Illusion of Gaia(Super Famicom)

11 ruins: Mechanisms and unlock conditions

Actions when blocked by walls, floors, wind, slopes, keyholes, or form differences. Includes the Pyramid, where the form for a chest can differ from the form needed to advance.

Scope: Original Japanese Super Famicom version (1993) / Content checked: October 2, 2026

Underground waterway: Rusty switch and transformation

  1. Stop charging the rusty switch sideways and find high ground. Jump directly down onto it to open a hidden room.
  2. Use Laura's Melody where flowers bloom. For flute events, select the melody and use it with B.
  3. Transformation is available when statues stand on Dark Space's left and right. In the waterway, use Freedan's sword reach to advance.
  4. After Lily's room conversation, inspect the right side of the lowest barrel. Collect its jewel before leaving.
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Inca: Statues, floor, and pillars

  1. Use the Diamond Block in the hole in the right-hand spiked area. After crossing, find the route descending between bridges.
  2. Pull statues toward the golden floor with L/R from sufficient distance. Account for their activation distance rather than standing in front of them indefinitely.
  3. Defeat golden-face enemies with Freedan's sword. Do not keep hitting them as Tem.
  4. Return to the golden floor as Tem and use the Wind Melody. Wait on the lit floor to open the route rather than walking off immediately.
  5. At the 2 face statues, use 1 Inca Statue on each. Stand and wait at the center of the 3 pillars to open the boss entrance.
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Mine: Buried person, ranged technique, and two keys

  1. Press the 4 elevated switches and descend. Inspect the windy wall and use Tem's Psycho Dash to save the person giving 3 jewels.
  2. Take Dark Friar in Dark Space beyond another breakable wall farther in. Defeat distant enemies to remove the slope obstacle.
  3. After receiving the Lift Key, return to the upper boarding point. Continuing directly downward does not operate the lift.
  4. The two keyholes need separate keys. Check the prisoner on the right and the southeast of the corpse room on the left.
  5. After receiving the melody from the last prisoners, return to the inn. Do not move to the next garden without learning Dark Friar.
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Sky Garden: Travel between front and reverse

  1. Check right, lower-right, lower-left, and left routes from the entrance. Record sectors where the 4 Crystal Balls were collected.
  2. Approach swordsman statues, break their swords, then pull them to floor switches with L/R. Do not keep taking attacks while trying to pull intact statues.
  3. After pressing a reverse-side switch, return to that sector's front to check changed obstacles.
  4. In the lower-left sector, first operate the distant switch as Freedan. Return to Tem and cross green statues using slope momentum and Psycho Dash.
  5. Change the floor state at the reverse-side statue, then return to the front and approach the chest from the slope. Check remaining sectors each time a ball is placed at the entrance.
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Mu: Two water levels and low passages

  1. Open the first empty chest too. After the conversation, inspect where statues' gazes intersect for the Prayer Statue.
  2. Use the statue in the Prayer Room and descend to the middle passage. Inspect enemies and chests while learning Psycho Slider in Dark Space.
  3. Pull blue rings toward you with L/R and use their rebound to cross slopes. Some require another pull midway up a slope.
  4. Find the 2nd Prayer Statue to lower the water further. The first statue alone does not open every lower area.
  5. 2 Rama Statues are required. Use both at the altar, then handle the bomb's fuse after defeating the bosses.
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Studio: Wind passage and 4 differences

TrialCompareCheck after acting
1Color of the isolated potCompare the 2 rooms before examining the different object.
2Pot colorsThe same position has a different color. Check by traveling between left and right rooms.
3Chest contentsOne side's chest contains an herb and jewel. Inspect both and collect them.
4Wind blowing on TemCheck whether his hair blows and select the difference in Tem himself.
  • Use torch flames as wind clues in the approach to the studio. Inspect between differently blowing torches and places along walls where wind sounds strengthen.
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Great Wall: From spinning to ranged techniques

  1. After descending the first hole, you cannot leave the Great Wall until learning Spin Dash. Inspect the preceding chest first.
  2. Attack the switch beyond the stairs. Enter the slope running from the far left and use momentum to cross the obstacle.
  3. In the sector with 3 staircases, enter the hole slightly right of center. Learn Spin Dash in Dark Space beyond the underground hole.
  4. Return to the previous sector, spin left across the obstacle, and transform into Freedan along that route.
  5. Defeat archers with Dark Friar and pull clay statues to advance. Finally return to Tem and spin across the surface obstacle.
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Mountain Sanctuary: Repairing stems and returning

  1. Proceed as Tem and take Mushroom Drops. Use them before severed stems to reach new platforms.
  2. Many platforms look alike; distinguish treated stems from untreated ones. Merely collecting drops does not change the route.
  3. Learn Freedan's Aura Barrier in Dark Space. Take the long detour from above to the launch pad.
  4. Jump left from the launch pad to reach below the platform with the Teapot chest, then climb to collect it.
  5. Use Tem's Spin Dash across return slopes. Use the Teapot before Neil's mother in Euro.
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Angkor Wat: Earthquake, glasses, and floor holes

  1. Use Tem on outer slopes and Freedan for combat from the courtyard onward. Learn Earthquaker in the inner Dark Space.
  2. Before stone enemies spin their arms, jump from a nearby ledge and press A. If you stop them while invulnerable during spinning, leave and retry.
  3. After entering the main temple, exit east to the approach. Find Dark Crystal Glasses on glowing ground near where plant enemies stood.
  4. Select the glasses on bright floor 2. The right hole descends to floor 1's Dark Space; the left to floor 1's chest.
  5. Collect the floor-4 chest too, then reach the top. Use the Gorgon Flower on the village's 3 stone girls and speak to them afterward.
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Pyramid: Forms and tablets in 6 rooms

Rooms counted from the leftForm to choose firstConditions/pickups along the way
1TemUse Spin Dash from atop the small slope to cross the large slope.
2ShadowUse Aura before the sphinx painting to reach the tablet floor. Check the jewel chest too.
3Jewel: Tem / tablet: Freedan or ShadowMove passages with floor switches. After taking the jewel, return to the entrance to transform.
4TemSpin across slopes. Open the jewel chest before heading for the tablet.
5Jewel: ShadowPass through the floor en route for the jewel. Explore farther for the tablet.
6Explore using a form that can advanceInspect the stairs where the mummy stands and continue.
  • Room numbers are this site's organizational labels counted from the entrance's left. Place tablets in order from the left starting with room 1's item. Collect the hidden surface-right jewel separately from these 6 rooms.
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Babel: Before and after the barrier/rematches

  1. Take the entrance altar's jewel. At the barrier, select the Crystal Ring to proceed.
  2. Save in the first Dark Space and rematch 5 previous boss types. Forms differ, so do not reuse the ordinary fights' earthquake tactic unchanged.
  3. If Pharos remains split, attack the fragments to reveal the main body. Select and use Shadow's Aura when danger arises.
  4. Return to Dao from Dark Space after the consecutive battles. Finish healing, jeweler rewards, and hidden-mansion preparation before the final battle.
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Based on site-wide views, captured July 6, 2026 (previous 28 days plus capture day).