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INDIE GAME / PLAY GUIDE

Botanicula Walkthrough: Required Items and Return Collection Across 6 Chapters

Added progression items and checklists for 6 chapters and every card · Updated 2026-10-12

You revisit screens to give an item you hold to another creature. All optional card actions have a separate table; this walkthrough focuses on main-game progression items.

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Chapter 1: 3 feathers

A creature seeking feathers blocks the path. Where you try the five friends' abilities, check cards for other companions as well as the one who succeeds.

  1. Inspect the seed at the tree's tip, then head up from the creature asking for feathers.
  2. Use Mr Twig at the far left to get the first feather.
  3. Drop a feather from the upper-right brown leaves, then use Mr Lantern to remove the shell from the hole for the second feather.
  4. Collect the third feather on the right branch. Also check Mrs Mushroom/Mr Feather at the hole and repeated shell interactions.
  5. Check Chapter 1's 11 cards, then hand over all 3 feathers.

Chapter 2: 5 keys and the 5 friends' wishes

Collect keys for the large pod's 5 keyholes. Beyond the lamp, experience each companion's wish rather than rushing straight to the final one.

  1. Get the chapter's leaf map.
  2. Check all 5 keys and optional cards, then open the pod.
  3. Rub the lamp and experience the band, gift, moon, and Ferris wheel.
  4. Use Mr Lantern's final wish to untie the enemy's knot and continue.
KeyLocation and method
1The room beyond the shelled creature; move the red sprout to the vent
2Make all 7 singers sound together to reach the large mouth; pull with Mr Poppyhead and the remaining friends
3Spines on the right; pull the red spine and release when a bug sits on it
4Follow the white creature from the red egg and open the next 3 eggs
5Reach the beehive; stretch Mr Twig right, left, left

Chapter 3: 3 children

Give away the dandelion to reach a new area and begin finding children for the crying parent. Watering, fishing, bubbles, and bridges link together in this chapter.

  1. Scatter the fluff, take the dandelion, and give it to the yellow spring creature.
  2. After the crab drops you, water plants to create a ladder back up. Also check watering all 11 shoots.
  3. Take the bug at the lower left, then use Mrs Mushroom on the child at the lower right to rescue the first child.
  4. Give the bug to the fisherman to get scissors. Use juice from the drunk bug to move the funnel creature.
  5. Use a large bubble to shake the branch and get a bug. Cut the spider thread with scissors and remove the sheep to rescue the second child.
  6. At the long-legged bridge, use a bug on the guard. Climb while the pig sleeps, drop the acorn, and rescue the third child from the large pig.
  7. Check the black storyteller's second story and all 21 cards, then return the children to their parent.

Chapter 4: The village's 14 birds

Return all 14 birds to the large house at the top. Cooking, bottles, coins, and trade items form a chain, so merely looking inside a house does not count as collecting its bird.

  1. Work through the sound pipes, bubbles for the five friends, and snow/sports houses.
  2. Use the dining room's pepper and seeds, the kitchen, and the bedroom bottle and firefly.
  3. Check the storeroom's plug, umbrella, safe, and jack-in-the-box.
  4. Light the dark house and release when the bird reaches the rope's center.
  5. Use the 3 coins, red trade item, and safe's golden creature separately.
  6. Rescue friends and the seed in the left underground maze; get an egg from the shaman and hatch it.
  7. Check the 28 cards' optional actions before handing over all 14 birds.

Chapter 5: 4 elements

Eight blue seeds earn one element box. The other 3 boxes come from low gravity, the string room, and underwater. Give a star, ball, eyes, and helmet to different creatures to progress.

  1. Get a seed with the chameleon, then use low-gravity platforms to collect the first element.
  2. At the left branch, check the turtle, flute, puppet show, and final black storyteller.
  3. Give the flute to the dark room, then collect the seed and element in the string room.
  4. Visit the sun room, star maze, and mother/child area. Return the star to get a ball.
  5. Trade the ball for eyes at the circus. Return the eyes to the yellow creature and go underwater.
  6. Move the long eyes to the large rock at the bottom to get an element, and collect the underwater seed and helmet.
  7. Give all 8 blue seeds to get the final element. Also check the circus performance using the helmet and cannon.
  8. Check all 34 cards and 4 elements, then proceed to the temple.

Chapter 6: 5 glowing orbs and the finale

Dark-room exits do not move you on the first interaction: first find the entrance, then touch it again to proceed. Collect orbs in 5 directions, then head down.

  1. Also check the 5 cards associated with the orbs.
  2. Head down from the center to the light-based finale.
  3. Check your card total and bonuses on the final screen.
DirectionRequired action
RightPass 3 shooting sections and defeat the large enemy at the end
Upper rightLower all 7 linked creatures
UpOpen cocoons to distract the enemy, then move through empty cocoons
Upper leftPull the red enemy's legs, split it, and carry a bubble to the orb
LeftEntangle the 4 heads and quickly take the orb
FAQ

Frequently asked questions (FAQ)

Q1 Are Chapter 5's blue seeds the same as the 4 elements? ▼
A

No. Give 8 blue seeds to the central tube to receive one of the 4 element boxes.

Q2 I chose the final wish before the other four ▼
A

For all cards, experience the band, gift, moon, and Ferris wheel before proceeding to the final wish.

Q3 What should I check before handing over a chapter's items? ▼
A

That chapter's card table. Complete optional cards for songs, leaving/reentering screens, repeated actions, and minigames first.

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