INDIE GAME / PLAY GUIDE
SteamWorld Dig 2: 34 Achievements and Gold Ratings in 4 Categories
Main-story, Artifact and Secret ledgers expanded · Updated 2026-10-13
Separates achievements obtainable in a normal story run from Sequence Breaker and runs for 4 gold ratings requiring a different plan. Organized by Steam’s public conditions at the time checked, rather than unlock percentages.
Conditions for the 34 Steam achievements
Proper names follow Steam’s English display. Hidden conditions are included, so there are spoilers for the ending and later abilities.
| Achievement | Condition | Check when attempting |
|---|---|---|
| The Guiding Light | Defeat the first boss | Climb on top and attack after the shield drops. |
| A Mysterious Garden | Enter Yarrow | Detour around the first Archaea wall. |
| A Shining City | Reach The Oasis | From the deep mine to the town |
| The Enlightened | Defeat the Great Prophet | Combuster’s Station |
| Ghost of the Machine | Escape Vectron | Section reached from Mysterious Cave |
| A New Frontier | Reach the main-story ending | Bring Rusty back after the final boss. |
| Maximum Potential | Experience level 14 | Also check the level requirement of the final tier you want to buy. |
| Is It Even a Pickaxe Anymore? | Upgrade the pickaxe to its final tier | Check the equipment-price table. |
| My Very Own Sun | Upgrade the lamp to its final tier | Use Eye for Weakness for collection. |
| That’s Armor-e | Upgrade armour to its final tier | Buy before the dangerous later sections. |
| Hard Carry | Upgrade the backpack to its final tier | Also gain the 30% sale-value benefit. |
| Hopeless Gearhead | Buy every workbench upgrade | Separate from cave devices and equipping Mods |
| At Least It’s Shiny | Collect 10 Silver resources | Check while mining underground. |
| It Makes the World Go Round | Sell resources worth 2500 in total | Do not confuse current funds with cumulative sales. |
| Barnacle’s BFF | Sell resources worth 10000 in total | Use the backpack’s sale-value modifier. |
| Hobbyist Collector | 10 Artifacts | Also receive Davy’s reward. |
| Skilled Collector | 25 Artifacts | Return to high ground and hidden cave paths. |
| Master Collector | 42 standard Artifacts | Do not count the Trials reward as a required 43rd Artifact. |
| O Brother, Where Art Thou? | Find all 3 Yonker brothers | Archaea / Yarrow / West Desert |
| Cave Diver | Complete 5 caves | Check for leftover ore and other pickups too. |
| Splendiferous Spelunker | Complete 20 challenge caves | Distinguish them from story-device caves. |
| Friendly Neighborhood Spider-Bot | Hit flying enemies 15 times with the Hook Shot | Choose different attacks when you find enemies. |
| Hook, Line and Sinker | Collect 15 resources with the Hook Shot | Remove Magnetic Separator and collect them with the hook. |
| Two Birds, One Stone | Use 1 falling rock to defeat 2 enemies | Lure enemies underneath before breaking the supporting sand. |
| Right Back At Ya! | Defeat an enemy by reflecting its projectile | Return to Sender or Aramid Armor |
| Lazy Person | Move 100 tiles horizontally without input | Open the route first, then aim for continuous movement on belts/carts. |
| Solid Sneak | No more than 2 Vectron alarms | Avoid activating any beyond the 2 story alarms. |
| To Hell and Back | Survive the Ultimate Trial | 42 Artifacts → Davy → Trials above the surface |
| Sequence Breaker | Destroy every device without entering Vectron | Use a separate save/plan from the normal route. |
| Gold Farmer | Gold rating in Wealth | Record sales and purchases, aiming for 15000 cumulative wealth. |
| Explorer | Gold rating in Secrets | 100% Secrets in every region; cave ore is required too |
| Speedrunner | Gold rating in Time | Plan detours around a goal of finishing within 4 hours. |
| Hardcore | Gold rating in Deaths | 0 recorded deaths |
| The Impossible Dream | Gold in all 4 categories on the same completion | Do not combine gold ratings from separate saves. |
The Impossible Dream’s 4 categories
Earn gold in all 4 categories on the same completion. Combining gold ratings from separate runs does not meet the requirement.
| Category | Benchmark for aiming at gold | Common misunderstanding |
|---|---|---|
| Time | Aim to finish within 4 hours. | Plan movement and collection together beforehand. |
| Deaths | 0 recorded deaths | Defence upgrades alone do not make falling rocks harmless. |
| Wealth | 15000 cumulative wealth | Check funds collected, not the current amount in your wallet. |
| Secrets | 100% | Check the standard 42 Artifacts, 84 Cogs and ore in hidden areas too. |
Separating a 1st run from other plans
On the first run, learn the ability order and cave locations, and check the 42 standard Artifacts and upgrade prices. Use that information to narrow down detours in a run limiting time and deaths.
- First run: progress through the story, upgrades, 3 brothers, caves and 42 Artifacts.
- During collection: keep Hook Shot enemy/resource, reflection, 2-enemy rock and movement achievements in mind.
- After 42: obtain Davy’s key and enter the Trials.
- Separate plans: earn the 4 golds in one run; approach Sequence Breaker with a plan avoiding Vectron.
Distinguishing Sequence Breaker from the alarm achievement
Sequence Breaker requires destroying every device without entering Vectron. Entering the normal walkthrough’s Jet Engine section and merely keeping alarms low does not meet the requirement.
Detailed movement/acquisition instructions for the entire route outside normal progression remain incomplete in this guide. Only the condition is provided, so do not use it as a complete alternate walkthrough.
Frequently asked questions (FAQ)
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