TUNIC
Fairies, secret treasures and puzzles
Start with solving hints and open input answers only when needed. Distinguish 20 fairy slots from 12 secret treasures, then progress to the sheet rewards and Mountain Door.
Scope: Basic progression for Steam App 553420, including assistance settings added in the official 2022-09-27 update. Checked: 2026-10-02 UTC. This is not a single list of current build numbers across every platform.
Later progression appears when you choose "Expand to read," and puzzle inputs require the additional "View answer" choice. Search alone does not open closed answers. Chapter links open the chapter you select.
Check 20 fairies and 12 treasures
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Things to try before viewing answers
- Open page 43 onward and consider how cross-shaped directional input relates to lines on the game screen.
- Look for a starting point on a door's line and record each turn on paper.
- Flowers, carpets, candles, travel routes and sounds can also stand in for lines. Observe nearby shapes before changing regions.
- Open the chapters below if you need exploration answers. Longer inputs require opening an additional nested answer.
Mechanism: directional input and exploration help
Expand to read (Later-game information)
The Holy Cross is your D-pad/arrow keys, not an item equipped in a weapon slot. Once you understand the clue, some puzzles accept input even before collecting their sheet.
- Stand before the door or pattern and trace from the line's start. Use the D-pad, not the movement stick.
- Do not add repeated directions merely because a line is long. Where a mark crosses the line, enter that direction once more.
- Entering page 47's fairy-seeking line produces small lights pointing toward nearby hidden fairies. Use them to narrow the region, then solve the local pattern.
View input answers for 2 manual sheets
| Target | Input, left to right |
|---|---|
| 52/53 door | ↑ → ↓ ← ↓ → |
| 48/49 golden slab | ↑ ← ↓ → ↓ ← ↑ → |
- These 2 inputs were compared against guides for the same targets. Sources contain mirrored sequences for the 44/45 door, so this guide explains reading its local pattern instead. This is not a table of every individual input for all 20 fairies.
20 fairy slots: regions and clues to read
Expand to read (Later-game information)
Numbers organize the entries by page 48's order, which may differ from other guides' discovery-order numbering. Check all 20 names/regions and return to unsolved clues.
| Slot / name | Region | Local clue to inspect |
|---|---|---|
| 01 / Flowers 1 | Overworld | Examine the flower arrangement. Read colors and orientations as lines. |
| 02 / Flowers 2 | Overworld | A different flower arrangement; separate from slot 01. |
| 03 / Moss | Overworld | Trace the pattern on the wall below the West Belltower. |
| 04 / Caustic Light | Overworld | Indoor light pattern. Also check changes that appear to move. |
| 05 / Secret Gathering Place | Overworld: behind the waterfall | The gathering place is also a puzzle target. Merely reaching the reward location does not mean its fairy is rescued. |
| 06 / Sealed Temple | Sealed Temple | Check the floor pattern below the 3 fox statues. Ring both bells to enter. |
| 07 / The Quarry | Quarry | Check regional patterns. Use the fairy-seeking input to narrow the direction. |
| 08 / East Forest | East Forest: dancing fox | Read the fox's movements at night. Distinguish this from the other East Forest slot. |
| 09 / The Great Library | Great Library | Read the carpet lines in the large room. |
| 10 / Maze (Column) | Overworld: beyond the Hourglass room | Climb through the hidden route beyond the Hourglass chest and trace the pillar lines. |
| 11 / Vane | Overworld | Find the weather-vane statue and sign near the East Forest entrance. Check page 34 for reading directions. |
| 12 / Hose (House) | Overworld: Old House | Read the indoor pattern. Collect the house key first. |
| 13 / Patrol | Overworld | Observe the wandering figure's patrol route as a line. |
| 14 / Cube | Overworld: hidden room behind a breakable wall | Read the cube's route. Find the entrance with bombs. |
| 15 / Maze (Invisible) | Overworld: room under the bridge | Record movement across the invisible floor. Turns in the safe route are the clue. |
| 16 / Fountain | Overworld: fountain | Check the number and order of drawn shapes as well as connecting lines. A different objective from sheet 42/43. |
| 17 / West Garden | West Garden: island with one tree | Check flowers around the tree. Separate from the other garden slot. |
| 18 / West Garden | West Garden: blue floor | Trace the connected blue floor. |
| 19 / Eastern Vault | Eastern Fortress | Examine candle arrangements near the pillars. |
| 20 / East Forest | East Forest: broken stone pillars | Look for missing line fragments and combine with the Overworld coastal fragment. Distinguish from dancing-fox slot 08. |
View inputs matched for 16 corresponding slots
| Page 48 slot | Input |
|---|---|
| 01 / Flowers 1 | ↑ ← ↓ ← ↓ ← ↓ ← ↑ → ↓ → → ↓ → |
| 02 / Flowers 2 | ↑ → ↓ ← ↓ ← ↓ ← ↓ ← ↑ |
| 03 / Moss | ↑ → ↑ ← ↓ ← ↑ ← ↑ → ↓ → ↓ → ↑ ← ↑ → ↓ → ↓ |
| 05 / Secret Gathering Place | ↓ → ↑ → ↑ → ↑ ← ↑ ← ↑ → ↑ → ↑ ← ↓ ← ↓ ← ↓ → ↓ ← ↓ → ↓ → ↑ → |
| 07 / The Quarry | ↑ → ↓ ← ↑ → ↑ ← ↓ ← ↑ → → ↓ |
| 08 / East Forest | ↑ ↓ ↑ ↓ ← → ← → ↓ ← ↑ → |
| 10 / Maze (Column) | ← ↑ → ↑ → ↓ → ↑ → ↑ ← ← ← ↑ → ↑ |
| 11 / Vane | ← → ↓ ↑ ↑ ↓ → ← ↑ → ↓ ← ↑ ↓ → ← |
| 12 / Hose (House) | ↑ ↑ → ↓ ↓ → ↑ ↑ → ↓ ↓ ↓ |
| 13 / Patrol | ↓ ↓ → ↑ → ↓ ← ↓ → ↑ → ↓ ↓ |
| 14 / Cube | → → → → ↑ ↑ ↑ ↑ → → → ↑ ↑ ↑ → → ↑ ↑ → ↑ |
| 15 / Maze (Invisible) | ↑ ← ↓ ← ↑ → ↓ → ↑ → ↓ ← ↑ ← ↑ |
| 16 / Fountain | ↓ ← ← ↓ ↑ → ↓ |
| 17 / West Garden | ← ↓ → ← ↑ ↓ |
| 19 / Eastern Vault | → ← ↓ → ↑ ← |
| 20 / East Forest | ↓ → ↓ ← ↑ ← ↓ ← ↑ → ↑ ← ↑ → ↑ → ↑ ← ↑ → ↓ → ↓ → ↓ ← ↓ → ↓ ← ↑ |
- Rescue 10 fairies for sheet 54/55 at the gathering place. Rescue all 20 for Spring Falls at the same place. Page 48's checks also indicate rescue status.
- The dancing fox's movements can be observed at night. Do not assume the input itself is a night-exclusive ability.
12 secret treasures: locations and prerequisites
Expand to read (Answer and ending information)
| Number / name | Region | Procedure | Prerequisite / clue |
|---|---|---|---|
| 01 / Mr Mayor | Overworld: building toward the East Forest | Return to the building opened by the early key and enter the wall pattern's directions to reveal a hidden entrance. | The building containing sheet 10/11. Page 28 clue. |
| 02 / A Secret Legend | Cathedral | Find the hidden wall path in the ladder-shortcut room, then another hidden path behind the boxes and open the patterned door. | Establish the rear route at night, then return from outside by day. Check page 40. |
| 03 / Sacred Geometry | Overworld: windmill | Observe the blade lines and record their connections before and after rotation. | Page 53. Checked input in the answer below. |
| 04 / Vintage | Overworld | Try page 51's water hint and inspect the change on page 1. | Stand in shallow water for 60 seconds. A small beach's location and directional input are the next clues. |
| 05 / Just Some Pals | Swamp | Move 4 red skulls into the same small hole. | Find those dropped from the cliff and hidden behind gravestones too. Page 39. |
| 06 / Regal Weasel | Lower East Forest | Freeze an enemy in a high place and use the Magic Orb to move there. | Use Magic Dagger + Wand simultaneously to freeze at range, then the Orb. Page 53. |
| 07 / Spring Falls | Secret Gathering Place | Rescue all 20 fairies and return behind the waterfall. | Separate from the 10-fairy sheet 54/55 reward; this treasure requires 20. |
| 08 / Power Up | Overworld: outside the Old House | Listen to wind-chime sounds and convert them to directions. | Pages 28 + 34. Audio Puzzle Assistance provides visual help for the sounds. |
| 09 / Back to Work | Starting beach | Return to the first golden teleport platform and enter the input. | Page 11 clue. Input in the answer below. |
| 10 / Phonomath | Ruined Atoll | Examine the edge between a broken pillar and flowing water. | Cross to the far water edge with Hero's Laurels and continue to the chest. |
| 11 / Dusty | Eastern Fortress: beyond the Hero's Grave | Dash across waterside debris and enter the cave. | Break all 4 piles of leaves inside, including the one behind a tree. |
| 12 / Forever Friend | Far Shore | Find the hidden path between the central teleport platforms and the southern platform. | Page 41. Head west and use Hero's Laurels to reach hidden platforms. |
View inputs for 4 checked treasures
| Treasure | Input |
|---|---|
| Sacred Geometry / windmill | ↓ ← ← ↑ ↑ → → ← ↓ → ↑ ↓ |
| Power Up / wind chimes | ↑ ↓ → ↑ ↓ ← ↑ ↓ ← → ↓ ← → ↑ |
| Back to Work / starting point | → ↓ ← ↑ ← ← ↓ → → ↓ ↓ |
| Vintage / small beach | ↓, then → 11 times, then ← 12 times. Check page 51's water procedure and page 1's text first. |
- These 12 treasures are a separate category from ordinary chests. Do not add full text/audio deciphering as a required procedure.
Mountain Door: assembling the Golden Path
Expand to read (Answer and ending information)
- Check the 5×5 grid on page 49. Numbers correspond to manual page numbers.
- Copy the golden lines from the specified 25 pages into their grid positions. Connect from the lower-center start to the central endpoint.
- Record directions in turn order and retain repeated inputs where crossing marks occur.
- Enter the directions from the start before the Mountain Door, then collect cover/1 inside.
View the 100-direction answer in groups of 10
Read left to right, top to bottom. Row numbers are for checking, not numbers to input into the game. Enter 1–100 as a single sequence rather than starting at a later row.
| Input number | Direction |
|---|---|
| 1〜10 | ↑ ← ↓ ← ↑ ← ↓ ← ↑ → |
| 11〜20 | ↑ → ↑ ← ↑ → ↓ → ↑ ← |
| 21〜30 | ↑ ← ↑ → ↑ ← ↓ ← ↑ → |
| 31〜40 | ↑ ↑ ← ↑ → ↓ → ↓ → ↑ |
| 41〜50 | → ↓ ← ↓ → ↑ → → ↓ → |
| 51〜60 | ↑ → ↓ → ↑ → → ↓ ← ↓ |
| 61〜70 | ← ↓ → ↓ → ↓ ← ← ↓ → |
| 71〜80 | ↓ ← ↓ → ↑ → ↓ → ↑ → |
| 81〜90 | → ↓ ↓ ← ↑ → ↑ ← ↓ ← |
| 91〜100 | ↑ ← ↑ ← ↑ → → ↑ ← ↑ |
- Do not omit part of the input. Try from 1 in front of the door; if long inputs are difficult, check the input assistance that appears after progression.
Decoding beyond the endings
Expand to read (Answer and ending information)
Secret treasures and later manual pages leave advanced text/audio puzzles. This page covers the route through collection and endings, not every answer to Glyph Tower, Trunic or Tuneic.
- Text and sound decoding remains a goal after seeing an ending. Distinguish ending requirements from the advanced puzzles beyond them.
No matching explanation. Try a shorter item or region name.
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