Illusion of Gaia(Super Famicom)

3 forms: Technique inputs and acquisition timing

Check control type 1, Tem's 3 techniques, Freedan's 3, Shadow's floor-melting, and the final-battle attack.

Scope: Original Japanese Super Famicom version (1993) / Content checked: October 2, 2026

Basic controls (control type 1)

ActionInputUse
Walk/runD-pad / press the same direction 2 timesSlope run-ups and crossing wind passages.
Attack/talk/examineADefeat enemies and inspect pots, pillars, and NPCs.
Choose an itemX (SELECT also works)Select balls, rings, melodies, and herbs.
Use selected itemBSelection alone does not use it.
Pull/block projectilesL or RFor statues and blue rings. Does not prevent every contact.
View map and remaining countsSTARTCheck remaining enemies/chests and whether boosts are available.
Jumping attackInput the facing direction immediately after AClose distance while attacking as Tem.
  • If you change control type in settings, substitute buttons corresponding to the displayed Attack and Item actions.
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Tem: Walls, low holes, and slopes

TechniqueAcquisition sectionInput and accessible places
Psycho DashItory VillageHold A until flashing, then release. Break cracked walls and green statues.
Psycho SliderMuPress the same direction 2 times to run, then A. Pass through low holes; wait to stand up before repeating.
Spin DashGreat WallHold A to charge and press L/R alternately. When an arrow appears, input the direction. Cross slopes and obstacles.
  • Choose spinning direction after the arrow appears. Releasing A during charging produces Psycho Dash.
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Freedan: Distant enemies, barrier, and earthquake

TechniqueAcquisition sectionInput and role
Dark FriarDiamond MineHold A and release. Send a projectile to distant enemies/switches. Always learn it before entering the garden.
Aura BarrierMountain SanctuaryHold A to charge, then press L or R to activate. Release A before moving to maintain the barrier.
EarthquakerAngkor WatPress A while dropping from a ledge. Stops enemies on landing. Target arm-spinning stone enemies before they begin rotating.
  • Euro's Dark Medicine upgrades impact-time splitting, while the 30-jewel reward allows manual splitting in flight. Use according to the upgrades obtained in the Japanese version.
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Shadow: Passing through floors and the final battle

AbilityAcquisition sectionControls and cautions
AuraPyramidSelect the Aura Ball and press B. Liquefying passes through designated floors. Look near stairs and similar places for floor-melting points.
FirebirdTower of Babel's final battleLaunch birds through A attacks in the final battle. Do not seek it as a technique usable in ordinary ruins.
  • Transform at Dark Space statues. Check the forms available there; return to Tem for narrow holes and Shadow for floor-melting.
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Based on site-wide views, captured July 6, 2026 (previous 28 days plus capture day).