INDIE GAME / PLAY GUIDE
SteamWorld Dig 2: All 42 Artifact Locations and Return Requirements
Main-story, Artifact and Secret ledgers expanded · Updated 2026-10-13
English names are used for identification. Landmarks and collection actions have separate columns, so you can choose where to return from the name you are missing.
Temple of Guidance|Artifact
If you lack the required ability, record the landmark and return to the main story. Some locations require a different sequence if you move falling rocks, floor switches or guided enemies first.
| Artifact name | Region | Landmark | Collection action | Preparation/caution |
|---|---|---|---|---|
| Rejected Building Plans | Temple of Guidance | Sprint Hydraulics room | Break the dark floor to the right of the pool beside the device and descend into the hidden area. | Collectible on the first visit |
| Acupuncture Straw Doll | Temple of Guidance | First boss room | Return later and break the floor-side bricks with the Jackhammer. | After obtaining the Jackhammer |
| Yellow Pills | Temple of Guidance | Cracked block partway up the wall | Drop a large rock from the hidden ceiling above to create a foothold, or open the way with an airborne Pressure Bomb. | Flight/another way to reach it; with Sky Assailant, approach from the air |
| Old Unopened Invitations | Temple of Guidance | Chamber of Secrets | Pass the false wall beyond the Grenade Launcher from the air, then enter the hole below. | Avoid the floor arrow switches. |
| Toy Rocket | Temple of Guidance | Chamber of Arrows | Grapple upward on the far-left wall where arrows arrive to reach the hidden upper area. | Hook Shot; move between the 3-shot arrow bursts |
| Wagon Wheel | Temple of Guidance | Chamber of Wheels | Stack the later carts in 2 tiers and fire a bomb at the sand on the left from above. | Set the cart positions before opening the wall. |
Archaea|Artifact
If you lack the required ability, record the landmark and return to the main story. Some locations require a different sequence if you move falling rocks, floor switches or guided enemies first.
| Artifact name | Region | Landmark | Collection action | Preparation/caution |
|---|---|---|---|---|
| Fertilizer | Archaea | Shallow area where you first mined | Return left from the town ladder and break the lower-left bricks. | After obtaining the Jackhammer |
| Amulet of Baal Ahdahli-Dihla | Archaea | Patch Wall Grotto | Head right through the small ceiling hole at the upper left. | Also collect the Cog beneath the cracked floor. |
| Rattus norvegicus | Archaea | Burster’s Station | Near the end, fire a bomb from the platform into the sand directly above the 2nd enemy. | Inside the cave after obtaining the Pressure Bomb |
| Spelunky Diary | Archaea | Cave-In Catacomb | Make a running jump from the left end of the fallen-rock row to the high wall, then open the sand above. | Return after dealing with the falling rocks. |
| Schrodinger’s What? | Archaea | East of Cactus Plantation | Break the sand above the water with a bomb, then make a running jump to the high ground. | Also reachable by a side path from Windy Plains |
| Photo of Missing Love | Archaea | Mason’s Station | Climb the first large vertical shaft and pass through the rock-like wall at the upper right. | On the way to the Jackhammer device |
| Glowing Goo | Archaea | Rupture Rock Hollow | At the climbing wall on the far right, drop down once to reach the hidden ledge beneath the collapsing floor. | Collect it on a separate attempt from the climb to the Cog. |
| Monster Face Plushy | Archaea | Route from Bottom of the Mine up to Mysterious Cave | Break the differently coloured wall on the right to enter a hidden passage. | Climb back up from the water at the mine’s lowest level. |
The Oasis|Artifact
If you lack the required ability, record the landmark and return to the main story. Some locations require a different sequence if you move falling rocks, floor switches or guided enemies first.
| Artifact name | Region | Landmark | Collection action | Preparation/caution |
|---|---|---|---|---|
| Rosie’s Dumbbells | The Oasis | Rosie’s Storage | Open the right wall of the first low bridge and head upward. | After obtaining the Hook Shot |
| Six-Pack o’ Moon Juice | The Oasis | Ceiling at the upper left of the town area | Use the Hook Shot or Jet Engine to enter the small ceiling hole. | Do not search only the town’s ground level. |
Windy Plains|Artifact
If you lack the required ability, record the landmark and return to the main story. Some locations require a different sequence if you move falling rocks, floor switches or guided enemies first.
| Artifact name | Region | Landmark | Collection action | Preparation/caution |
|---|---|---|---|---|
| Rocket Black Box | Windy Plains | Rock Falls | Grapple upward from the water on the right and stand on top while leaving the sand supporting the 3 rocks intact. | Break the sand above the rocks to reach the hidden location. |
| Ninja Cat Action Figure | Windy Plains | Cliff to the right after leaving Rock Falls | Descend to the right, then grapple to the wall on the left to slow your fall. | Also check the hidden exit to Archaea below. |
| Inflatable Friend | Windy Plains | Above the eastern Pneumatic Tube | Ascend toward the high ceiling using flight/the Hook Shot. | High ground on the Temple Entrance side |
West Desert|Artifact
If you lack the required ability, record the landmark and return to the main story. Some locations require a different sequence if you move falling rocks, floor switches or guided enemies first.
| Artifact name | Region | Landmark | Collection action | Preparation/caution |
|---|---|---|---|---|
| Dr. Groda Children’s Book | West Desert | Narrow diggable hole on the western surface | Break the obstructing sand at the bottom with an airborne Pressure Bomb or the Grenade Launcher. | Return during later cleanup. |
| Preserved Banana Peels | West Desert | Tenacious Trolleys | Use the later cart arrangement to create a foothold toward the cracked wall on the left, then open it with a bomb. | See the cave page for the cart-puzzle sequence. |
Temple of the Destroyer|Artifact
If you lack the required ability, record the landmark and return to the main story. Some locations require a different sequence if you move falling rocks, floor switches or guided enemies first.
| Artifact name | Region | Landmark | Collection action | Preparation/caution |
|---|---|---|---|---|
| Fire Token | Temple of the Destroyer | Demon’s Crib | After escaping the rising lava upward, do not enter the exit. Wait for it to fall, then open the sand below-right of the entrance. | Move the robot at the entrance with the Ignition Axe. |
| Ginsu Shark Tooth | Temple of the Destroyer | The Batcave | Hit the glowing flying insect leftward from the Cog platform to open a hidden wall. | First hit the insect upward to reach the upper passage. |
| Piece of Red Cloth | Temple of the Destroyer | Floor Is Lava | Cross all the way through without stepping on a floor switch. | If you step on one, leave and re-enter to restart the attempt. |
| Fossil | Temple of the Destroyer | Lava Shooters | Before exiting, climb toward the upper-right fireball launcher and break the cracked rock. | There is another detour beyond the 2 Cogs. |
| Weird-Looking Stone | Temple of the Destroyer | Above Golem Altar | Cross the ceiling rightward from the top of the left wall, then descend at the platform ahead. | Move past ungrappable metal plates using an anchor point beside them. |
| Doom Cult To-Do List | Temple of the Destroyer | Grim Hollow | Guide the left caster’s fireball into the high cracked wall to open it. | Do not defeat the caster before opening the wall. |
| Hallo Katze Chainsaw | Temple of the Destroyer | Spikes & Conveyors | Enter the 1 spike-free tile in the left wall along the way, then head into the secret passage above. | Collect the lower-right Cog just after the entrance separately too. |
| Theremin | Temple of the Destroyer | Crusher area on the Conveyor Maze side | Open the cracked floor in the centre and enter the hidden room below while the crusher returns. | Do not stay beneath the crusher. |
| Holy Toast | Temple of the Destroyer | Infernal Crates | In the upper-right hidden room, stop a crate at the belt’s edge, pass between the crushing movements and reach the floor switch. | Open the upper-right entrance with Sky Assailant. |
| Bag of Rubber Chickens | Temple of the Destroyer | Mine Cart Madness | In the final cart puzzle, position a cart on the lowest floor switch. | Collect the 2 Cogs too before leaving. |
| Cake | Temple of the Destroyer | Below The Sun Armory | Descend the right-hand shaft, head left and reach the hidden upper ledge. | You can return from Armory Entrance. |
| INCREA Product Manual | Temple of the Destroyer | Ceiling beneath The Sun Armory | Fly through the ceiling opening containing sand. | Check it together with the Cake collection area. |
Yarrow|Artifact
If you lack the required ability, record the landmark and return to the main story. Some locations require a different sequence if you move falling rocks, floor switches or guided enemies first.
| Artifact name | Region | Landmark | Collection action | Preparation/caution |
|---|---|---|---|---|
| Fifty Shades of Cliche | Yarrow | First ceiling shooter and regenerating soil | Guide the enemy’s shots into the unreachable soil on the right, then head upward. | Later, Ramjet/Sky Assailant can also open it. |
| Amiigo Figurine | Yarrow | Swim Swam Sway | In the first underwater section, descend along the left wall and pass through the spike gap to the cracked wall. | Watch the Hook Shot and underwater spikes. |
| Radiant Orchid | Yarrow | Leaky Lodge | Without dropping the first large rock, dig 2 levels into the path beneath it and open the cracked wall. | Dropping the large rock first forces a detour. |
| Sacred Documentation | Yarrow | Left wall after digging down from the upper area | Remove the sand supporting the stacked rocks, then approach the false wall on the left from atop the rocks. | Check the regenerating soil and acid. |
| Scented Candle | Yarrow | Hodge-Podge Hang | Grapple rightward beneath the first platform, fly past the metal plates and climb the far-right wall. | Jet Engine / Hook Shot |
| Bowl of Cereal | Yarrow | Mushi Mushi Snuggery | Guide the ceiling shooter’s projectiles into the sand wall on the left along the way to open it. | Do not eliminate the shooter first. |
| Still Life, Still Hope | Yarrow | Bushwack Beehive | Open the ceiling sand on the bee route with an airborne Pressure Bomb. | Lv14, Pressure Bomb tier 4, Sky Assailant |
| Lime Snowman | Yarrow | Lime Loop | After collecting the Cog beyond the timed switch, do not turn left toward the exit; take the hidden loop on the right. | Use the floor warp and continue to the far right. |
| Birdie Num Num Seeds | Yarrow | Lowest level, above Device of Disaster | Head left from above the device cave, then rise through the sand ceiling with the Ramjet. | After obtaining Ramjet Vigor |
Show Davy to receive blueprints
Collecting enough does not automatically equip the reward. Obtain blueprints from Davy in El Machino, then assign the required Cogs at the workbench.
| Artifact count | Blueprint/reward | Used for |
|---|---|---|
| 1 | Gaze of Odin | Map / Cog1 |
| 3 | Criss-Cross Combustion | Fate Engine / Cog1 |
| 6 | Core Diversity | Armor / Cog1 |
| 10 | Pocket of Freyr | Bag / Cog5 |
| 15 | More-Hoarder’s Map | Map / Cog4 |
| 21 | Sharpened Edge | Pickaxe / Cog4 |
| 28 | Aquatic Regenesis | Water Tank / Cog5 |
| 42 | Sigillum Caelum et Infernum | Key to the final trials above the surface |
Group unreachable pickups for later
Sky Assailant for airborne Pressure Bombs requires Lv14 and the final bomb tier; Air Cooling for flight requires Lv14 and Jet Engine tier 3 as a guide. The price of a purchase tier is not the same as the cumulative cost of buying the preceding tiers.
Check the collection table for Bushwack Beehive’s ceiling, high surface locations, dark walls and areas behind devices. Completing the Trials awards Proof of Completion, but this reward does not replace any missing standard Artifact among the 42.
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