Illusion of Gaia(Super Famicom)
50 Red Jewels: Locations and collection conditions
Lists all 50 locations, required actions, and timing. Distinguishes the mine's 3 jewels, Snake Panic's 2, and the Watermia revisit after Euro.
Scope: Original Japanese Super Famicom version (1993) / Content checked: October 2, 2026
Gem's rewards and sending jewels
- Select and use collected jewels from the item screen to send them to Gem. Speak to Gem in towns to receive rewards.
- Many early towns and ships cannot be revisited. Check the section's table before triggering the next travel event.
| Cumulative total | Reward/effect | Use after receiving |
|---|---|---|
| 3 | Herb | Select with X and use with B. Fully restores HP. |
| 5 | Defense Force | Defense-boosting reward. Speak to Gem in town. |
| 8 | Life Force | Reward increasing maximum HP. |
| 12 | Power Force | Attack-boosting reward. |
| 20 | Psycho Dash attack upgrade | Tem's Psycho Dash is the target in the Japanese SFC version. |
| 30 | Dark Friar upgrade | Use the attack input while its projectile flies to split it partway through. |
| 50 | Gem's Mansion access | The conversation takes you to the mansion, so heal and save first. |
- Numbers below are this site's organizational labels. Multiple mine and Snake Panic rewards are counted 1 at a time to form 50 rows. The Watermia-revisit jewel is unavailable on the initial visit.
Starting town and castle: 1–7
| Number | Location | Where to inspect/action | Timing/conditions |
|---|---|---|---|
| 1 | South Cape | Inspect the church roof left of the bell. | Before leaving for Itory. Also collectible upon returning from the castle. |
| 2 | South Cape | Inspect a pot in Rob's basement. | Before leaving for Itory. Also collectible upon returning from the castle. |
| 3 | South Cape | When the fisher appears at the pier before the cave, inspect the pot beside them. Enter/leave the cave to change their position. | If the fisher is elsewhere, enter/leave rather than waiting |
| 4 | Edward Castle | After meeting Karen, speak to the soldier hidden behind the right pillar on floor 1. | Before the king's event |
| 5 | Underground waterway | Jump directly down onto the rusty switch and take the chest in the opened room. | Before escaping the castle |
| 6 | Underground waterway | Open the chest along the progression route. | Before escaping the castle |
| 7 | Underground waterway | In Lily's room, inspect the right side of the lower barrel. | After conversation, before leaving the room |
Itory, Inca, and ship: 8–11
| Number | Location | Where to inspect/action | Timing/conditions |
|---|---|---|---|
| 8 | Itory Village | Inspect firewood before the house left of the entrance. | Before heading to Inca |
| 9 | Inca Ruins | Take the chest in the sector containing the 2nd Dark Space. | Before defeating Lava Body |
| 10 | Gold Ship | After waking, speak to Morris on deck. | Speak before other events |
| 11 | Diamond Coast | Inspect the pot outside the rescued-at house's entrance. | Before advancing Karen's conversation |
Town, mine, and garden: 12–19
| Number | Location | Where to inspect/action | Timing/conditions |
|---|---|---|---|
| 12 | Freejia | Inspect the inn's floor-2 room pot. | Check town before/after the mine |
| 13 | Freejia | Find the escapee, tell the slave trader their location, and receive it. | Before leaving town |
| 14 | Freejia | Speak to the elder beyond the eastern flowerbed. | Before leaving town |
| 15 | Diamond Mine | Break the windy wall with Psycho Dash and rescue the buried person (1st jewel). | Receive 3 at once |
| 16 | Diamond Mine | Same rescue reward (2nd jewel). | Not an event requiring 3 separate chests |
| 17 | Diamond Mine | Same rescue reward (3rd jewel). | Confirm all 3 were sent to Gem |
| 18 | Sky Garden | Open the front-side chest. | Check while collecting Crystal Balls |
| 19 | Sky Garden | Take the side-path chest on the reverse side reached from lower-left. | Before jumping from the garden |
Seaside Palace and Mu: 20–23
| Number | Location | Where to inspect/action | Timing/conditions |
|---|---|---|---|
| 20 | Seaside Palace | Take the chest in a separate room entered from the first sector. | Check before opening the door to Mu |
| 21 | Seaside Palace | Open another chest in the first sector. | Check opened-chest status |
| 22 | Seaside Palace | Open the next sector's chest. | 3 in total in the palace |
| 23 | Mu | Open the chest south of the 2nd Prayer Room. | Explore after lowering water |
Studio and Great Wall: 24–30
| Number | Location | Where to inspect/action | Timing/conditions |
|---|---|---|---|
| 24 | Angel Village | Inspect the dance hall fountain. | Before leaving town |
| 25 | Passage to the studio | Slide through the small hole left of the door and take the chest. | Collect as Tem |
| 26 | Room beside the studio | Inspect the pot in the room immediately left of the studio. | Check before/after the trials |
| 27 | Studio trials | Open the comparison chest in trial 3. | Collect an herb from the same chest too |
| 28 | Watermia | Inspect the pot outside the lower-left house. | Before departing for the Great Wall |
| 29 | Watermia | Inspect the pot on the gambling hall's right. | Separate from the Russian Glass venue |
| 30 | Great Wall | Open the route chest after descending underground. | Check before/after learning Spin Dash |
Euro, mountain, and ruins: 31–41
| Number | Location | Where to inspect/action | Timing/conditions |
|---|---|---|---|
| 31 | Euro | Enter left of Rofsky's house and inspect the alley's dead end. | Before heading to the mountain |
| 32 | Euro | Give Ann on floor 2 of Neil's family home market apples 3 times. | No need to carry 3 at once |
| 33 | Euro | Inspect the lower-right barrel in the basement behind the chapel statue. | Find the alley to the chapel |
| 34 | Watermia revisit | Return after reaching Euro and speak to Lily and Rob. | Collect while return remains possible |
| 35 | Mountain Sanctuary | Open the chest in the stem-repair progression sector. | Do not leave with only the Teapot |
| 36 | Native village | Inspect the lower pot in the hut with 3 stone girls. | Before leaving for the ruins |
| 37 | Angkor Wat | Take the southern outer-area chest. | Route using the spinning technique across slopes |
| 38 | Angkor Wat | Take the western inner-area chest. | Learn earthquake to stop enemies |
| 39 | Angkor Wat | Take the main temple's floor-1 chest. | Descend through the left hole on floor 2 |
| 40 | Angkor Wat | Take the main temple's floor-4 chest. | On the way to the top |
| 41 | Native village | After restoring the 3 girls with the flower, speak to the central girl. | Separate reward from the pot's 1 jewel |
Dao and Pyramid: 42–49
| Number | Location | Where to inspect/action | Timing/conditions |
|---|---|---|---|
| 42 | Dao | Inspect the grass above the eastern Kruk. | Before departing with Neil |
| 43 | Dao | Snake Panic performance reward (1st jewel). | Aim for 55 snakes and confirm receiving 2 |
| 44 | Dao | Same performance reward (2nd jewel). | Replaying cannot multiply the same jewel |
| 45 | Pyramid surface | Use Aura before the right exit and inspect the lower room's left pillar. | Collect as Shadow; separate from 6-room chests |
| 46 | Pyramid, room 2 | Open the chest in the far sector. | 2nd from left; explore as Shadow |
| 47 | Pyramid, room 3 | Spin toward the entrance-side chest. | Take the jewel as Tem, then transform again for the tablet |
| 48 | Pyramid, room 4 | Open the chest in the far sector. | Collect as Tem |
| 49 | Pyramid, room 5 | Pass through the floor en route and take the chest. | Collect as Shadow |
Final altar: 50
| Number | Location | Where to inspect/action | Timing/conditions |
|---|---|---|---|
| 50 | Tower of Babel | Inspect the altar where the flute was found. | Between 2 golden statues, before consecutive battles |
After 50: Gem's Mansion
- Heal and save in Dark Space before speaking to Gem. There is no Dark Space for recovery/transformation inside the mansion.
- Pass beneath the stairs with Tem's Psycho Slider. Ordinary walking alone cannot reach the boss farther in.
- An herb is in the chest northeast of the stairs. Minimize unnecessary enemy contact and heal before heading to the boss.
- Against Gem's true form, lure it sideways, then move to the center. Land jumping attacks, return to the lower platform, and block projectiles.