INDIE GAME / PLAY GUIDE
Botanicula Walkthrough: Required Items and Return Collection Across 6 Chapters
Added progression items and checklists for 6 chapters and every card · Updated 2026-10-12
You revisit screens to give an item you hold to another creature. All optional card actions have a separate table; this walkthrough focuses on main-game progression items.
Chapter 1: 3 feathers
A creature seeking feathers blocks the path. Where you try the five friends' abilities, check cards for other companions as well as the one who succeeds.
- Inspect the seed at the tree's tip, then head up from the creature asking for feathers.
- Use Mr Twig at the far left to get the first feather.
- Drop a feather from the upper-right brown leaves, then use Mr Lantern to remove the shell from the hole for the second feather.
- Collect the third feather on the right branch. Also check Mrs Mushroom/Mr Feather at the hole and repeated shell interactions.
- Check Chapter 1's 11 cards, then hand over all 3 feathers.
Chapter 2: 5 keys and the 5 friends' wishes
Collect keys for the large pod's 5 keyholes. Beyond the lamp, experience each companion's wish rather than rushing straight to the final one.
- Get the chapter's leaf map.
- Check all 5 keys and optional cards, then open the pod.
- Rub the lamp and experience the band, gift, moon, and Ferris wheel.
- Use Mr Lantern's final wish to untie the enemy's knot and continue.
| Key | Location and method |
|---|---|
| 1 | The room beyond the shelled creature; move the red sprout to the vent |
| 2 | Make all 7 singers sound together to reach the large mouth; pull with Mr Poppyhead and the remaining friends |
| 3 | Spines on the right; pull the red spine and release when a bug sits on it |
| 4 | Follow the white creature from the red egg and open the next 3 eggs |
| 5 | Reach the beehive; stretch Mr Twig right, left, left |
Chapter 3: 3 children
Give away the dandelion to reach a new area and begin finding children for the crying parent. Watering, fishing, bubbles, and bridges link together in this chapter.
- Scatter the fluff, take the dandelion, and give it to the yellow spring creature.
- After the crab drops you, water plants to create a ladder back up. Also check watering all 11 shoots.
- Take the bug at the lower left, then use Mrs Mushroom on the child at the lower right to rescue the first child.
- Give the bug to the fisherman to get scissors. Use juice from the drunk bug to move the funnel creature.
- Use a large bubble to shake the branch and get a bug. Cut the spider thread with scissors and remove the sheep to rescue the second child.
- At the long-legged bridge, use a bug on the guard. Climb while the pig sleeps, drop the acorn, and rescue the third child from the large pig.
- Check the black storyteller's second story and all 21 cards, then return the children to their parent.
Chapter 4: The village's 14 birds
Return all 14 birds to the large house at the top. Cooking, bottles, coins, and trade items form a chain, so merely looking inside a house does not count as collecting its bird.
- Work through the sound pipes, bubbles for the five friends, and snow/sports houses.
- Use the dining room's pepper and seeds, the kitchen, and the bedroom bottle and firefly.
- Check the storeroom's plug, umbrella, safe, and jack-in-the-box.
- Light the dark house and release when the bird reaches the rope's center.
- Use the 3 coins, red trade item, and safe's golden creature separately.
- Rescue friends and the seed in the left underground maze; get an egg from the shaman and hatch it.
- Check the 28 cards' optional actions before handing over all 14 birds.
Chapter 5: 4 elements
Eight blue seeds earn one element box. The other 3 boxes come from low gravity, the string room, and underwater. Give a star, ball, eyes, and helmet to different creatures to progress.
- Get a seed with the chameleon, then use low-gravity platforms to collect the first element.
- At the left branch, check the turtle, flute, puppet show, and final black storyteller.
- Give the flute to the dark room, then collect the seed and element in the string room.
- Visit the sun room, star maze, and mother/child area. Return the star to get a ball.
- Trade the ball for eyes at the circus. Return the eyes to the yellow creature and go underwater.
- Move the long eyes to the large rock at the bottom to get an element, and collect the underwater seed and helmet.
- Give all 8 blue seeds to get the final element. Also check the circus performance using the helmet and cannon.
- Check all 34 cards and 4 elements, then proceed to the temple.
Chapter 6: 5 glowing orbs and the finale
Dark-room exits do not move you on the first interaction: first find the entrance, then touch it again to proceed. Collect orbs in 5 directions, then head down.
- Also check the 5 cards associated with the orbs.
- Head down from the center to the light-based finale.
- Check your card total and bonuses on the final screen.
| Direction | Required action |
|---|---|
| Right | Pass 3 shooting sections and defeat the large enemy at the end |
| Upper right | Lower all 7 linked creatures |
| Up | Open cocoons to distract the enemy, then move through empty cocoons |
| Upper left | Pull the red enemy's legs, split it, and carry a bubble to the orb |
| Left | Entangle the 4 heads and quickly take the orb |
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