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INDIE GAME / PLAY GUIDE

Botanicula Difficult Puzzles: Mechanisms and Bubble-House Action Order

Added progression items and checklists for 6 chapters and every card · Updated 2026-10-14

First match your location and selected companion. Distinguishing hovering, clicking, holding, and pulling/releasing makes it easier to identify why a creature is not responding.

Adds Chapter 4's bubble house to the existing difficult-puzzles article for PC (Steam). It does not add new cards or birds. The other upper-left performer's extra seed and solutions for every state of an already-operated 7-creature board remain uncertain. This addition uses further source comparison; no hands-on gameplay retest was performed.

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Target version and choosing steps

Adds Chapter 4's bubble house to the existing difficult-puzzles article for PC (Steam). It does not add new cards or birds. The other upper-left performer's extra seed and solutions for every state of an already-operated 7-creature board remain uncertain.

The answers below start closed. Open only the item matching your current location. You can check existing chapter tables together with the additional detailed actions.

View existing puzzle 1 (action solution)

Watering: Distinguish the ladder from all 11 shoots

Creating the main route's ladder alone does not complete Svolavac's card requirement. Water all 11 shoots on the lower branch until the central pod opens.

Two shoots appear overlapping near the right-hand leaf. Do not assume watering one point has completed both.

View existing puzzle 2 (action solution)

Singers and pipe-head states

Chapter 2's singers expand from the first one to 2 and then 4. Sound all 7 simultaneously to reveal the large-mouthed creature.

For Chapter 4's pipes, first check the head that appears. After that, bird = lower/middle, snail = lower/lower, frog = lower/upper. Some references list 3 notes because they also count the first note that reveals the head.

View existing puzzle 3 (action solution)

Bubble house: Games for the five friends

Mr Poppyhead's game gives the bird, but check all 5 friends' games for the card. Also select the same finished friend again to return.

CompanionGoal
Mr FeatherMove the bubble onto a spine
Mr TwigCarry it into the same funnel 5 times
Mr PoppyheadGather small bubbles and take the bubble containing a bird
Mrs MushroomBurst bubbles to fall downward
Mr LanternMove left and right to build momentum and reach the upper exit
View existing puzzle 4 (action solution)

Funnel, bubbles, and the bridge guard

Drip juice from the drunk bug into the funnel and wait for the creature to move. With the bat pulled down, release a large bubble and burst it nearby to drop the bug above.

Take that bug to the long-legged bridge and use it when the guard arrives. The fisherman's scissors are a separate tool for cutting spider thread.

View existing puzzle 5 (action solution)

String room: Lower seed and upper element

For the lower seed, use left doorway → lower right → upper right. Take it quickly upon reaching the bottom, then use the middle-right entrance to return above.

For the upper element, go lower right → upper right, fall, then pass through the same 2 doorways again. Do not immediately treat falling short of the box on the first pass as failure.

View existing puzzle 6 (action solution)

Complete the planet events

Gather balls at the center, pull a friend far out, and release to break the rock. Separately from collecting the seed, watch every planet's reaction and check Vesmir.

TargetRepetition guideline
Yellow center13 times
Purple on the right2 times
Blue at the lower right3 times
Green at the lower leftOnce; also check the sheep inside
Red on the left3 times
Blue at the upper left2 times
View existing puzzle 7 (action solution)

Final orbs: Actions in 5 directions

In the right-hand shooting section, the number of red eyes/dots indicates the required hits. In the upper cocoon section, being caught starts the sequence; distract the enemy with another cocoon instead of repeatedly escaping the same one.

DirectionSpecific actionFinal action
RightClick Mr Lantern to charge light, then point the cursor at enemies to attack. Repeat across 3 sectionsDefeat the large many-eyed enemy too, then click the orb to collect it
UpAfter the enemy puts you in the lower-left cocoon, immediately release the friend just left of it. While the enemy follows, move into the empty cocoon; repeat toward the upper leftOpen another cocoon to distract the enemy and move to the upper-center orb cocoon
Upper leftImmediately pull the red enemy's legs when it appears after touching the orb. Follow its body to split it into 5 creatures, then move the white orb to the second creature from the leftClick that creature, raise the bubble using the red area below, and land on the glowing orb
LeftClick the 4 heads in order: lower right → upper left → upper right → lower leftBefore they untangle, click the white orb to tighten the knot, then click again to collect
Upper rightNumber the 7 creatures 1–7 from the left. From the initial state, use 5 inputs: 3 → 4 → 5 → 1 → 7After all are lowered, collect the upper-right orb
View existing puzzle 8 (action solution)

Upper-right 7 creatures: Match numbering and initial state

Count the 7 large black-and-red creatures, excluding the small background shadows. The far left is 1 and far right is 7. This solution lowers them all with 3 → 4 → 5 → 1 → 7 from the PC initial layout.

Do not apply this sequence to a board you have already partly operated. Return to the central room and reenter, then try from an untouched state.

  1. From the center, click the upper-right entrance twice to enter the room.
  2. Count the large 7 creatures from the left and click the third.
  3. Click the fourth, then fifth.
  4. Click the leftmost first creature, then the rightmost seventh.
  5. Confirm all 7 are lowered and the path is open, then take the upper-right white orb.

Some sources give 6 inputs with an extra 1 or 2 at the start. This article gives a PC initial-state example cross-checked against another author's 5-input diagram and textual layout; it does not guarantee tested inputs on every platform or the shortest solution from arbitrary states.

View additional procedure 1 (location and action solution)

Bubble house: Move Mr Feather to the spine with the mouse

  1. Enter the village's small pink house, choose Mr Feather, and begin the game from the drinking scene.
  2. Move the bubble with the mouse and continue until the spiny ball appears. Do not repeatedly press buttons to reselect another companion.
  3. When the spiny ball appears, move the bubble onto it to burst it. After the bubble disappears, select Mr Feather again to return to the normal room.
View additional procedure 2 (location and action solution)

Bubble house: Send Mr Twig into the same funnel 5 times

  1. Start with Mr Twig and choose one of the funnels as your destination. Any funnel is fine, but do not switch partway.
  2. Move the bubble into that funnel and confirm entry. After the first, aim the next bubble at the same funnel.
  3. Enter the same funnel 5 times. Do not count entries spread across different funnels as 5 into one.
  4. Select Mr Twig again afterward to return. Switch companions only once you are back in the room.
View additional procedure 3 (location and action solution)

Bubble house: Mr Poppyhead collects small bubbles and the bird bubble

  1. Start with Mr Poppyhead and move your bubble left and right.
  2. Align with small bubbles and receive them. Distinguish gathering small bubbles from collecting the bubble containing the bird.
  3. When the bird bubble arrives, receive that too. Then click the bird that appears to collect it. Do not assume touching the bubble alone puts it in inventory.
  4. Select the same companion to return and check that you hold the bird. This one friend's game alone does not complete the card requirement for all 5.
View additional procedure 4 (location and action solution)

Bubble house: Mrs Mushroom bursts bubbles to descend

  1. Choose Mrs Mushroom and enter the bubble game.
  2. Click bubbles to burst them and create a downward path. Aim to exit below rather than trying to return upward.
  3. After falling to the bottom and finishing the game, choose Mrs Mushroom again to return to the room.
View additional procedure 5 (location and action solution)

Bubble house: Build Mr Lantern's momentum by moving left and right

  1. Start with Mr Lantern and make him run left and right. Do not assume the first back-and-forth motion reaches the top.
  2. Keep moving left and right to build momentum and reach the upper exit.
  3. When finished, select Mr Lantern again to return. Record whether each of the 5 friends' games is done and check the card.
View additional procedure 6 (location and action solution)

Checks when bubble-house reactions stop progressing

SymptomCheckCorrection
Bubble does not moveSelected companion and input methodDo not confuse Mr Feather's position controls with Mrs Mushroom's bubble clicking
Repeated funnel entries do not finish the gameNumber of entries into the same funnelChoose one and count only entries into it
Bird is not visible in inventoryClick after the bird bubbleConfirm collection of the bird itself after it appears
Cannot continue after the game endsWhether you returned to the normal screenSelect the same finished companion once more
Have the bird but lack the cardGames for all 5 friendsSeparate the one bird condition from the all-companions card condition

Frequently asked questions

Question 1 — view (includes answers)

Svolavac does not appear

Check watering all 11 lower shoots, not just completing the ladder. See whether only one of the 2 near the right leaf was watered.

Question 2 — view (includes answers)

The final 7 creatures do not open despite following the numbers

Exclude small background shadows and count only the 7 large creatures from the left. If already operated, exit and reenter; try the PC initial example 3 → 4 → 5 → 1 → 7, confirm all are lowered, then take the orb.

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Based on site-wide views, captured July 6, 2026 (previous 28 days plus capture day).