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INDIE GAME / PLAY GUIDE

SteamWorld Dig 2: 35 Caves, Cart Puzzles and Mazes

Main-story, Artifact and Secret ledgers expanded · Updated 2026-10-13

Reaching a cave’s exit does not necessarily complete its collection. Check the Artifact, Cog and ore columns, and leave areas requiring tools you lack on your return list.

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Archaea | Caves and pickups

This is a list of normal caves. The 7 trials above the surface are covered separately under final trials.

RegionCaveMain pickupsKey actions
ArchaeaPatch Wall GrottoArtifact1 / Cog1Upper-left ceiling hole → Artifact. Drop through the cracked floor for the Cog. You cannot wall-jump on metal surfaces.
ArchaeaBurster’s StationPressure Bomb / 1 Artifact / 1 Cog / oreObtain bombs from the device at the bottom. Find the Cog in the cracked wall near the wooden floor, and the Artifact in the sand above the 2nd enemy.
ArchaeaCave-In CatacombArtifact1 / Cog1Retreat after breaking the crack’s edge. Find the Cog at the far right and, after the rocks fall, climb high at the far left for the Artifact.
ArchaeaMason’s StationJackhammer / 1 Artifact / 1 Cog / oreDrop the rock onto the switch to open the door. Also collect the Artifact in the upper-right false wall and the Cog after the device.
ArchaeaMysterious CaveJet Engine / Cog1Enter Vectron and obtain flight after escaping. Find the Cog in the upper-right opening on the return route.
ArchaeaPrickly PanoramaOreBreak the supporting sand and return to the entrance. Reach Azurite above after the cactus chain reaction ends.
ArchaeaRupture Rock Hollow1 Artifact / 2 Cogs / oreOn the first visit, drop down at the right wall for the Artifact and find a Cog on the normal upper route. Return after obtaining flight for the upper-left Cog.
ArchaeaTick Boom RoomCog1After placing a bomb below, retreat to the upper left. Stand on the falling rocks to reach the upper-right sand and Cog.
ArchaeaTrilobite BluffCog1Drop enemies off the ledges in order to make them step on the door switches. Use the final lower-right enemy to open the upper-right door.

The Oasis | Caves and pickups

This is a list of normal caves. The 7 trials above the surface are covered separately under final trials.

RegionCaveMain pickupsKey actions
The OasisRosie’s StorageHook Shot / 1 Artifact / 1 Cog / oreObtain the Hook Shot from the lower device. Climb above the right wall of the first low bridge. Find the Cog on the left at the end.

Temple of the Destroyer | Caves and pickups

This is a list of normal caves. The 7 trials above the surface are covered separately under final trials.

RegionCaveMain pickupsKey actions
Temple of the DestroyerCombuster’s StationIgnition Axe / 1 Cog / oreDefeat the Great Prophet. Move the robot with the flaming axe; find the Cog in the final left wall’s bricks.
Temple of the DestroyerDemon’s Crib1 Artifact / oreClimb ahead of the lava. Wait on the ceiling for it to fall, then collect Fire Token from the sand below-right of the entrance.
Temple of the DestroyerFloor Is LavaArtifact1 / Cog1Cross the entire section without touching floor switches. Check the far Artifact door and Cogs along the route separately.
Temple of the DestroyerGrim HollowArtifact1 / Cog1Use the caster’s projectiles on the high cracked wall and robot. Collect the Artifact on the left before heading to the right side.
Temple of the DestroyerInfernal Crates1 Artifact / 1 Cog / oreUse stop switches to place crates at belt edges and move them onto floor switches. The separate upper-right puzzle contains the Artifact.
Temple of the DestroyerLava ShootersArtifact1 / Cog2Avoid lava drips along the walls and climb with belts as shields. Fossil is in the upper-right cracked rock beyond the Cogs.
Temple of the DestroyerMine Cart Madness1 Artifact / 2 Cogs / oreMove/destroy/respawn carts to place them on floor switches. Use the dedicated steps for the final crate arrangement.
Temple of the DestroyerRoasted Romp2 Cogs / oreCross the rising and falling lava platforms. Find Cogs in the cracked wall above the protruding fist and in the final descent.
Temple of the DestroyerRonald’s Treasure ChamberLong-Range Grappler / 3 Cogs / oreClimb through the torchless ceiling recess. Collect the device, 3 Cogs and ore.
Temple of the DestroyerSpikes & ConveyorsArtifact1 / Cog2Check the Cog reached by heading right beneath the first platform. Find the Artifact in the 1 spike-free tile in the left wall, and a Cog before the exit.
Temple of the DestroyerThe BatcaveArtifact1 / Cog1Hit the flying insect upward and enter the opened ceiling. Guide the insect upward again, then hit it leftward from the Cog platform.
Temple of the DestroyerThe Sun ArmoryUltra Composite Armor / oreObtain the armour at the end of the path. Before exiting, climb the right platforms and break the wall above for ore.

Temple of Guidance | Caves and pickups

This is a list of normal caves. The 7 trials above the surface are covered separately under final trials.

RegionCaveMain pickupsKey actions
Temple of GuidanceChamber of Arrows1 Artifact / 1 Cog / oreAdvance after the 3-shot arrow burst. Grapple above the left launcher side for the Artifact, then survive the bursts in the circular room.
Temple of GuidanceChamber of SecretsGrenade Launcher / 1 Artifact / 1 Cog / oreNavigate the maze and door switches. The later switch order is 4 → 3 → 2; the Artifact is beneath the false wall after the device.
Temple of GuidanceChamber of WheelsArtifact1 / Cog1Strike carts onto floor switches. Near the end, break the left sand from atop the 2-tier cart stack for the Artifact.

West Desert | Caves and pickups

This is a list of normal caves. The 7 trials above the surface are covered separately under final trials.

RegionCaveMain pickupsKey actions
West DesertTenacious Trolleys1 Artifact / 1 Cog / oreSecure water for bombs. Destroy and respawn carts to create a foothold to the cracked wall on the left.

Windy Plains | Caves and pickups

This is a list of normal caves. The 7 trials above the surface are covered separately under final trials.

RegionCaveMain pickupsKey actions
Windy PlainsRock Falls1 Artifact / 1 Cog / orePass the falling rocks while breaking their supporting sand. At the water on the right, grapple above the large rocks before dropping them.

Yarrow | Caves and pickups

This is a list of normal caves. The 7 trials above the surface are covered separately under final trials.

RegionCaveMain pickupsKey actions
YarrowAeronaut’s StationRamjet Vigor / 2 Cogs / oreObtain the Ramjet from the device below the junction. On the return route, find Cogs above-right of the entrance and in the sand ceiling above that.
YarrowBushwack Beehive1 Artifact / 1 Cog / oreHitting bees starts an explosive chain reaction. Move away and wait. Return with Sky Assailant for the ceiling Artifact.
YarrowHodge-Podge Hang1 Artifact / 1 Cog / oreReach the high Artifact at the far right from beneath the first platform. Find the Cog at the end of the normal collapsing-floor route.
YarrowLeaky Lodge1 Artifact / 2 Cogs / oreThe Artifact is beneath the first large rock. Find Cogs on the lower route between the 2nd and 3rd acid drips in the regenerating floor, and at the end.
YarrowLime LoopArtifact1 / Cog1Use the floor loop to reach the timed door. After the Cog, take the hidden loop on the right for the Artifact.
YarrowMushi Mushi Snuggery1 Artifact / 1 Cog / oreFollow the spike-and-bounce-pad route. Guide the ceiling shooter toward the sand along the way for the Artifact; find the Cog before the exit.
YarrowSludge River Bend2 Cogs / 3 oreHit the placed bombs toward the opposite side to open the path. Also check the lower route in the first acid-drip shaft.
YarrowSwim Swam Sway1 Artifact / 2 Cogs / oreFind the Artifact on the hidden path in the left wall early on. Later, open the cracked wall with the shooter’s projectile for a Cog, and find another before the surface.

Chamber of Secrets maze and hidden room

The first half is a maze where you open sand at a dead end, return to a junction and take another passage. Distinguish returning to the exit you first passed from heading toward unopened sand.

  1. From the entrance, head down → right → right and break the sand at the dead end.
  2. Return to the previous junction, then go up → left to return near the entrance.
  3. Take the newly opened right path, then turn right at the next junction too.
  4. Use switches 4 → 3 → 2 for the later door. Check their numbered positions against the whole mechanism.
  5. Beyond the Grenade Launcher, avoid stepping on floor arrow switches; pass above the false wall from the air and reach the Artifact below.

No coordinate diagram reproducing the numbered layout is provided. The switch order and the collection condition of avoiding floor arrows are kept separate.

Stack carts in Chamber of Wheels

Carts move in the direction you strike them and return to their original spawn positions after destruction. The final 2-tier foothold for reaching the Artifact and the action of pressing the lowest switch are separate tasks.

  1. Send the upper-left cart leftward, then send the fallen cart to the right.
  2. Move the lower cart leftward.
  3. Drop the upper-right cart to the right, then send it left to make a 2-tier stack.
  4. Open the left sand with a bomb from the upper tier and collect Wagon Wheel.
  5. Send the lower cart rightward into the hole, then check the final upper-right switch and Cog.

Resetting Mine Cart Madness and Tenacious Trolleys

Rather than moving distant carts at the same time, choose the platform/floor switch you need, destroy unnecessary carts and use their respawns. You cannot open walls without enough water, so refill before entering Tenacious Trolleys.

CaveIntermediate goalCheck before finishing
Mine Cart MadnessMove the final cart to the lowest switch.Bag of Rubber Chickens and 2 Cogs
Tenacious TrolleysBuild a cart foothold reaching the cracked wall on the left.Preserved Banana Peels and 1 Cog

Coordinate diagrams of every cart move remain incomplete. Distinguish a walkthrough reproducing every arrangement from this explanation of intermediate goals.

Avoid increasing Vectron’s alarm count

For Solid Sneak, aim to avoid any alarms beyond the 2 story alarms. Instead of running straight past lit surveillance, wait behind cover or platforms for the next patrol.

The alarm-count achievement and Sequence Breaker’s “do not enter Vectron” are separate challenges. Do not treat normal main-story progression as a way to obtain both simultaneously.

Check order when your Secret percentage is short

Even rooms where you already collected the Artifact may still contain Cogs and ore beneath cracked floors or in the ceiling above. Compare cave completion displays and regional percentages in order.

CheckSpecific return locationPreparation
Cog unreachable on the first visitUpper-left Rupture Rock Hollow, for exampleJet Engine
Walls broken with enemy projectilesGrim Hollow / Swim Swam Sway / Mushi Mushi SnuggeryDo not defeat the shooter first.
Upper area after falling rocksCave-In Catacomb / Leaky LodgeCheck the order of rocks and sand.
Sand in a high ceilingBushwack Beehive, for exampleSky Assailant
Hidden oreBeside normal exits / upper wall of The Sun ArmoryCollect cave resources too.
FAQ

Frequently asked questions (FAQ)

Q1 I cannot open a wall after defeating the enemy. ▼
A

For mechanisms using guided enemy projectiles, let the enemy shoot the wall first. Leave and re-enter, then check the target wall and enemy’s firing line before fighting.

Q2 Will destroying a cart make me miss something? ▼
A

These puzzles use destruction and respawning themselves. If the current arrangement cannot reach the required switch, return the carts to their spawn positions and rebuild the stack.

Q3 Are the 35 caves the game’s total location count? ▼
A

These are 35 named normal caves from the checked materials. The count does not include the final trials or individual coordinates for every terrain area.

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Based on site-wide views, captured July 6, 2026 (previous 28 days plus capture day).