INDIE GAME / PLAY GUIDE
Botanicula's 123 Cards: Acquisition Actions and Missing-Card Checks by Chapter
Added progression items and checklists for 6 chapters and every card · Updated 2026-10-12
Use table IDs to check whether you saw the reaction and confirmed the card animation. The table does not reproduce slot numbers in the game's album.
Chapter 1: 11-card checklist
Check this chapter's cards by target and action. L1 numbers belong only to this guide and do not follow the in-game card screen's order.
| Checklist ID | Target landmark | Required acquisition action | Achievement name |
|---|---|---|---|
| L1-01 | Black spiny bug | Repeatedly inspect the bug and its hiding leaf, then watch the final event | Bzukavec |
| L1-02 | Green bug | After it drops from the upper leaf, leave and return to the room | Soukac |
| L1-03 | 4 twigs | Make every twig at the left branch flower | Card only / normal progression |
| L1-04 | Balloon spider | Pull its thread downward from behind the small leaf and burst the balloon | Balonek |
| L1-05 | 2 creatures blocking the path | Use Mr Twig to pass underneath and take the feather | Card only / normal progression |
| L1-06 | Red-pod bug | Open the pod, then leave and reenter the screen | Jepice |
| L1-07 | Red-hatted group | Inspect each creature on the upper branch | Card only / normal progression |
| L1-08 | Bug in the hole 1 | Use Mrs Mushroom at the hole | Card only / normal progression |
| L1-09 | Bug in the hole 2 | Use Mr Feather at the hole | Card only / normal progression |
| L1-10 | Shell | Repeatedly inspect the shell Mr Lantern removes | Ulita |
| L1-11 | Creature asking for feathers | Hand over 3 feathers | Brambora |
Chapter 2: 24-card checklist
Check this chapter's cards by target and action. L2 numbers belong only to this guide and do not follow the in-game card screen's order.
| Checklist ID | Target landmark | Required acquisition action | Achievement name |
|---|---|---|---|
| L2-01 | First mushroom | Watch the chapter-opening event | Card only / normal progression |
| L2-02 | Large shelled creature | Move the beehive and feed it the fruit that falls | Card only / normal progression |
| L2-03 | Vent room | Move the red sprout to the air outlet to drop the key | Card only / normal progression |
| L2-04 | 7 singers | Make all 7 sing simultaneously to bring out the large creature | Card only / normal progression |
| L2-05 | Black storyteller 1 | Watch the first story to the end | Card only / normal progression |
| L2-06 | Pecking creature | Inspect the creature pecking the branch | Card only / normal progression |
| L2-07 | Large bug on the branch | Keep inspecting the pecking creature to reveal the bug | Parazit |
| L2-08 | Green-leaf bug | Inspect the green leaf | Brouk |
| L2-09 | Musical creature | Inspect the descending creature and the bug shaking a rattle | Orchestrion |
| L2-10 | Launched bug | Lower the long red spine and release when the bug sits on it | Card only / normal progression |
| L2-11 | Small green spine | Inspect the small creature right of the key route | Card only / normal progression |
| L2-12 | Red-shelled creature | Repeatedly inspect it to remove the shell, then look at the shell and body | Tykvovec |
| L2-13 | 3 bouncing creatures | Move the cursor upward from below to put the large one into the funnel | Hopik |
| L2-14 | Round green creature | Inspect the green ball left of the vertical branch | Nosal |
| L2-15 | Branch-camouflaged bug | Repeatedly inspect the bug right of the vertical branch | Strasilka |
| L2-16 | White flying creature | Follow the creature from the red egg and open the 3 eggs it lays | Card only / normal progression |
| L2-17 | Beehive | Stretch Mr Twig right, left, left to get the key | Card only / normal progression |
| L2-18 | Large spiny gatekeeper | Visit the right-hand area near the key door | Card only / normal progression |
| L2-19 | Lamp genie | Rub the lamp beyond the 5-key door | Dzin |
| L2-20 | Band | With Mr Feather's wish, play all 6 instruments and the song | Card only / normal progression |
| L2-21 | Gift | With Mr Twig's wish, pull the red string and wait for the package | Card only / normal progression |
| L2-22 | Journey to the moon | With Mr Poppyhead's wish, push the seed off the seesaw and watch the spaceship | Card only / normal progression |
| L2-23 | Ferris wheel | With Mrs Mushroom's wish, turn the orange handle | Card only / normal progression |
| L2-24 | Trapped enemy | With Mr Lantern's final wish, undo the red knot | Zlo A |
Chapter 3: 21-card checklist
Check this chapter's cards by target and action. L3 numbers belong only to this guide and do not follow the in-game card screen's order.
| Checklist ID | Target landmark | Required acquisition action | Achievement name |
|---|---|---|---|
| L3-01 | Green body reunited | Match the small head on the left with the body on the right | Card only / normal progression |
| L3-02 | Large enemy | Watch the event in the next area | Card only / normal progression |
| L3-03 | Dandelion | Scatter the fluff left and right, then inspect the core and take it | Card only / normal progression |
| L3-04 | Spring creature | Give the dandelion to the yellow creature | Card only / normal progression |
| L3-05 | Hanging red creature | Inspect it on the branch right of the children's parent | Pidalka |
| L3-06 | Carnivorous plant | Send the bee flying and inspect when the leaf eats | Zrout |
| L3-07 | 4 frogs | Move the waterside frogs onto the branch and play all 4 songs | Zaba |
| L3-08 | Dropping crab | Approach the left crab again and fall to the lower area | Card only / normal progression |
| L3-09 | Watering singer | Water all 11 shoots and inspect the pod beside the ladder | Svolavac |
| L3-10 | Fisherman | Give the bug obtained with Mr Feather at the lower left | Card only / normal progression |
| L3-11 | Crab scissors | Pick up the scissors given by the fisherman | Card only / normal progression |
| L3-12 | Creature in the tree hole | Remove the leaf, drive it into the hole, and inspect Mr Twig's eyes | Skakavec |
| L3-13 | Drunk flying bug | Have the background bug drink the juice | Card only / normal progression |
| L3-14 | Funnel creature | Drip enough juice from the drunk bug into the funnel | Card only / normal progression |
| L3-15 | Creature on the shaking branch | Burst the funnel's large bubble near the bat to drop the creature above | Card only / normal progression |
| L3-16 | Spider thread | Cut the thread with scissors | Card only / normal progression |
| L3-17 | Piled-up sheep | Grab and throw them from above to rescue the child | Card only / normal progression |
| L3-18 | Large flying bug | Sound the small, medium, and large cocoons in order | Jepice |
| L3-19 | Long-legged bridge | Unhook the leg and pull it to your branch | Card only / normal progression |
| L3-20 | Bridge guard | Use the bug you carry when crossing to drive away the guard | Card only / normal progression |
| L3-21 | Large pig | Climb while it sleeps, drop the acorn, then ride the large pig | Card only / normal progression |
Chapter 4: 28-card checklist
Check this chapter's cards by target and action. L4 numbers belong only to this guide and do not follow the in-game card screen's order.
| Checklist ID | Target landmark | Required acquisition action | Achievement name |
|---|---|---|---|
| L4-01 | Trees and bees | Grow trees on all 6 bases and wait for the bee swarm | Card only / normal progression |
| L4-02 | Meditating creature | Keep waiting after growing the trees and watch the event | Card only / normal progression |
| L4-03 | Snail made with pipes | From the snail-head state, blow lower, lower | Snek |
| L4-04 | Frog made with pipes | From the frog-head state, blow lower, upper | Zaba |
| L4-05 | Bubble games for the five friends | Complete the minigame for each of the 5 friends in the drinking house | Card only / normal progression |
| L4-06 | Collector | Bring the red plant/hat to the exhibition house | Card only / normal progression |
| L4-07 | Snow-carrying creature | Move the hanging bucket in the ice house twice | Card only / normal progression |
| L4-08 | Ice house | Inspect the igloo | Card only / normal progression |
| L4-09 | Penguin | Repeatedly move the igloo and pull out the large stuck penguin | Tucnak |
| L4-10 | Sports creature | Win volleyball 3 times with Mrs Mushroom | Card only / normal progression |
| L4-11 | Large dining guest | Wake the sleeping guest with pepper | Card only / normal progression |
| L4-12 | 4 shadows | Inspect the kitchen bottle, long lid, right pot, and ceiling pipe to reveal all of them | Skritci |
| L4-13 | Bedroom creature | Catch a firefly with the cupboard bottle, then take the bird after they fall asleep | Card only / normal progression |
| L4-14 | Safe creature | Remove the storeroom plug, open the safe, and take its contents | Card only / normal progression |
| L4-15 | Spring and balloon | Carry the balloon to the spring and burst it with the spring | Mura |
| L4-16 | Jack-in-the-box | Keep operating the box after the bird appears | Krabicka |
| L4-17 | Dark rope house | Use a firefly for light | Card only / normal progression |
| L4-18 | Stork | After taking the vending-machine bird, leave and return; inspect it when it catches a frog | Cap |
| L4-19 | Altar creature | Trade the safe's golden creature for a bird | Card only / normal progression |
| L4-20 | Giant seed | Inspect the seed on the left branch; friends are carried to the nest | Card only / normal progression |
| L4-21 | Nest larvae | Visit dead ends in the underground maze too | Card only / normal progression |
| L4-22 | Shaman | Give the underground nest's seed to receive an egg | Card only / normal progression |
| L4-23 | Electric creature | Pull the right switch in the machine house | Card only / normal progression |
| L4-24 | 5 clocks | Sound every clock in the machine house | Kukacka |
| L4-25 | 6 pipes | Quickly sound every pipe in the machine house | Zarovka |
| L4-26 | Running birds | Give all 14 birds to the uppermost house | Card only / normal progression |
| L4-27 | Pursuing enemy | Watch the event after handing over the birds | Zlo B |
| L4-28 | Village moving into the sky | Watch through the end of the chapter | Mesto |
Chapter 5: 34-card checklist
Check this chapter's cards by target and action. L5 numbers belong only to this guide and do not follow the in-game card screen's order.
| Checklist ID | Target landmark | Required acquisition action | Achievement name |
|---|---|---|---|
| L5-01 | Group of 9 creatures | Inspect all 9 at the left branch | Krava |
| L5-02 | Chameleon | Bring a bug out of the small mound and let it eat | Chameleon |
| L5-03 | Low-gravity creature | Use the group of bouncing platforms to collect the element box | Card only / normal progression |
| L5-04 | 3 fleeing creatures | Follow them to the next screen and hover over them again | Card only / normal progression |
| L5-05 | Puppet show | Watch the show at the left dead end 6 times | Loutky |
| L5-06 | Flute guardian | Go around behind from the branch and quickly take the flute | Card only / normal progression |
| L5-07 | Giant turtle | Pull the falling creature's tongue to wake it, then wait for it to eat | Zelva |
| L5-08 | Guide in the dark | Give the flute in the dark string area to turn on the light | Card only / normal progression |
| L5-09 | Black creature below the strings | Inspect it below in the lit room | Card only / normal progression |
| L5-10 | Sun and planets | Gather colored balls at the rock, pull and release a friend to break it, and watch every planet's event | Vesmir |
| L5-11 | Star maze | Carry the yellow star to your friends without touching the walls | Card only / normal progression |
| L5-12 | 3 glowing objects | Inspect all 3 on the return from the maze | Card only / normal progression |
| L5-13 | White group on the ceiling | Hover over every ceiling protrusion in the mother's room | Card only / normal progression |
| L5-14 | Mother and child | Watch the child being fed, then inspect the small mushroom below and watch the mother come to fetch it | Nosatec |
| L5-15 | White deer | After lighting the dark area, follow it with the cursor | Jelen |
| L5-16 | Splitting bug | Return the star, split the golden bug into 2, and move them | Card only / normal progression |
| L5-17 | 2 heads | Inspect both creatures' heads in the passage | Hlavouni |
| L5-18 | Creatures giving eyes | Give the ball to the circus for large eyes, then move the surrounding creatures | Card only / normal progression |
| L5-19 | 5 singing platforms | Quickly sound green, yellow, pink, brown, orange in order, then choose Mr Lantern | Kedlubny |
| L5-20 | Yellow diving creature | Return the eyes and enter | Card only / normal progression |
| L5-21 | Floating underwater group | Hover over the floating creatures after entering the water | Card only / normal progression |
| L5-22 | White creature's long eyes | At the far underwater left, attach the long eyes to the yellow creature | Card only / normal progression |
| L5-23 | 7 rock creatures | Hover over all 7 at the bottom | Card only / normal progression |
| L5-24 | Jellyfish | Inspect the group above and right of the bottom | Card only / normal progression |
| L5-25 | Floating underwater buds | Inspect the drifting group on the right | Card only / normal progression |
| L5-26 | Bug race | Win the upper underwater race using the central control | Zavod |
| L5-27 | Helmet creature | While they bounce after the race, use the upper-right creature to drop the hat | Burak |
| L5-28 | Black drifting group | Inspect the entire group in the upper-left area returning to the surface | Card only / normal progression |
| L5-29 | Many-eyed creature | Give 8 blue seeds to the central tube | Hrouda |
| L5-30 | Cannon performer | Give the helmet, lower the circus cymbals, then light the fuse | Card only / normal progression |
| L5-31 | Circus performance | Watch the act after the cannon stunt ends | Krotitel |
| L5-32 | Floating element creature | Talk to the floating creature at the temple | Card only / normal progression |
| L5-33 | 4 element boxes | Give all 4 element boxes to the temple | Card only / normal progression |
| L5-34 | Final large enemy | Watch the event after handing over the elements | Zlo C |
Chapter 6: 5-card checklist
Check this chapter's cards by target and action. L6 numbers belong only to this guide and do not follow the in-game card screen's order.
| Checklist ID | Target landmark | Required acquisition action | Achievement name |
|---|---|---|---|
| L6-01 | Right cave | Pass 3 shooting sections and take the glowing orb at the end | Card only / normal progression |
| L6-02 | 7 creatures at the upper right | Lower all of them and take the glowing orb | Card only / normal progression |
| L6-03 | Upper cocoons | Distract the enemy with another cocoon, move through empty cocoons, and take the glowing orb | Card only / normal progression |
| L6-04 | Upper-left red enemy | Pull its legs to split it, then carry a bubble to the orb in the second position from the left | Card only / normal progression |
| L6-05 | 4 arms on the left | Move the heads lower right, upper left, upper right, lower left, then quickly take the orb | Card only / normal progression |
123 rows and 3 stories
The table has 11 + 24 + 21 + 28 + 34 + 5 = 123 rows. The black storyteller's second and third stories update the existing story card, so they are not counted as 2 extra cards.
Other guides divide chapter counts differently. Compare the overall 123, acquisition targets, and actions; do not treat another source's running numbers as fixed in-game numbers.
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