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INDIE GAME / PLAY GUIDE

Botanicula's 123 Cards: Acquisition Actions and Missing-Card Checks by Chapter

Added progression items and checklists for 6 chapters and every card · Updated 2026-10-12

Use table IDs to check whether you saw the reaction and confirmed the card animation. The table does not reproduce slot numbers in the game's album.

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Chapter 1: 11-card checklist

Check this chapter's cards by target and action. L1 numbers belong only to this guide and do not follow the in-game card screen's order.

Checklist IDTarget landmarkRequired acquisition actionAchievement name
L1-01Black spiny bugRepeatedly inspect the bug and its hiding leaf, then watch the final eventBzukavec
L1-02Green bugAfter it drops from the upper leaf, leave and return to the roomSoukac
L1-034 twigsMake every twig at the left branch flowerCard only / normal progression
L1-04Balloon spiderPull its thread downward from behind the small leaf and burst the balloonBalonek
L1-052 creatures blocking the pathUse Mr Twig to pass underneath and take the featherCard only / normal progression
L1-06Red-pod bugOpen the pod, then leave and reenter the screenJepice
L1-07Red-hatted groupInspect each creature on the upper branchCard only / normal progression
L1-08Bug in the hole 1Use Mrs Mushroom at the holeCard only / normal progression
L1-09Bug in the hole 2Use Mr Feather at the holeCard only / normal progression
L1-10ShellRepeatedly inspect the shell Mr Lantern removesUlita
L1-11Creature asking for feathersHand over 3 feathersBrambora

Chapter 2: 24-card checklist

Check this chapter's cards by target and action. L2 numbers belong only to this guide and do not follow the in-game card screen's order.

Checklist IDTarget landmarkRequired acquisition actionAchievement name
L2-01First mushroomWatch the chapter-opening eventCard only / normal progression
L2-02Large shelled creatureMove the beehive and feed it the fruit that fallsCard only / normal progression
L2-03Vent roomMove the red sprout to the air outlet to drop the keyCard only / normal progression
L2-047 singersMake all 7 sing simultaneously to bring out the large creatureCard only / normal progression
L2-05Black storyteller 1Watch the first story to the endCard only / normal progression
L2-06Pecking creatureInspect the creature pecking the branchCard only / normal progression
L2-07Large bug on the branchKeep inspecting the pecking creature to reveal the bugParazit
L2-08Green-leaf bugInspect the green leafBrouk
L2-09Musical creatureInspect the descending creature and the bug shaking a rattleOrchestrion
L2-10Launched bugLower the long red spine and release when the bug sits on itCard only / normal progression
L2-11Small green spineInspect the small creature right of the key routeCard only / normal progression
L2-12Red-shelled creatureRepeatedly inspect it to remove the shell, then look at the shell and bodyTykvovec
L2-133 bouncing creaturesMove the cursor upward from below to put the large one into the funnelHopik
L2-14Round green creatureInspect the green ball left of the vertical branchNosal
L2-15Branch-camouflaged bugRepeatedly inspect the bug right of the vertical branchStrasilka
L2-16White flying creatureFollow the creature from the red egg and open the 3 eggs it laysCard only / normal progression
L2-17BeehiveStretch Mr Twig right, left, left to get the keyCard only / normal progression
L2-18Large spiny gatekeeperVisit the right-hand area near the key doorCard only / normal progression
L2-19Lamp genieRub the lamp beyond the 5-key doorDzin
L2-20BandWith Mr Feather's wish, play all 6 instruments and the songCard only / normal progression
L2-21GiftWith Mr Twig's wish, pull the red string and wait for the packageCard only / normal progression
L2-22Journey to the moonWith Mr Poppyhead's wish, push the seed off the seesaw and watch the spaceshipCard only / normal progression
L2-23Ferris wheelWith Mrs Mushroom's wish, turn the orange handleCard only / normal progression
L2-24Trapped enemyWith Mr Lantern's final wish, undo the red knotZlo A

Chapter 3: 21-card checklist

Check this chapter's cards by target and action. L3 numbers belong only to this guide and do not follow the in-game card screen's order.

Checklist IDTarget landmarkRequired acquisition actionAchievement name
L3-01Green body reunitedMatch the small head on the left with the body on the rightCard only / normal progression
L3-02Large enemyWatch the event in the next areaCard only / normal progression
L3-03DandelionScatter the fluff left and right, then inspect the core and take itCard only / normal progression
L3-04Spring creatureGive the dandelion to the yellow creatureCard only / normal progression
L3-05Hanging red creatureInspect it on the branch right of the children's parentPidalka
L3-06Carnivorous plantSend the bee flying and inspect when the leaf eatsZrout
L3-074 frogsMove the waterside frogs onto the branch and play all 4 songsZaba
L3-08Dropping crabApproach the left crab again and fall to the lower areaCard only / normal progression
L3-09Watering singerWater all 11 shoots and inspect the pod beside the ladderSvolavac
L3-10FishermanGive the bug obtained with Mr Feather at the lower leftCard only / normal progression
L3-11Crab scissorsPick up the scissors given by the fishermanCard only / normal progression
L3-12Creature in the tree holeRemove the leaf, drive it into the hole, and inspect Mr Twig's eyesSkakavec
L3-13Drunk flying bugHave the background bug drink the juiceCard only / normal progression
L3-14Funnel creatureDrip enough juice from the drunk bug into the funnelCard only / normal progression
L3-15Creature on the shaking branchBurst the funnel's large bubble near the bat to drop the creature aboveCard only / normal progression
L3-16Spider threadCut the thread with scissorsCard only / normal progression
L3-17Piled-up sheepGrab and throw them from above to rescue the childCard only / normal progression
L3-18Large flying bugSound the small, medium, and large cocoons in orderJepice
L3-19Long-legged bridgeUnhook the leg and pull it to your branchCard only / normal progression
L3-20Bridge guardUse the bug you carry when crossing to drive away the guardCard only / normal progression
L3-21Large pigClimb while it sleeps, drop the acorn, then ride the large pigCard only / normal progression

Chapter 4: 28-card checklist

Check this chapter's cards by target and action. L4 numbers belong only to this guide and do not follow the in-game card screen's order.

Checklist IDTarget landmarkRequired acquisition actionAchievement name
L4-01Trees and beesGrow trees on all 6 bases and wait for the bee swarmCard only / normal progression
L4-02Meditating creatureKeep waiting after growing the trees and watch the eventCard only / normal progression
L4-03Snail made with pipesFrom the snail-head state, blow lower, lowerSnek
L4-04Frog made with pipesFrom the frog-head state, blow lower, upperZaba
L4-05Bubble games for the five friendsComplete the minigame for each of the 5 friends in the drinking houseCard only / normal progression
L4-06CollectorBring the red plant/hat to the exhibition houseCard only / normal progression
L4-07Snow-carrying creatureMove the hanging bucket in the ice house twiceCard only / normal progression
L4-08Ice houseInspect the iglooCard only / normal progression
L4-09PenguinRepeatedly move the igloo and pull out the large stuck penguinTucnak
L4-10Sports creatureWin volleyball 3 times with Mrs MushroomCard only / normal progression
L4-11Large dining guestWake the sleeping guest with pepperCard only / normal progression
L4-124 shadowsInspect the kitchen bottle, long lid, right pot, and ceiling pipe to reveal all of themSkritci
L4-13Bedroom creatureCatch a firefly with the cupboard bottle, then take the bird after they fall asleepCard only / normal progression
L4-14Safe creatureRemove the storeroom plug, open the safe, and take its contentsCard only / normal progression
L4-15Spring and balloonCarry the balloon to the spring and burst it with the springMura
L4-16Jack-in-the-boxKeep operating the box after the bird appearsKrabicka
L4-17Dark rope houseUse a firefly for lightCard only / normal progression
L4-18StorkAfter taking the vending-machine bird, leave and return; inspect it when it catches a frogCap
L4-19Altar creatureTrade the safe's golden creature for a birdCard only / normal progression
L4-20Giant seedInspect the seed on the left branch; friends are carried to the nestCard only / normal progression
L4-21Nest larvaeVisit dead ends in the underground maze tooCard only / normal progression
L4-22ShamanGive the underground nest's seed to receive an eggCard only / normal progression
L4-23Electric creaturePull the right switch in the machine houseCard only / normal progression
L4-245 clocksSound every clock in the machine houseKukacka
L4-256 pipesQuickly sound every pipe in the machine houseZarovka
L4-26Running birdsGive all 14 birds to the uppermost houseCard only / normal progression
L4-27Pursuing enemyWatch the event after handing over the birdsZlo B
L4-28Village moving into the skyWatch through the end of the chapterMesto

Chapter 5: 34-card checklist

Check this chapter's cards by target and action. L5 numbers belong only to this guide and do not follow the in-game card screen's order.

Checklist IDTarget landmarkRequired acquisition actionAchievement name
L5-01Group of 9 creaturesInspect all 9 at the left branchKrava
L5-02ChameleonBring a bug out of the small mound and let it eatChameleon
L5-03Low-gravity creatureUse the group of bouncing platforms to collect the element boxCard only / normal progression
L5-043 fleeing creaturesFollow them to the next screen and hover over them againCard only / normal progression
L5-05Puppet showWatch the show at the left dead end 6 timesLoutky
L5-06Flute guardianGo around behind from the branch and quickly take the fluteCard only / normal progression
L5-07Giant turtlePull the falling creature's tongue to wake it, then wait for it to eatZelva
L5-08Guide in the darkGive the flute in the dark string area to turn on the lightCard only / normal progression
L5-09Black creature below the stringsInspect it below in the lit roomCard only / normal progression
L5-10Sun and planetsGather colored balls at the rock, pull and release a friend to break it, and watch every planet's eventVesmir
L5-11Star mazeCarry the yellow star to your friends without touching the wallsCard only / normal progression
L5-123 glowing objectsInspect all 3 on the return from the mazeCard only / normal progression
L5-13White group on the ceilingHover over every ceiling protrusion in the mother's roomCard only / normal progression
L5-14Mother and childWatch the child being fed, then inspect the small mushroom below and watch the mother come to fetch itNosatec
L5-15White deerAfter lighting the dark area, follow it with the cursorJelen
L5-16Splitting bugReturn the star, split the golden bug into 2, and move themCard only / normal progression
L5-172 headsInspect both creatures' heads in the passageHlavouni
L5-18Creatures giving eyesGive the ball to the circus for large eyes, then move the surrounding creaturesCard only / normal progression
L5-195 singing platformsQuickly sound green, yellow, pink, brown, orange in order, then choose Mr LanternKedlubny
L5-20Yellow diving creatureReturn the eyes and enterCard only / normal progression
L5-21Floating underwater groupHover over the floating creatures after entering the waterCard only / normal progression
L5-22White creature's long eyesAt the far underwater left, attach the long eyes to the yellow creatureCard only / normal progression
L5-237 rock creaturesHover over all 7 at the bottomCard only / normal progression
L5-24JellyfishInspect the group above and right of the bottomCard only / normal progression
L5-25Floating underwater budsInspect the drifting group on the rightCard only / normal progression
L5-26Bug raceWin the upper underwater race using the central controlZavod
L5-27Helmet creatureWhile they bounce after the race, use the upper-right creature to drop the hatBurak
L5-28Black drifting groupInspect the entire group in the upper-left area returning to the surfaceCard only / normal progression
L5-29Many-eyed creatureGive 8 blue seeds to the central tubeHrouda
L5-30Cannon performerGive the helmet, lower the circus cymbals, then light the fuseCard only / normal progression
L5-31Circus performanceWatch the act after the cannon stunt endsKrotitel
L5-32Floating element creatureTalk to the floating creature at the templeCard only / normal progression
L5-334 element boxesGive all 4 element boxes to the templeCard only / normal progression
L5-34Final large enemyWatch the event after handing over the elementsZlo C

Chapter 6: 5-card checklist

Check this chapter's cards by target and action. L6 numbers belong only to this guide and do not follow the in-game card screen's order.

Checklist IDTarget landmarkRequired acquisition actionAchievement name
L6-01Right cavePass 3 shooting sections and take the glowing orb at the endCard only / normal progression
L6-027 creatures at the upper rightLower all of them and take the glowing orbCard only / normal progression
L6-03Upper cocoonsDistract the enemy with another cocoon, move through empty cocoons, and take the glowing orbCard only / normal progression
L6-04Upper-left red enemyPull its legs to split it, then carry a bubble to the orb in the second position from the leftCard only / normal progression
L6-054 arms on the leftMove the heads lower right, upper left, upper right, lower left, then quickly take the orbCard only / normal progression

123 rows and 3 stories

The table has 11 + 24 + 21 + 28 + 34 + 5 = 123 rows. The black storyteller's second and third stories update the existing story card, so they are not counted as 2 extra cards.

Other guides divide chapter counts differently. Compare the overall 123, acquisition targets, and actions; do not treat another source's running numbers as fixed in-game numbers.

FAQ

Frequently asked questions (FAQ)

Q1 Do I need all 53 achievements to reach 123 cards? ▼
A

Many use the same actions, but also check each chapter clear and all 3 stories separately. The card total alone does not guarantee Steam unlock status.

Q2 The second story did not increase my card count ▼
A

Updating the story card differs from obtaining a new card. Check all 3 storyteller episodes for Mythology.

Q3 I saw a guide using 12/23 instead of 11/24 ▼
A

References differ in chapter-count boundaries. This table matches acquisition targets and actions across all 123 rows without requiring identical running numbers.

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