TUNIC

Progression by stage

Check the route from the first sword through both bells and the 3 colored keys. Later chapters start closed; open only the procedures needed after reaching them.

Scope: Basic progression for Steam App 553420, including assistance settings added in the official 2022-09-27 update. Checked: 2026-10-02 UTC. This is not a single list of current build numbers across every platform.

Later progression appears when you choose "Expand to read," and puzzle inputs require the additional "View answer" choice. Search alone does not open closed answers. Chapter links open the chapter you select.

Stage 1: Stick, Sword and the east bell

  1. Climb the beach stairs and take the Stick in the small torchlit room. Rest at the shrine outside.
  2. Check the stairs and bridge west of the shrine and collect the initial key. Use it on the locked gate to the south.
  3. Pick up sheet 10/11 inside the building and climb the ladder to the East Belltower. Pass below it and descend into the East Forest.
  4. Find the sign to the Hero's Grave. Approach the lever via the ladder right of the closed gate and open it.
  5. Take the narrow path beside the grass into the grave and obtain the Sword. Cut grass on the return trip to expand your route.
  6. Prepare for the Guard Captain guarding the belltower route. Pass through the back to the upper level and strike the east bell with the Sword.
  • For the Gun-before-Sword achievement, do not pick up the Sword in this procedure. A normal first playthrough can follow the sword-first route.
Back to contents ↑

Stage 2: Shield, Lantern and the west bell

  1. Return to the Overworld and go below the windmill. Pick up the Old House Key at the feet of the large shield-bearing Envoy.
  2. Open the Old House and follow the narrow hidden passage in its wall to the Shield. Defeating the enemy is not required to take the key.
  3. Descend through the well and proceed Beneath the Well. Follow the waterway beyond the dark passage and collect the Lantern near a black pillar.
  4. Enter the Dark Tomb above ground. Use switches on both sides of the room to open the route farther in, avoiding floor traps on the way to the West Garden.
  5. Take the Magic Dagger in the side basement of the West Garden and upgrade stats with offerings. Prepare for the Garden Knight.
  6. Beyond the knight, climb to the West Belltower and strike the west bell. This opens the Sealed Temple.
Back to contents ↑

Stage 3: prayer and the 3 keys

After ringing both bells, examine the temple's upper area and perimeter. Take the upper exit and collect the Magic Wand near the golden slab in front of the mountain.

  1. To pray, stop moving and hold the dodge/action button for about 3 seconds. Default PC: Space; default Xbox: A.
  2. Near the Quarry's purple crystals, equip Scavenger's Mask in an inventory card slot.
  3. Use new teleport platforms and shortcuts to establish routes back for shopping and upgrades.
ObjectiveRoute / required actionsFinal check
Red keyEastern Fortress. Pray at black pillars to connect power and reach the back.After defeating the Siege Engine, collect the Vault Key and obtain the red key farther in.
Green keyFollow the beach below the southern broken bridge to the Ruined Atoll. Descend northeast into the Frog's Domain and take the Magic Orb.Activate the Atoll's 4 black pillars and pray at the central building. Take 3 sheet pairs in the Great Library and defeat the Librarian on the roof.
Blue keyQuarry. The path beside the Mountain Door is another entrance. Collect the mask in the Monastery and activate black pillars.Descend into the Rooted Ziggurat, defeat its boss and collect the blue key.
Deliver the keysReturn to the Sealed Temple and place the 3 colors on their matching pedestals.Check every pedestal, then examine the central area of the Far Shore.
Back to contents ↑

Stage 4: reaching later-game movement gear

Expand to read (Later-game information)

Explains the state change after delivering the 3 keys and obtaining the final major equipment item.

  1. Meet the Heir at the Far Shore's central destination. After losing the first battle, continue exploring as a nighttime spirit.
  2. Head from the starting-area side into the Swamp. Pray to activate the black pillar and open the Cathedral entrance.
  3. Proceed through the Cathedral and lower the ladder shortcut from upstairs. Activate the pillar at the back and use the elevator underground.
  4. Choose and complete the 6 types of combat trial below. Treat the healing pedestal separately from battle selection and use it when needed.
  5. Take the Hero's Laurels reward. Dodge changes into a short dash, letting you cross separated waterside pillars and platforms.
  • Cathedral's consecutive battles have a separate chapter in the boss article. If remaining enemies prevent completion, also check current-version updates and retries. Official updates include a fix for the gauntlet becoming impossible to finish.
Back to contents ↑

Stage 5: recover stats at 6 graves

Expand to read (Later-game information)
  1. Pray before each grave and collect the corresponding stat at its destination. Check all 6 stat entries individually.
  2. Completing all 6 restores your body. The Old House bed can then switch day and night.
  3. Collect things easier to reach only by day or night. Also check newly accessible sheets 4/5, 8/9, 22/23, 42/43 and 46/47.
Stat to recoverGrave regionTravel landmark
ATT / AttackEast ForestGo from the Far Shore to the East Forest and retrace the Hero's Grave route.
DEF / DefenseWest GardenUse the later dash to reach the garden's separate shore and explore the grave side.
POTION / PotionQuarry MonasteryReturn to the Monastery from the mountain side and secure the grave route.
HP / HealthEastern FortressGo east from the fortress's above-ground side to the Hero's Grave.
SP / StaminaSwampLeave the Cathedral and dash to the grave platform.
MP / MagicGreat LibraryUse the teleport platform to return to the library and clear the enemies in front of the grave.
Back to contents ↑

Stage 6: pursue an ending or continue collecting

Expand to read (Answer and ending information)
  1. For the combat ending, recover stats at all 6 graves and challenge the Heir again. The battle has 2 phases.
  2. For the other ending, collect all 28 manual sheets. Remember the 10-fairy reward and the sheet behind the Mountain Door opened by the Golden Path.
  3. Speak to the Heir with the completed manual. Choose this separately from attacking to begin a battle.
  4. To collect missed items after an ending, choose Retry. Before starting NG+, check the 15 same-run well coins and holding 10 at once.
  • The old explanation that a completed manual prevents combat is not used. An official April 2022 update changed this to allow choosing combat after sharing knowledge.
Back to contents ↑
Related gaming gearAmazon Associates
FAQ

This article's FAQ

Q1 Must I collect the 3 colored keys in a fixed order? ▼
A

Red → green → blue is presented as an easy-to-follow example. With the required equipment, you can change exploration order. If an enemy is too difficult, collect offerings or equipment in another region first.

Q2 Should I upgrade again after becoming weaker later? ▼
A

Recover the stats lost through progression by visiting 6 Hero's Graves. Do not confuse this with finding all the offerings again from scratch.

Q3 Can I keep collecting after completion? ▼
A

Retry returns you to before the ending. NG+ starts another playthrough; if continuing same-run objectives such as well coin deposits, choose Retry and collect the rest first.

🔥Popular guides
  1. 1Brotato Character Tier Comparison: First Clear and Danger 5 Picks
  2. 2Dungeon Clawler Builds: 4 Early Choices and 6 Character Builds
  3. 3Brotato Build Guide: Weapons, Upgrades and Pitfalls for 8 Characters
  4. 4Everything is Crab Walkthrough — Early Decisions to Higher Pressure
  5. 5Mouthwashing Walkthrough and Collectibles Guide

Based on site-wide views, captured July 6, 2026 (previous 28 days plus capture day).