Illusion of Gaia(Super Famicom)
3 forms: Technique inputs and acquisition timing
Check control type 1, Tem's 3 techniques, Freedan's 3, Shadow's floor-melting, and the final-battle attack.
Scope: Original Japanese Super Famicom version (1993) / Content checked: October 2, 2026
Basic controls (control type 1)
| Action | Input | Use |
|---|---|---|
| Walk/run | D-pad / press the same direction 2 times | Slope run-ups and crossing wind passages. |
| Attack/talk/examine | A | Defeat enemies and inspect pots, pillars, and NPCs. |
| Choose an item | X (SELECT also works) | Select balls, rings, melodies, and herbs. |
| Use selected item | B | Selection alone does not use it. |
| Pull/block projectiles | L or R | For statues and blue rings. Does not prevent every contact. |
| View map and remaining counts | START | Check remaining enemies/chests and whether boosts are available. |
| Jumping attack | Input the facing direction immediately after A | Close distance while attacking as Tem. |
- If you change control type in settings, substitute buttons corresponding to the displayed Attack and Item actions.
Tem: Walls, low holes, and slopes
| Technique | Acquisition section | Input and accessible places |
|---|---|---|
| Psycho Dash | Itory Village | Hold A until flashing, then release. Break cracked walls and green statues. |
| Psycho Slider | Mu | Press the same direction 2 times to run, then A. Pass through low holes; wait to stand up before repeating. |
| Spin Dash | Great Wall | Hold A to charge and press L/R alternately. When an arrow appears, input the direction. Cross slopes and obstacles. |
- Choose spinning direction after the arrow appears. Releasing A during charging produces Psycho Dash.
Freedan: Distant enemies, barrier, and earthquake
| Technique | Acquisition section | Input and role |
|---|---|---|
| Dark Friar | Diamond Mine | Hold A and release. Send a projectile to distant enemies/switches. Always learn it before entering the garden. |
| Aura Barrier | Mountain Sanctuary | Hold A to charge, then press L or R to activate. Release A before moving to maintain the barrier. |
| Earthquaker | Angkor Wat | Press A while dropping from a ledge. Stops enemies on landing. Target arm-spinning stone enemies before they begin rotating. |
- Euro's Dark Medicine upgrades impact-time splitting, while the 30-jewel reward allows manual splitting in flight. Use according to the upgrades obtained in the Japanese version.
Shadow: Passing through floors and the final battle
| Ability | Acquisition section | Controls and cautions |
|---|---|---|
| Aura | Pyramid | Select the Aura Ball and press B. Liquefying passes through designated floors. Look near stairs and similar places for floor-melting points. |
| Firebird | Tower of Babel's final battle | Launch birds through A attacks in the final battle. Do not seek it as a technique usable in ordinary ruins. |
- Transform at Dark Space statues. Check the forms available there; return to Tem for narrow holes and Shadow for floor-melting.