INDIE GAME / PLAY GUIDE
Botanicula Chapter 5: 4 Elements, 8 Blue Seeds, Eyes, and a Helmet
Added progression items and checklists for 6 chapters and every card · Updated 2026-10-12
The 4 elements come from different locations. Eight blue seeds are a condition for one element, not another set of 4 items identical to the elements.
Locations and prerequisites for the 4 boxes
The yellow creature, long eyes, and bottom rock form a chain leading to the underwater box. Being able to dive does not mean you have obtained the box.
| Box | Location | Prerequisite / action |
|---|---|---|
| 1 | Low-gravity platforms | Move large, medium, and small creatures, then jump to the box on the right-hand branch |
| 2 | String area lit using the flute | Give the flute; repeat the lower-right → upper-right route to the upper box |
| 3 | Underwater bottom | Attach the white creature's long eyes to the bottom rock and collect from underneath |
| 4 | Central tube | Hand over 8 blue seeds |
Low-gravity islands: Reach the upper-right exit
Clicking creatures moves them to another position on an island. They cannot move if the way is blocked, so move small creatures aside before large ones. The following starts from the unchanged entrance layout.
- Jump to the small lower-left creature and move to the central island. Move the small lower-left creature right out of the way.
- Move the large creature on that island twice to send it up, then move the creature on the upper-central island once to send it down.
- Jump to the large lower-left creature and climb to the high central island. From there, descend to the lower-right island.
- Move the creature on the upper-central island you just left back up. Also move the creature on the large lower-right island up.
- Move the upper-right island's creature to the right. Jump to the right-hand creature and pass through the intervening island to the upper right.
- Head right from the upper-right island and take blue seed 02 at the large sphere's entrance.
Low-gravity large sphere: Get the tree's element and return
Identify the screen by the tree and creatures' appearances. Use your entrance and the large/small creatures as references, rather than lettered positions copied from a walkthrough diagram.
- Move the creature nearest the entrance left, then drop to its right.
- Move the third creature on the left, then the second, to the left. Move the small creature near the bottom twice to raise it onto the twig.
- Jump to the left creature to reach the sphere's underside. Move the next large creature toward the twig and place the small creature on its back.
- Move the large creature once more to carry both right. Jump to the right twig and take the element box above the tree.
- Jump to the largest creature directly below and return to the island screen. Move to the upper-left island, then use the large lower-left creature to return toward the entrance.
- Leave the chameleon screen to the left and take the upper-left route from the large-mouthed creature to the left branch.
8 blue seeds and additional candidates
The final requirement is 8. Additional seeds from the circus and another performer do not raise the required count to 10 or become separate mandatory cards.
| ID | Landmark | Acquisition |
|---|---|---|
| 01 | Starting point → 9 creatures at the lower left → chameleon farther lower-left | Open the shell-like mound to release a bug. Click the chameleon as the bug passes its mouth, then take the seed it spits out |
| 02 | Chameleon → lower-right low-gravity area → upper-right island → large sphere on the right | A seed grows upper-left of the large sphere's entrance; collect it before the element box |
| 03 | Left-side multidirectional junction → turtle cliff on the left | Pull the hanging creature's tongue to swing it vertically. After the turtle wakes and begins eating, take the seed left near its hind leg |
| 04 | Lower level of the strings lit by giving the flute | Left entrance → lower-right entrance → upper-right entrance. At the bottom, quickly take the seed before the black creature chases you, then return above through the middle-right entrance |
| 05 | Rock magnetism and planet room | Gather the wall's colored balls at the center, pull and release a friend to break the rock, then repeatedly click the yellow center and take the seed that appears |
| 06 | Dark clearing beyond the mother and child, where a star is requested | Return the star carried through the maze and click the splitting bug. Move both split creatures and take the upper-right seed |
| 07 | Two-headed creature → ceiling tube on the left | Click the ground seed on the right to send it into the tube. Distinguish this one seed from those handed over from inventory |
| 08 | Yellow diving creature → underwater dead end at the lower right | From the bottom rock room, go up → right to jellyfish → down. Take the seed, then up → right → up → up to the race cave |
| Additional 09 | After the circus performance | Start the performance with the helmet, cannon, and lowered cymbals, then collect the seed afterward. The requirement remains 8 |
| Additional 10: conditions under investigation | Another performer at the upper left | A confirmed candidate location for an additional seed. The individual actions needed to produce it remain uncertain; it is not mandatory instead of the normal 8 locations |
Star → ball → eyes → diving
Carry the yellow star through the maze to your friends and return it to the creature requesting it to receive a ball. Bring the ball to the circus and trade it for large eyes.
Return the large eyes to the yellow creature and enter it to go underwater. The long eyes at the far underwater left are a separate tool moved to the bottom rock, distinct from the first large eyes.
Left branch: Connections to the flute, turtle, and final story
Arrows indicate directions within the same screen, not a map reproducing geographic scale. First enter the junction with 3 fleeing creatures from the large-mouthed creature's upper left.
| Goal | Route from the junction | Return route and caution |
|---|---|---|
| Puppet show | Junction with 3 fleeing creatures → up → upper left | Watch 6 acts, then go right → up to the original junction |
| Flute | Original junction → lower right → left, then right at the multidirectional junction, at 3 o'clock | Take the flute behind the mouth creature; you return automatically to the multidirectional junction |
| Final black storyteller | Lower right of the multidirectional junction, at 5 o'clock | Watch the last of all 3 stories; return to the junction through the entrance you used |
| Turtle seed 03 | Left of the multidirectional junction, at 9 o'clock | Pull the tongue to wake the turtle; go right → up → down → right to emerge by the mouth creature |
| String room | Mouth creature side → right-hand junction → lower right | Give the flute to light the area; collect the seed and upper element separately |
Diving: Round trip for the water element, seed 08, and helmet
The large eyes traded for the ball let the yellow creature dive; the long eyes from the far underwater left lift a rock. Use them without confusing the two.
- Return the large eyes to the yellow creature, enter it, and go left 2 underwater screens.
- Grab the white creature's dangling long eyes and attach them to the yellow creature. Go lower right → lower right → down to the bottom with the large rock.
- Detach the long eyes from the yellow creature and attach them to the large rock. Once it rises, collect the water element underneath.
- Go up → right to the jellyfish area, then down to collect lower-right seed 08. Go up → right → up → up to the race cave.
- While the creatures bounce after the race, click the upper-right pink creature to drop the helmet. For the card, also win the race.
- Ride the yellow creature again and go upper left → left → up to the surface. Go right → up to the central tube and hand over the eighth seed for the final element.
- The circus is 2 screens left. Lower the cymbals twice and bring the helmet to the lower-right cannon. After the show, go upper right → right → down → lower right to the temple.
Helmet → cannon → performance
While the race creatures bounce, use the upper-right creature to drop the helmet. Winning the race is required for Zavod, separate from obtaining the helmet for main-game progression.
Lower the circus cymbals twice, then give the helmet to the cannon performer and light the fuse. Watch through the performance and card response.
Frequently asked questions (FAQ)
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