1200 | True Survivor | 5 | Heals on lethal damage; reset in town |
| Armor | Cave device | — | The Sun Armory | Ultra Composite Armor | 0 | Reduces damage taken |
| Armor | Artifact reward | — | 6 | Core Diversity | 1 | Helps rainbow orbs appear |
Water Tank | Upgrades and additional Mods
Prices are the cost of buying that tier. Distinguish them from the cumulative cost when earlier tiers have not yet been bought. Device and Artifact-reward rows cannot be unlocked with money alone.
| Category | Equipment/acquisition source | Required Lv | Price/condition | Mod | Cogs required | Use |
|---|---|---|---|---|---|---|
| Water Tank | Plain Jar | 1 | Starting | None | 0 | Starting water tank |
| Water Tank | Melville Regulator | 1 | 75 | Pump Up The Jam | 1 | Speeds water absorption |
| Water Tank | The Notorious W.E.T. | 1 | 300 | None | 0 | Tank-tier upgrade |
| Water Tank | The Cisterns of Mercy | 6 | 650 | Storm Chaser | 1 | Converts light orbs to water |
| Water Tank | Nautilus II | 14 | 1400 | Moisture Vaporator | 5 | Continuously replenishes water |
| Water Tank | Artifact reward | — | 28 | Aquatic Regenesis | 5 | Heals while in water |
Pressure Bomb | Upgrades and additional Mods
Prices are the cost of buying that tier. Distinguish them from the cumulative cost when earlier tiers have not yet been bought. Device and Artifact-reward rows cannot be unlocked with money alone.
| Category | Equipment/acquisition source | Required Lv | Price/condition | Mod | Cogs required | Use |
|---|---|---|---|---|---|---|
| Pressure Bomb | Osmotic Ticker | 1 | Obtained from a device | Molotov Vaccination | 1 | Prevents damage from your own bombs |
| Pressure Bomb | Scholander Hydrostatic | 1 | 100 | Wet Wet Wet Bomb | 3 | Replenishes water from soil broken by bombs |
| Pressure Bomb | Acid Bomb | 1 | 300 | Buster Shells | 1 | Breaks harder rock |
| Pressure Bomb | Bomp Bah Bomb | 14 | 1000 | Sky Assailant | 3 | Lets you fire Pressure Bombs in the air |
| Pressure Bomb | Cave device | — | Chamber of Secrets | Grenade Launcher | 0 | Charge for a large arcing explosion |
| Pressure Bomb | Sold by Clifford | — | 500 | Threeforce Grenade | 3 | Turns a charged grenade into 3 shots |
Jackhammer | Upgrades and additional Mods
Prices are the cost of buying that tier. Distinguish them from the cumulative cost when earlier tiers have not yet been bought. Device and Artifact-reward rows cannot be unlocked with money alone.
| Category | Equipment/acquisition source | Required Lv | Price/condition | Mod | Cogs required | Use |
|---|---|---|---|---|---|---|
| Jackhammer | Gabriel’s Sledge | 1 | Obtained from a device | Synthetic Lubricant | 2 | Starts spinning faster |
| Jackhammer | Titan’s Auger | 6 | 300 | Clapton Damper | 1 | Keeps it spinning longer after use |
| Jackhammer | The Ivan Drago Mark IV | 6 | 600 | Slipstream Jet | 2 | Moves forward while digging |
| Jackhammer | Mjolnir Drive | 6 | 1200 | Ancient Justified Cylinder | 3 | Increases speed at the cost of water |
Jet Engine | Upgrades and additional Mods
Prices are the cost of buying that tier. Distinguish them from the cumulative cost when earlier tiers have not yet been bought. Device and Artifact-reward rows cannot be unlocked with money alone.
| Category | Equipment/acquisition source | Required Lv | Price/condition | Mod | Cogs required | Use |
|---|---|---|---|---|---|---|
| Jet Engine | Secord Mod 38 | 1 | Obtained from a device | Cruise Control | 1 | Keep holding after overheating to slow your fall |
| Jet Engine | Double Cyclone | 10 | 750 | Maverick Afterburner | 1 | Increases flight speed |
| Jet Engine | Le Rhone 69 | 14 | 2500 | Air Cooling | 4 | Cools while released in midair too |
| Jet Engine | Cave device | — | Aeronaut’s Station | Ramjet Vigor | 0 | Breaks soil and enemies while rising |
Hook Shot | Upgrades and additional Mods
Prices are the cost of buying that tier. Distinguish them from the cumulative cost when earlier tiers have not yet been bought. Device and Artifact-reward rows cannot be unlocked with money alone.
| Category | Equipment/acquisition source | Required Lv | Price/condition | Mod | Cogs required | Use |
|---|---|---|---|---|---|---|
| Hook Shot | Cave device | — | Ronald’s Treasure Chamber | Long-Range Grappler | 0 | Extends range |
Map | Upgrades and additional Mods
Prices are the cost of buying that tier. Distinguish them from the cumulative cost when earlier tiers have not yet been bought. Device and Artifact-reward rows cannot be unlocked with money alone.
| Category | Equipment/acquisition source | Required Lv | Price/condition | Mod | Cogs required | Use |
|---|---|---|---|---|---|---|
| Map | Starting function | 1 | Unlocked through progression | Map Markers | 0 | Destination marker |
| Map | Artifact reward | 1 | 15 | More-Hoarder’s Map | 4 | Displays resources on the minimap |
| Map | Artifact reward | 1 | 1 | Gaze of Odin | 1 | Displays the health of enemies you attack |
Fate Engine | Upgrades and additional Mods
Prices are the cost of buying that tier. Distinguish them from the cumulative cost when earlier tiers have not yet been bought. Device and Artifact-reward rows cannot be unlocked with money alone.
| Category | Equipment/acquisition source | Required Lv | Price/condition | Mod | Cogs required | Use |
|---|---|---|---|---|---|---|
| Fate Engine | Artifact reward | — | 3 | Criss-Cross Combustion | 1 | Breaking a deposit triggers an explosion in adjacent soil |
| Fate Engine | Josh Yonker | — | Meet in Archaea | Blood Quest | 1 | Increases bloodstone drops, but also damage from enemies |
| Fate Engine | Luke Yonker | — | Meet in Yarrow | Thrillseeker’s Tale | 1 | Increases experience, but changes healing-drop conditions |
| Fate Engine | Zebulon Yonker | — | Meet in West Desert | Deathsplosions | 1 | Makes defeated enemies explode |
| Fate Engine | Artifact reward | — | 42 | Sigillum Caelum et Infernum | 0 | Opens the final trials above Windy Plains |
Using Sprint Hydraulics
Obtain the sprint ability in the first Temple of Guidance. Use it for timed doors and high jumps between platforms, but avoid continuing to run on narrow platforms or near cacti.
There is no separate purchase-price table for it. Return to high areas beyond running-jump reach after obtaining the Hook Shot and Jet Engine.
Purchases and Cogs for later collection
Airborne bombs and cooling during flight are recurring requirements in the collection tables. Reach Lv14, then prepare funds including the costs of earlier tiers.
| Goal | Required tier | Total purchase cost | Cogs to equip |
|---|---|---|---|
| Airborne Pressure Bomb | Bomb tier 4 / Sky Assailant | 100+300+1000=1400 | 3 |
| Cool flight while airborne | Jet Engine tier 3 / Air Cooling | 750+2500=3250 | 4 |
| Search dark hidden walls | Sol Invictus・Eye for Weakness | Final tier costs 500; earlier tiers are separate | 3 |
| Insurance against lethal damage | Phoenix Armor・True Survivor | Final tier costs 1200; earlier tiers are separate | 5 |
Accidents upgrades cannot prevent
True Survivor counters lethal damage and is reset in town, but do not rely on it to make being completely crushed by falling rocks safe.
Blood Quest and Thrillseeker’s Tale also make some things more dangerous. On a first visit to a cave or trial, do not equip a group of reward-boosting Mods without checking their effects.
Portal of Pardon is not an escape you can use at any time in danger or inside a cave. Keep a route back to a safe place where returning is possible.
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