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INDIE GAME / PLAY GUIDE

Botanicula Chapter 4: 14 Birds, Coins, and Trade Items

Added progression items and checklists for 6 chapters and every card · Updated 2026-10-12

Even when a bird is visible inside a house, a cook or trade-item condition may remain. Collect all 14 and check optional cards before giving them to the uppermost house.

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How to obtain all 14 birds

Numbers are this guide's checklist order. House reactions after taking a bird can also earn cards.

IDHouse landmarkRequirement
01Sound-pipe houseFrom the bird-head state, blow the lower and middle pipes
02Bubble house for the five friendsUse Mr Poppyhead to gather small bubbles and take the bird bubble
03Collector's houseGive the red plant/hat from the meditation tree
04Ice houseDrop the snow and pull the bird from the snowman
05Sports houseWin volleyball 3 times with Mrs Mushroom
06Dining roomWake the guest with pepper and take the bird while the cook looks away
07KitchenGive the dining-room seed to the cook and receive the oven bird
08BedroomCatch a firefly in the bottle, then collect the bird after it and the creature fall asleep
09StoreroomRemove the wall plug and open the pink umbrella
10Jack-in-the-box houseOperate it 3 times and immediately take the bird that appears
11Dark rope houseLight the room with the bottled firefly and release the rope when the bird reaches the center
12Vending-machine houseInsert 3 coins to raise the water
13Altar houseTrade the golden creature from the storeroom safe
14Bird from an eggGive the underground nest's seed to the shaman and hatch the egg on the machine's platform

The exchange chain

Separate using pepper and a seed in the dining room, a bottle and firefly in the bedroom, and collecting the golden creature in the storeroom. Visiting only the bird's house is insufficient.

Obtain firstRecipient / useResult
Dining-room seedKitchen cookOven bird
Bedroom firefly bottleDark rope houseLight and the rope bird
Meditation tree's red trade itemCollectorExhibition bird
Storeroom golden creatureAltarAltar bird
Underground nest seedShamanEgg → hatched bird

3 coins for the vending machine

Check behind the collector's picture, the green drawer above the kitchen, and the ice house's igloo. Additional coin routes also exist, including the nest creature in the dark rope house.

After inserting coins into the machine, you hold fewer. Distinguish not having found 3 coins from having already inserted them, then take the bird after the water rises.

Hatching the egg: Machine platform or dark-house nest

These are not 2 separate eggs. Give the item brought from the underground nest to the shaman, then hatch the egg received either on the machine platform or in the dark house's nest. Do not add another bird or card for the alternative route.

  1. Inspect the large seed on the village's left branch and follow your abducted friends to the underground nest.
  2. Remove the bottom plug to enter the maze, then go right → right → upper left → right → up → left → left → up. Also check larvae at dead ends.
  3. Repeatedly click the friend in the center to rescue them, then bring the recovered item to the purple shaman's house at the village's upper left. Take the egg that appears on the floor.
  4. In the small red machine house at the lower right, first pull the right switch to move the creature. Leave and reenter the house so the platform is empty.
  5. Place the inventory egg on the raised platform and pull the right switch. Collect the hatched bird.

The other route is the rope house lit with the bedroom firefly: place the egg in the lower-left nest. Check the machine house's 5-clock and 6-pipe cards separately from your hatching route.

FAQ

Frequently asked questions (FAQ)

Q1 I have the egg but still do not have 14 birds ▼
A

Obtaining the egg alone does not count as a bird. Hatch it and collect the bird that emerges.

Q2 The stork is missing after the vending machine ▼
A

Leave and reenter the house after taking the bird. Inspect the stork when the frog jumps.

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