INDIE GAME / PLAY GUIDE
SteamWorld Dig 2: 96 Secret Rows and Acquisition Categories for 84 Cogs
Main-story, Artifact and Secret ledgers expanded · Updated 2026-10-13
This ledger also covers Cogs, ore, characters and hidden exits outside normal caves. The 84 comprise 77 in the world/caves and 7 sold by Trader Carson. The shop stock is not assigned to unknown caves; unidentified world locations remain listed separately.
96 rows and 84 Cogs are different counts
The regional ledger has 28/2/29/10/5/8/14 rows, totalling 96. A single row can contain an Artifact and multiple Cogs, so 96 is not the Cog count.
The 77 world/cave Cogs plus the 7 sold by Trader Carson in El Machino make 84 in total. The shop Cogs are stock at 1 location below, not guesses filling in 7 undiscovered caves. The 16 world rows marked “Location details unidentified” still lack complete location descriptions.
| Region | Ledger rows | Listed Cog count |
|---|---|---|
| Archaea | 28 | 21 |
| The Oasis | 2 | 1 |
| Temple of the Destroyer | 29 | 27 |
| Temple of Guidance | 10 | 7 |
| West Desert | 5 | 3 |
| Windy Plains | 8 | 3 |
| Yarrow | 14 | 15 |
| Purchases in El Machino | Separate shop stock | 7 |
Where to obtain the remaining 7 | Trader Carson
Visit Trader Carson on the left of El Machino’s 2nd level from the top. Obtain Cogs through the shop’s purchase menu, rather than assigning them to Mods at the workbench.
All 7 shop Cogs are stock from the same character. Searching only for the world’s 77 will not increase this purchased portion. Prices and unlock timings for all 7 stages have not been checked against the current UI, so no unverified total budget is listed.
| Acquisition source | Location landmark | Cog quantity | Next action |
|---|---|---|---|
| Trader Carson | El Machino: left side of the 2nd level from the top | Shop stock of 7 | Check the remaining stock and current price in the purchase menu. Sell the necessary ore to raise funds, then buy the remaining Cogs. |
Archaea | Hidden-area collection ledger
IDs are for cross-checking within this ledger, not external map numbers or official in-game location numbers. For caves with multiple Cogs, the collection-action column separates their individual locations.
| Region | Ledger ID | Collection target | Cog count | Landmark | Collection action | Prerequisite/check status |
|---|---|---|---|---|---|---|
| Archaea | A01 | Artifact | 0 | First shallow mining area | Open the lower-left bricks with the Jackhammer to reach Fertilizer. | Jackhammer |
| Archaea | A02 | Artifact / Cog | 1 | Patch Wall Grotto | Reach Amulet through the upper-left hole, then descend through the cracked floor directly below to the Cog. | You cannot climb metal surfaces. |
| Archaea | A03 | Cog | 1 | 2 rocks below-left just after leaving Patch Wall Grotto | Dig the cracked block to the left of the rocks and enter the wall. | Head below-left from the cave exit. Separate from the Cog inside the A02 cave. |
| Archaea | A04 | Artifact / ore / Cog | 1 | Burster’s Station | Open the cracked wall near the wooden floor for the Cog; find Rattus in the sand above the 2nd enemy. | Pressure Bomb / water refill |
| Archaea | A05 | Cog | 1 | Between the stairways descending to Burster’s Station | Open the cracked wall on the right, step on the pad and enter the door below. | Pickaxe |
| Archaea | A06 | Cog | 1 | Ceiling at the dead end west of the first Pneumatic Tube | Open the soil overhead with a bomb → climb the wall → bomb the crack on the right from the upper ledge. | Pressure Bomb. Start from the first Tube. |
| Archaea | A07 | Cog | 1 | Pool on the right after the first Pneumatic Tube | Open the wall east of the pool and enter the Cog space. | Above Cave-In Catacomb. The water lets you refill bombs. |
| Archaea | A08 | Ore | 0 | Differently coloured block | Open the block. Its exact regional landmark remains unchecked. | Location details unidentified |
| Archaea | A09 | Artifact / Cog | 1 | Cave-In Catacomb | Break the edge of the crack and retreat left; collect the far-right Cog and, after the rocks fall, Spelunky at the upper left. | Make a running jump to the high wall after the rocks fall. |
| Archaea | A10 | Artifact | 0 | East of Cactus Plantation / side path west of the windy surface area | Open the sand with a bomb and make a running jump to high ground for Schrodinger’s What?. | Pressure Bomb; later, Hook Shot/flight |
| Archaea | A11 | Cog | 1 | Tick Boom Room | Place a bomb beneath the wooden floor and retreat to the upper left. Open the upper-right sand from atop the fallen rocks. | If you fail, leave and re-enter. |
| Archaea | A12 | Ore | 0 | Prickly Panorama | Open the lower sand and return toward the entrance. After the cacti explode, reach Azurite above. | Stay away during the chain reaction. |
| Archaea | A13 | Cog | 1 | Directly beneath Yarrow’s upper entrance | Dig the bricks and reach the Cog from the point where you can head left. | Jackhammer |
| Archaea | A14 | Cog | 1 | Trilobite Bluff | Drop the enemies onto the lower pads in order; use the final lower-right pad to open the upper-right door. | Lure a charge toward the edge of a ledge. |
| Archaea | A15 | Artifact / ore / Cog | 1 | Mason’s Station | Find Photo in the false wall at the upper right of the first shaft. After obtaining the device, open the bricks on the right to reach the Cog. | Collect it when obtaining the Jackhammer. |
| Archaea | A16 | Yonker brothers | 0 | Right side outside Mason’s Station | Break the bricks and meet Josh Yonker. | Jackhammer |
| Archaea | A17 | Cog | 1 | Wall below-left of the Tube in Below the Wall | Dig below-left with the Jackhammer, then descend along the left wall while clearing cacti. | Jackhammer. Separate from the ground-level Cog in Above the Wall. |
| Archaea | A18 | Ore | 0 | Differently coloured block in the right wall | Open the right wall. The nearest Tube/coordinates remain unchecked. | Location details unidentified |
| Archaea | A19 | Artifact / Cog2 | 2 | Rupture Rock Hollow | On the first visit, drop down at the right wall for Glowing Goo; find Cog 1 near the end of the normal upper route. After obtaining flight, reach Cog 2 at the upper left from above the collapsing floor. | Return with flight/an upgraded Hook Shot. |
| Archaea | A20 | Cog | 1 | 3 ceiling blocks on the entrance side from Temple of the Destroyer | Use the Hook Shot/flight at the central ceiling block to enter the room above. | Hook Shot / Jet Engine |
| Archaea | A21 | Ore | 0 | Outside the unbreakable enclosure at the Oasis entrance | Open the differently coloured block outside the enclosure’s lower-right corner. | Follow the entrance around to the outside. |
| Archaea | A22 | Cog | 1 | Water platform beneath a Tube | Hit the 1 sand block beneath the platform from the bounce pad. Which Tube this is remains unchecked. | Location details unidentified |
| Archaea | A23 | Cog | 1 | Small wall hole at the upper left | Fly into the upper-left opening. The nearest Tube/coordinates remain unchecked. | Location details unidentified / Jet Engine |
| Archaea | A24 | Cog | 1 | Mysterious Cave | After returning from Vectron, fly into the upper-right ceiling hole before the exit. | Jet Engine; supplement flight with the Hook Shot |
| Archaea | A25 | Cog | 1 | Left-hand hole on the climb to Mysterious Cave | Follow the differently coloured wall/false-wall path all the way inside. | Return from the mine’s lowest level. |
| Archaea | A26 | Artifact | 0 | Right wall on the climb to Mysterious Cave | Open the differently coloured block to reach Monster Face Plushy. | Check the left and right sides separately from A25. |
| Archaea | A27 | Cog | 1 | Exit side of the spike room | Visible Cog beyond the spikes. The room’s coordinates remain unchecked. | Location details unidentified / upgraded flight and Hook Shot |
| Archaea | A28 | Cog | 1 | Ceiling in the first half of the spike room | Use the Hook Shot/flight at a spike-free ceiling point. The room’s coordinates remain unchecked. | Location details unidentified |
The Oasis | Hidden-area collection ledger
IDs are for cross-checking within this ledger, not external map numbers or official in-game location numbers. For caves with multiple Cogs, the collection-action column separates their individual locations.
| Region | Ledger ID | Collection target | Cog count | Landmark | Collection action | Prerequisite/check status |
|---|---|---|---|---|---|---|
| The Oasis | O01 | Artifact | 0 | Ceiling at the town’s upper left | Use the Hook Shot/flight through the small opening to reach Six-Pack o’ Moon Juice. | Hook Shot / Jet Engine |
| The Oasis | O02 | Artifact / ore / Cog | 1 | Rosie’s Storage | Reach Dumbbells upward through the right wall of the low bridge. Remove the cacti above with the Hook Shot for ore, then collect the Cog on the left at the end. | After obtaining the Hook Shot |
Temple of the Destroyer | Hidden-area collection ledger
IDs are for cross-checking within this ledger, not external map numbers or official in-game location numbers. For caves with multiple Cogs, the collection-action column separates their individual locations.
| Region | Ledger ID | Collection target | Cog count | Landmark | Collection action | Prerequisite/check status |
|---|---|---|---|---|---|---|
| Temple of the Destroyer | D01 | Cog | 1 | Room above the Tube in Temple Entrance | Climb with the Hook Shot/flight to the visible Cog on the central platform. | Also reachable from the Demon’s Crib exit side |
| Temple of the Destroyer | D02 | Cog | 1 | Far right of the same room as D01 | Descend the right wall and break the floor’s far-right block. | Lower-right hidden room |
| Temple of the Destroyer | D03 | Cog | 1 | Upper-right corner of the same upper room | Fly to the upper right and dig the stone blocks. | Jet Engine / Jackhammer |
| Temple of the Destroyer | D04 | Artifact | 0 | Demon’s Crib | Escape the rising lava and wait on the ceiling before the exit for it to descend. Fire Token is in the sand below-right of the entrance. | Do not enter the exit first. |
| Temple of the Destroyer | D05 | Cog | 1 | Maze centre | Dig the opening shown on the map to reach the centre. The maze’s location remains unchecked. | Location details unidentified |
| Temple of the Destroyer | D06 | Artifact / Cog | 1 | The Batcave | Hit the flying insect upward for the Cog, then lure it there and hit it leftward for Ginsu Shark Tooth. | Do not wipe out the insects first. |
| Temple of the Destroyer | D07 | Ore | 0 | Upper right of Conveyor Maze | Open the sand and enter the hidden loop returning toward the entrance. | Check the belt’s direction of movement. |
| Temple of the Destroyer | D08 | Artifact / Cog | 1 | Floor Is Lava | Proceed without touching floor switches. Find Cogs among the falling rocks and on the bomb route to the left along the way, and Red Cloth at the final door. | If you step on a switch, leave and re-enter. |
| Temple of the Destroyer | D09 | Cog | 1 | Below-left outside Floor Is Lava | Break the block at the belt’s end to enter. | Check after leaving the cave. |
| Temple of the Destroyer | D10 | Ore | 0 | Stationary central platform in Conveyor Maze | Jump left from the platform and enter the crusher room through the differently coloured wall. | Leave a safe surface. |
| Temple of the Destroyer | D11 | Cog | 1 | Recess at the Conveyor Maze exit | Open the differently coloured block in the recess above with a bomb. | Pressure Bomb |
| Temple of the Destroyer | D12 | Artifact | 0 | Cracked floor at the crusher’s centre | Descend, open the floor and enter the hidden room for Theremin. | Wait for the crusher’s movement. |
| Temple of the Destroyer | D13 | Artifact / Cog2 | 2 | Lava Shooters | Cog 1 is on the right platform in the first descent; Cog 2 is beyond the left fireball route on the return. Find Fossil in the upper-right cracked rock before the exit. | Move away from the wall to adjust your descent speed. |
| Temple of the Destroyer | D14 | Ore / 2 Cogs | 2 | Roasted Romp | Cog 1 is in the cracked wall above the protruding fist; Cog 2 is on the right after the final crusher descends. | Do not keep holding the wall in the final crushing section. |
| Temple of the Destroyer | D15 | Artifact | 0 | Above Golem Altar | Cross the ceiling rightward from the left wall to reach Weird-Looking Stone. | Fly with Air Cooling; metal surfaces cannot be grappled. |
| Temple of the Destroyer | D16 | Artifact / Cog | 1 | Grim Hollow | Use the left caster’s projectile to open the high cracked wall for To-Do List. Find the Cog beyond the caster on the right. | Do not eliminate the caster before opening the wall. |
| Temple of the Destroyer | D17 | Artifact / Cog2 | 2 | Spikes & Conveyors | Reach Cog 1 below-right from beneath the last belt in the large hole. Find Hallo Katze in the spike-free left wall of the upper route, and Cog 2 left of the final lava. | Use the Hook Shot to hold position on fast belts. |
| Temple of the Destroyer | D18 | Ore / Cog | 1 | Combuster’s Station | After the boss, move the robot to the far left and break the left wall’s bricks from its back. | Ignition Axe / Jackhammer |
| Temple of the Destroyer | D19 | Cog | 1 | Lava left of Combuster’s Station | Pass leftward beneath the lava on the left to enter the hidden room. | Prepare health/defence; do not assume all liquids are safe. |
| Temple of the Destroyer | D20 | Ore / 3 Cogs | 3 | Ronald’s Treasure Chamber | Enter the torchless ceiling recess. Find 3 Cogs and ore in the same reward area as the device farther inside. | Also collect the Long-Range Grappler. |
| Temple of the Destroyer | D21 | Cog | 1 | Left wall of the large open room | Break the unnatural block high in the left wall. The nearest Tube remains unchecked. | Location details unidentified |
| Temple of the Destroyer | D22 | Cog | 1 | Lower-right hole at the far edge beyond the lava | Enter the small opening. Which lava area this is remains unchecked. | Location details unidentified |
| Temple of the Destroyer | D23 | Artifact / ore / Cog | 1 | Infernal Crates | Find Holy Toast in the separate upper-right puzzle; after the normal crate pad, fly through the collapsing floor from the room above for the Cog. | Sky Assailant; adjust crates using the stopped belt |
| Temple of the Destroyer | D24 | Cog | 1 | Early section digging right from Basement Entrance | From the first hole you can descend, grapple leftward and open the block at the end. | Hook Shot |
| Temple of the Destroyer | D25 | Artifact / ore / 2 Cogs | 2 | Mine Cart Madness | Cog 1 is at the middle cart door; the final floor switch leads to Cog 2 and Bag of Rubber Chickens. | Moving/destroying/respawning carts |
| Temple of the Destroyer | D26 | Artifact | 0 | Shaft below-right of The Sun Armory | Descend, then enter upward from the far left to reach Cake. | Collection beneath the Armory |
| Temple of the Destroyer | D27 | Ore | 0 | Upper right before The Sun Armory exit | After obtaining the armour, climb the rocks on the right and open the wall above. | Also collect Ultra Composite Armor. |
| Temple of the Destroyer | D28 | Artifact | 0 | Sand ceiling beneath The Sun Armory | Open the sand with an airborne bomb to reach the INCREA Product Manual. | Sky Assailant / way to reach it |
| Temple of the Destroyer | D29 | Cog | 1 | Upper right of the underground area | Open the path’s blocks in order to reach the Cog farther inside. | Return to the upper part of the underground area too. |
Temple of Guidance | Hidden-area collection ledger
IDs are for cross-checking within this ledger, not external map numbers or official in-game location numbers. For caves with multiple Cogs, the collection-action column separates their individual locations.
| Region | Ledger ID | Collection target | Cog count | Landmark | Collection action | Prerequisite/check status |
|---|---|---|---|---|---|---|
| Temple of Guidance | G01 | Artifact | 0 | Same room as Sprint Hydraulics | Dig the 2nd dark floor to the right of the pool beside the device to reach Rejected Building Plans. | Collectible on the first visit |
| Temple of Guidance | G02 | Cog | 1 | First soil you dig downward through after starting | Keep digging along the left wall to collect it. | Collectible on the first visit |
| Temple of Guidance | G03 | Cog | 1 | High room blocked by sand | Open it using the Hook Shot/flight and bombs. The room’s exact coordinates remain unchecked. | Location details unidentified / return later |
| Temple of Guidance | G04 | Artifact | 0 | Guiding Light boss room | Break the floor bricks to reach Acupuncture Straw Doll. | Jackhammer |
| Temple of Guidance | G05 | Artifact | 0 | High cracked wall along the route | Open it with an airborne bomb, or drop a rock from the upper-right ceiling to make a foothold and reach Yellow Pills. | Sky Assailant, or flight and a falling rock |
| Temple of Guidance | G06 | Artifact / ore / Cog | 1 | Chamber of Secrets | Pass through the false wall after the device from the air for Invitations; find the Cog beyond the upper spike route and crates. | Grenade Launcher / avoid arrow switches |
| Temple of Guidance | G07 | Artifact / ore / Cog | 1 | Chamber of Arrows | Toy Rocket is above the far-left launcher side; find the Cog on the left after surviving the arrows in the final circular room. | Hook Shot / move after the 3-shot burst |
| Temple of Guidance | G08 | Artifact / Cog | 1 | Chamber of Wheels | Reach Wagon Wheel in the left sand from the 2-tier cart stack; move the lower cart into the right hole for the Cog at the final door. | Build the cart arrangement in sequence. |
| Temple of Guidance | G09 | Cog | 1 | Hidden soil room reachable by flight | Open the soil and collect it. The exact location remains unchecked. | Location details unidentified |
| Temple of Guidance | G10 | Cog | 1 | Above the Chamber of Wheels entrance | Break the bricks in the small wall hole. | Jackhammer |
West Desert | Hidden-area collection ledger
IDs are for cross-checking within this ledger, not external map numbers or official in-game location numbers. For caves with multiple Cogs, the collection-action column separates their individual locations.
| Region | Ledger ID | Collection target | Cog count | Landmark | Collection action | Prerequisite/check status |
|---|---|---|---|---|---|---|
| West Desert | W01 | Cog | 1 | Small high platform and sand on the left | Fire a bomb leftward from the right platform. Regional coordinates remain unchecked. | Location details unidentified / Hook Shot |
| West Desert | W02 | Cog | 1 | Ladder left of the Temple of Guidance entrance | Open the sand with a bomb and climb the upper-left platforms to the top. | Pressure Bomb |
| West Desert | W03 | Artifact | 0 | Narrow diggable hole on the western surface | Open the sand with an airborne bomb/grenade to reach Dr. Groda Children’s Book. | Sky Assailant / Grenade Launcher |
| West Desert | W04 | Artifact / ore / Cog | 1 | Tenacious Trolleys | Find Banana Peels in the cracked wall left of the cart and the Cog on the route to the upper-right exit. | Refill water before moving the cart onward. |
| West Desert | W05 | Yonker brothers | 0 | False wall on the western surface | Pass through the wall to reach Zebulon. Detailed entrance coordinates remain unchecked. | Location details unidentified / Jet Engine |
Windy Plains | Hidden-area collection ledger
IDs are for cross-checking within this ledger, not external map numbers or official in-game location numbers. For caves with multiple Cogs, the collection-action column separates their individual locations.
| Region | Ledger ID | Collection target | Cog count | Landmark | Collection action | Prerequisite/check status |
|---|---|---|---|---|---|---|
| Windy Plains | P01 | Ore | 0 | High hidden room in the sand | Open the sand using the Hook Shot/flight and collect all the ore inside. Entrance coordinates remain unchecked. | Location details unidentified |
| Windy Plains | P02 | Artifact / ore / Cog | 1 | Rock Falls | Do not drop the rocks at the right-hand water first; grapple upward. Find Rocket Black Box in the sand above and the Cog near the end of the normal route. | Do not confuse it with a cart cave in another region. |
| Windy Plains | P03 | Artifact | 0 | Rocks/cliff to the right after leaving Rock Falls | Descend to the right, then grapple to the left to reach Ninja Cat Action Figure. | Slow your fall. |
| Windy Plains | P04 | Hidden exit | 0 | Soil side path on the surface’s left side | Dig the soil below and enter the passage to central Archaea. Visit the location even if there is no item. | Check the Secret visit by entering the area. |
| Windy Plains | P05 | Cog | 1 | Ground-level path heading east from the west | Open the block above the visible Cog with the Jackhammer and collect it. | Jackhammer. Collection point west of P06. |
| Windy Plains | P06 | Cog | 1 | Farther east from P05, along the ground-level path | Follow the ground path without climbing to high ground and collect the exposed Cog. | Separate from P05: 1 Cog to the east |
| Windy Plains | P07 | Artifact | 0 | Directly above the eastern Tube | Ascend with the Hook Shot/flight to reach Inflatable Friend. | Check the ceiling as well as the ground. |
| Windy Plains | P08 | Additional trial reward | 0 | Floating island above the surface | 42 standard Artifacts → Davy’s key → 7 Trials → Proof of Completion | Separate from collecting the normal 42 |
Yarrow | Hidden-area collection ledger
IDs are for cross-checking within this ledger, not external map numbers or official in-game location numbers. For caves with multiple Cogs, the collection-action column separates their individual locations.
| Region | Ledger ID | Collection target | Cog count | Landmark | Collection action | Prerequisite/check status |
|---|---|---|---|---|---|---|
| Yarrow | Y01 | Artifact | 0 | First ceiling shooter and regenerating soil | Guide projectiles into the high soil on the right for Fifty Shades. Later, use Ramjet/airborne bombs. | Keep the shooter alive until the wall is open. |
| Yarrow | Y02 | Cog | 1 | Underwater area on your first Yarrow visit | Break the unnatural block and climb the path on the right. | Enter the new underwater route. |
| Yarrow | Y03 | Artifact / ore / 2 Cogs | 2 | Swim Swam Sway | Find Amiigo in the spike gap in the left wall. Later, use the shooter’s projectile on the cracked left wall for Cog 1, then collect Cog 2 before emerging onto the surface. | Hook Shot / keep the shooter alive |
| Yarrow | Y04 | 3 ore / 2 Cogs | 2 | Sludge River Bend | Open the lower route in the first acid-drip shaft, then send the returning bomb rightward for Cog 1. At the end, send the left bomb rightward to reach Cog 2 farther inside. | Reflect the placed bombs. |
| Yarrow | Y05 | Artifact / ore / 2 Cogs | 2 | Leaky Lodge | Reach Orchid below before dropping the first large rock. Beneath the regenerating floor between the 2nd and 3rd acid drips is Cog 1; use the final enemy to collapse the floor and head left for Cog 2. | Rock order and regenerating soil |
| Yarrow | Y06 | Artifact | 0 | Hidden wall on the upper left | Descend through the differently coloured wall to Sacred Documentation. | Check the left wall. |
| Yarrow | Y07 | Artifact / ore / Cog | 1 | Hodge-Podge Hang | Reach Candle at the far-right high point from beneath the first platform. Find the Cog below the final normal collapsing floor. | Fly past metal ceilings. |
| Yarrow | Y08 | Cog | 1 | 1 sand block beneath the long platform | Hit it upward from the bounce pad or open it with the Ramjet. Platform coordinates remain unchecked. | Location details unidentified |
| Yarrow | Y09 | Artifact / ore / Cog | 1 | Mushi Mushi Snuggery | Lure the shooter toward the left sand wall along the route for Cereal. Find the Cog just before the exit on the normal route. | Adjust your position using spikes and bounce pads. |
| Yarrow | Y10 | Artifact / ore / Cog | 1 | Bushwack Beehive | Use Sky Assailant on the ceiling sand for Still Life. Open the ore/cracked floor below-left, then collect the Cog on the exit side of the return route. | Lv14 / bomb tier 4 |
| Yarrow | Y11 | Artifact / Cog | 1 | Lime Loop | From the lower switch, take the right loop to the timed door for the Cog. After the cracked floor, do not turn left toward the exit; head right for Snowman. | Move quickly around the loop. |
| Yarrow | Y12 | Cog | 1 | Block left of the acid pool | Open the left side of the pool. Which pool’s coordinates these are remains unchecked. | Location details unidentified / beware of liquid damage |
| Yarrow | Y13 | Ore / 2 Cogs | 2 | Aeronaut’s Station | After obtaining the Ramjet, find Cog 1 in the soil above-right of the entrance and Cog 2 in the sand ceiling directly above it. | Ramjet Vigor |
| Yarrow | Y14 | Artifact | 0 | Left path above Device of Disaster | Head upward from the lower entrance to reach Birdie Num Num Seeds. | Collection after obtaining the Ramjet |
Do not search for unidentified locations using only generic wall descriptions.
Of the original 22 unidentified rows, 6 have been expanded using Patch Wall Grotto, the first Tube, Below the Wall and the route to the eastern surface as starting points. The remaining 16 still lack confirmed detailed locations, for reasons such as multiple walls of the same colour. When using this ledger to mark pickups complete, also compare in-game regional percentages and collection counts.
The acquisition category for the 7 shop Cogs is confirmed, but that does not resolve the 16 unidentified world-location rows. Do not double-count unlocated Cogs as shop stock; check each starting point separately.
Check named Artifacts in the 42-Artifact list and cave movement in caves and puzzles.
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