Illusion of Gaia(Super Famicom)
32 important items and 12 herbs
Acquisition and use locations for 32 keys, statues, balls, melodies, and other items, plus collection sections for 12 herbs. Jeweler rewards and stat boosts are distinguished too.
Scope: Original Japanese Super Famicom version (1993) / Content checked: October 2, 2026
32 progression and detour items
| Item | Acquisition location/event | Use location/role |
|---|---|---|
| Laura's Melody | South Cape | Select and use wherever flute playing is requested. |
| Prison Key | Edward Castle prison | Use at the cell door. |
| Smoked Meat on the Bone | Edward Castle basement | Collect after rescuing Karen. Use while drifting at sea. |
| Inca Statue A | Itory cave | Use with B atop the ruins' large face. |
| Inca Statue B | Moon Tribe cave | Receive after the trial. Bring it together with A. |
| Diamond Block | Larai Cliff | Use in the spiked area's hole to open a route. |
| Wind Melody | Inca Ruins | Clue for wind and golden floor. |
| Lift Key | Diamond Mine | Operate the lift at the upper boarding point. |
| Mine Key A | Mine corpse room | For one of 2 keyholes. Check A/B in inventory. |
| Mine Key B | Mine prisoner | Use with A in the door's keyholes. |
| Memory Melody | Samus in the mine | Use before Rob at the inn. |
| Crystal Ball | 4 Sky Garden sectors | Place 4 in the entrance recesses to open the boss route. |
| Purification Stone | Seaside Palace coffin | Use in the blood fountain to restore residents. |
| Seaside Palace Key | Restored palace resident | Open the upper door to Mu. |
| Prayer Statue | Intersection of Mu statues' gazes | Offer in Prayer Rooms. Lowers water in 2 stages. |
| Rama Statue | Mu chest | Bring 2 to the altar. |
| Magic Powder | Ishtar's trials | Use before Karen's painting. |
| Rob's Letter | Watermia event | Read it after it enters inventory. |
| Necklace Stone | Glowing ground at the Great Wall | Item involved in Rob's event. |
| Last Will | Russian Glass | Read its contents upon receiving. |
| Bright Red Apple | Euro market | Give Ann apples 3 times for a Red Jewel. |
| Dark Medicine | House with a hidden entrance in Euro | Strengthens Dark Friar's attack after impact. |
| Mushroom Drops | Mountain Sanctuary | Use before severed stems to repair them. |
| Teapot | Deep in Mountain Sanctuary | Use before Neil's mother in Euro. |
| Dark Crystal Glasses | Approach reached through the main temple's east exit | Select on the overly bright main-temple floor to reveal the route. |
| Gorgon Flower | Angkor Wat's top floor | Restore the village's 3 stone girls. |
| Laura's Letter | Near Dao's inn | Read for journey clues. |
| Father's Notebook | Near Dao's inn | Check the Pyramid's tablet arrangement. |
| Aura Ball | Pyramid Dark Space | Select as Shadow and press B. For floor-melting and avoiding attacks. |
| Hieroglyph Tablet | 6 Pyramid rooms | Arrange 6 on the wall above the central stairs. |
| Crystal Ring | From the flute at the Tower of Babel | Select to pass the blue barrier. |
| Mystery Doll | Ruin milestones and Babel | Collect 6 through the story. Separate from stat-boosting jewels. |
Collection sections for 12 herbs
| Section | Quantity | Collection check |
|---|---|---|
| Gem's 3-jewel cumulative reward | 1 | Receive in town and check inventory. |
| Edward Castle underground waterway | 1 | Open the chest before escaping. |
| Larai Cliff/Inca | 2 | Check route and side-path chests. |
| Freejia backstreet | 1 | Inspect the overturned trash bin. |
| Diamond Mine | 1 | Chest in the first prisoner's sector. |
| Sky Garden | 2 | Open chests while exploring the 4 directions. |
| Ishtar's Studio | 1 | Chest in the 3rd trial. |
| Great Wall | 1 | Descend the stairs to collect before the slope run-up. |
| Angkor Wat | 1 | Chest in the outer passage. |
| Gem's Mansion | 1 | Chest northeast of the stairs. Collect separately from items brought inside. |
- Selecting an herb and using B fully heals HP in the Japanese version. Manage collected supplies rather than treating herbs as items available to buy more of at shops.
Differences between Red Jewels, stat boosts, and DP
| Display/item | What increases | Collection action |
|---|---|---|
| Stat boost from clearing all enemies | HP, STR, or DEF | After defeating the room's enemies, collect the appearing jewel. |
| Red Jewel | Total given to Gem and rewards | Use as an item to send it, then collect rewards in town. |
| Dark Orbs dropped by enemies | DP; a life source for every 100 collected | Pick up orbs dropped by defeated enemies. |
| Gaia in Dark Space | Recovery and journey record | Speak to the statue to restore HP and save. |