TUNIC

Fairies, secret treasures and puzzles

Start with solving hints and open input answers only when needed. Distinguish 20 fairy slots from 12 secret treasures, then progress to the sheet rewards and Mountain Door.

Scope: Basic progression for Steam App 553420, including assistance settings added in the official 2022-09-27 update. Checked: 2026-10-02 UTC. This is not a single list of current build numbers across every platform.

Later progression appears when you choose "Expand to read," and puzzle inputs require the additional "View answer" choice. Search alone does not open closed answers. Chapter links open the chapter you select.

Check 20 fairies and 12 treasures

0 / 0 Complete (saved automatically on this device)

Things to try before viewing answers

  1. Open page 43 onward and consider how cross-shaped directional input relates to lines on the game screen.
  2. Look for a starting point on a door's line and record each turn on paper.
  3. Flowers, carpets, candles, travel routes and sounds can also stand in for lines. Observe nearby shapes before changing regions.
  4. Open the chapters below if you need exploration answers. Longer inputs require opening an additional nested answer.
Back to contents ↑

Mechanism: directional input and exploration help

Expand to read (Later-game information)

The Holy Cross is your D-pad/arrow keys, not an item equipped in a weapon slot. Once you understand the clue, some puzzles accept input even before collecting their sheet.

  1. Stand before the door or pattern and trace from the line's start. Use the D-pad, not the movement stick.
  2. Do not add repeated directions merely because a line is long. Where a mark crosses the line, enter that direction once more.
  3. Entering page 47's fairy-seeking line produces small lights pointing toward nearby hidden fairies. Use them to narrow the region, then solve the local pattern.
View input answers for 2 manual sheets
TargetInput, left to right
52/53 door↑ → ↓ ← ↓ →
48/49 golden slab↑ ← ↓ → ↓ ← ↑ →
  • These 2 inputs were compared against guides for the same targets. Sources contain mirrored sequences for the 44/45 door, so this guide explains reading its local pattern instead. This is not a table of every individual input for all 20 fairies.
Back to contents ↑

20 fairy slots: regions and clues to read

Expand to read (Later-game information)

Numbers organize the entries by page 48's order, which may differ from other guides' discovery-order numbering. Check all 20 names/regions and return to unsolved clues.

Slot / nameRegionLocal clue to inspect
01 / Flowers 1OverworldExamine the flower arrangement. Read colors and orientations as lines.
02 / Flowers 2OverworldA different flower arrangement; separate from slot 01.
03 / MossOverworldTrace the pattern on the wall below the West Belltower.
04 / Caustic LightOverworldIndoor light pattern. Also check changes that appear to move.
05 / Secret Gathering PlaceOverworld: behind the waterfallThe gathering place is also a puzzle target. Merely reaching the reward location does not mean its fairy is rescued.
06 / Sealed TempleSealed TempleCheck the floor pattern below the 3 fox statues. Ring both bells to enter.
07 / The QuarryQuarryCheck regional patterns. Use the fairy-seeking input to narrow the direction.
08 / East ForestEast Forest: dancing foxRead the fox's movements at night. Distinguish this from the other East Forest slot.
09 / The Great LibraryGreat LibraryRead the carpet lines in the large room.
10 / Maze (Column)Overworld: beyond the Hourglass roomClimb through the hidden route beyond the Hourglass chest and trace the pillar lines.
11 / VaneOverworldFind the weather-vane statue and sign near the East Forest entrance. Check page 34 for reading directions.
12 / Hose (House)Overworld: Old HouseRead the indoor pattern. Collect the house key first.
13 / PatrolOverworldObserve the wandering figure's patrol route as a line.
14 / CubeOverworld: hidden room behind a breakable wallRead the cube's route. Find the entrance with bombs.
15 / Maze (Invisible)Overworld: room under the bridgeRecord movement across the invisible floor. Turns in the safe route are the clue.
16 / FountainOverworld: fountainCheck the number and order of drawn shapes as well as connecting lines. A different objective from sheet 42/43.
17 / West GardenWest Garden: island with one treeCheck flowers around the tree. Separate from the other garden slot.
18 / West GardenWest Garden: blue floorTrace the connected blue floor.
19 / Eastern VaultEastern FortressExamine candle arrangements near the pillars.
20 / East ForestEast Forest: broken stone pillarsLook for missing line fragments and combine with the Overworld coastal fragment. Distinguish from dancing-fox slot 08.
View inputs matched for 16 corresponding slots
Page 48 slotInput
01 / Flowers 1↑ ← ↓ ← ↓ ← ↓ ← ↑ → ↓ → → ↓ →
02 / Flowers 2↑ → ↓ ← ↓ ← ↓ ← ↓ ← ↑
03 / Moss↑ → ↑ ← ↓ ← ↑ ← ↑ → ↓ → ↓ → ↑ ← ↑ → ↓ → ↓
05 / Secret Gathering Place↓ → ↑ → ↑ → ↑ ← ↑ ← ↑ → ↑ → ↑ ← ↓ ← ↓ ← ↓ → ↓ ← ↓ → ↓ → ↑ →
07 / The Quarry↑ → ↓ ← ↑ → ↑ ← ↓ ← ↑ → → ↓
08 / East Forest↑ ↓ ↑ ↓ ← → ← → ↓ ← ↑ →
10 / Maze (Column)← ↑ → ↑ → ↓ → ↑ → ↑ ← ← ← ↑ → ↑
11 / Vane← → ↓ ↑ ↑ ↓ → ← ↑ → ↓ ← ↑ ↓ → ←
12 / Hose (House)↑ ↑ → ↓ ↓ → ↑ ↑ → ↓ ↓ ↓
13 / Patrol↓ ↓ → ↑ → ↓ ← ↓ → ↑ → ↓ ↓
14 / Cube→ → → → ↑ ↑ ↑ ↑ → → → ↑ ↑ ↑ → → ↑ ↑ → ↑
15 / Maze (Invisible)↑ ← ↓ ← ↑ → ↓ → ↑ → ↓ ← ↑ ← ↑
16 / Fountain↓ ← ← ↓ ↑ → ↓
17 / West Garden← ↓ → ← ↑ ↓
19 / Eastern Vault→ ← ↓ → ↑ ←
20 / East Forest↓ → ↓ ← ↑ ← ↓ ← ↑ → ↑ ← ↑ → ↑ → ↑ ← ↑ → ↓ → ↓ → ↓ ← ↓ → ↓ ← ↑
  • Rescue 10 fairies for sheet 54/55 at the gathering place. Rescue all 20 for Spring Falls at the same place. Page 48's checks also indicate rescue status.
  • The dancing fox's movements can be observed at night. Do not assume the input itself is a night-exclusive ability.
Back to contents ↑

12 secret treasures: locations and prerequisites

Expand to read (Answer and ending information)
Number / nameRegionProcedurePrerequisite / clue
01 / Mr MayorOverworld: building toward the East ForestReturn to the building opened by the early key and enter the wall pattern's directions to reveal a hidden entrance.The building containing sheet 10/11. Page 28 clue.
02 / A Secret LegendCathedralFind the hidden wall path in the ladder-shortcut room, then another hidden path behind the boxes and open the patterned door.Establish the rear route at night, then return from outside by day. Check page 40.
03 / Sacred GeometryOverworld: windmillObserve the blade lines and record their connections before and after rotation.Page 53. Checked input in the answer below.
04 / VintageOverworldTry page 51's water hint and inspect the change on page 1.Stand in shallow water for 60 seconds. A small beach's location and directional input are the next clues.
05 / Just Some PalsSwampMove 4 red skulls into the same small hole.Find those dropped from the cliff and hidden behind gravestones too. Page 39.
06 / Regal WeaselLower East ForestFreeze an enemy in a high place and use the Magic Orb to move there.Use Magic Dagger + Wand simultaneously to freeze at range, then the Orb. Page 53.
07 / Spring FallsSecret Gathering PlaceRescue all 20 fairies and return behind the waterfall.Separate from the 10-fairy sheet 54/55 reward; this treasure requires 20.
08 / Power UpOverworld: outside the Old HouseListen to wind-chime sounds and convert them to directions.Pages 28 + 34. Audio Puzzle Assistance provides visual help for the sounds.
09 / Back to WorkStarting beachReturn to the first golden teleport platform and enter the input.Page 11 clue. Input in the answer below.
10 / PhonomathRuined AtollExamine the edge between a broken pillar and flowing water.Cross to the far water edge with Hero's Laurels and continue to the chest.
11 / DustyEastern Fortress: beyond the Hero's GraveDash across waterside debris and enter the cave.Break all 4 piles of leaves inside, including the one behind a tree.
12 / Forever FriendFar ShoreFind the hidden path between the central teleport platforms and the southern platform.Page 41. Head west and use Hero's Laurels to reach hidden platforms.
View inputs for 4 checked treasures
TreasureInput
Sacred Geometry / windmill↓ ← ← ↑ ↑ → → ← ↓ → ↑ ↓
Power Up / wind chimes↑ ↓ → ↑ ↓ ← ↑ ↓ ← → ↓ ← → ↑
Back to Work / starting point→ ↓ ← ↑ ← ← ↓ → → ↓ ↓
Vintage / small beach↓, then → 11 times, then ← 12 times. Check page 51's water procedure and page 1's text first.
  • These 12 treasures are a separate category from ordinary chests. Do not add full text/audio deciphering as a required procedure.
Back to contents ↑

Mountain Door: assembling the Golden Path

Expand to read (Answer and ending information)
  1. Check the 5×5 grid on page 49. Numbers correspond to manual page numbers.
  2. Copy the golden lines from the specified 25 pages into their grid positions. Connect from the lower-center start to the central endpoint.
  3. Record directions in turn order and retain repeated inputs where crossing marks occur.
  4. Enter the directions from the start before the Mountain Door, then collect cover/1 inside.
View the 100-direction answer in groups of 10

Read left to right, top to bottom. Row numbers are for checking, not numbers to input into the game. Enter 1–100 as a single sequence rather than starting at a later row.

Input numberDirection
1〜10↑ ← ↓ ← ↑ ← ↓ ← ↑ →
11〜20↑ → ↑ ← ↑ → ↓ → ↑ ←
21〜30↑ ← ↑ → ↑ ← ↓ ← ↑ →
31〜40↑ ↑ ← ↑ → ↓ → ↓ → ↑
41〜50→ ↓ ← ↓ → ↑ → → ↓ →
51〜60↑ → ↓ → ↑ → → ↓ ← ↓
61〜70← ↓ → ↓ → ↓ ← ← ↓ →
71〜80↓ ← ↓ → ↑ → ↓ → ↑ →
81〜90→ ↓ ↓ ← ↑ → ↑ ← ↓ ←
91〜100↑ ← ↑ ← ↑ → → ↑ ← ↑
  • Do not omit part of the input. Try from 1 in front of the door; if long inputs are difficult, check the input assistance that appears after progression.
Back to contents ↑

Decoding beyond the endings

Expand to read (Answer and ending information)

Secret treasures and later manual pages leave advanced text/audio puzzles. This page covers the route through collection and endings, not every answer to Glyph Tower, Trunic or Tuneic.

  • Text and sound decoding remains a goal after seeing an ending. Distinguish ending requirements from the advanced puzzles beyond them.
Back to contents ↑
Related gaming gearAmazon Associates
FAQ

This article's FAQ

Q1 Cannot find an item called the Holy Cross ▼
A

It means directional input using the D-pad or keyboard arrows. You need not search for a new weapon to pick up in-game.

Q2 I found fairies but received no reward ▼
A

Check page 48 for fairy chests you revealed and opened, then return to the gathering place behind the waterfall. 1, 10 and 20 are separate milestones.

Q3 The door does not open after input ▼
A

Stand in front of that door and use the D-pad/arrow keys. Check the line's starting point, turns and crossing marks, then enter the full sequence again without skipping. Also check assistance settings in editions that offer them.

🔥Popular guides
  1. 1Brotato Character Tier Comparison: First Clear and Danger 5 Picks
  2. 2Dungeon Clawler Builds: 4 Early Choices and 6 Character Builds
  3. 3Brotato Build Guide: Weapons, Upgrades and Pitfalls for 8 Characters
  4. 4Everything is Crab Walkthrough — Early Decisions to Higher Pressure
  5. 5Mouthwashing Walkthrough and Collectibles Guide

Based on site-wide views, captured July 6, 2026 (previous 28 days plus capture day).