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INDIE GAME / PLAY GUIDE

Minit Walkthrough: Sword to Factory Shutdown and Ending

Organizes the normal PC main story, fixed items, collectibles and 27 Steam achievements · Updated 2026-10-12

Normal PC route. Choose one objective per departure and update the starting point whenever you enter a new house. Add the island branch and pre-boss collecting when pursuing full collection.

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1 | Beach Sword and Watering Can

Go south from the starting house, then west to the beach and pick up Sword. Normal 60-second returns begin afterward, so choose one item to take or route to open rather than trying to do everything in a life.

  1. Obtain Sword on the beach.
  2. Go south from the house and cross the eastern bridge; cut the upper-right grass to obtain Watering Can.
  3. For a watering trip, switch to the can beside your home before leaving.

2 | 5 crabs, Coffee and lighthouse

Coffee requires defeating 5 crabs within a single life and returning to the shop. If boxes remain immovable, check that you received the reward rather than only defeating enemies.

  1. Defeat the 2 on the beach south of the starting house and the 3 north of the Bar consecutively.
  2. Return to the Bar and receive Coffee.
  3. Move the boxes east from north of the Bar and pick up Lighthouse Key.
  4. Enter the lighthouse and obtain Flashlight at the top.

3 | Through the dark cave to Caravan

Use Flashlight to cross the snake cave into the desert. Enter Caravan to make it your next starting point; do not retry after merely reaching the doorway.

  1. Cross the snake cave north of the house. Avoiding rather than killing snakes also lets the PACIFIST challenge continue.
  2. Leave the cave and enter Desert Caravan to establish a new home.
  3. Bring Watering Can and help the fallen person in the desert.
  4. For the bull's heart, make it charge a rock, then attack during the resulting pause.

4 | Oasis Ghost and Sword Thrower

Break the surrounding cacti before chasing the ghost. Once it has nowhere to move, strike it and receive Sword Thrower.

  1. Explore the desert from Caravan and find the oasis.
  2. Avoid projectiles and break the remaining cacti in turn.
  3. Defeat the ghost with the Sword once it stops fleeing, then collect the dropped item.

5 | Revisit the rescued person and cut trees

Watering the fallen person and revisiting the sign-maker are separate actions. If the path remains closed, advance to the next life after the rescue, then return.

  1. Visit the sign-maker and take the opened western route.
  2. Pick up Gardening Glove in the cave.
  3. Return toward the starting house. If visiting the island, also collect Boatwood from the special tree to the north.

6 | Obtain Camera for factory access

Head north from the starting house, push the northwestern boxes and approach the archers across the gap. Defeat both with thrown swords to reveal a bridge-like route to the northern building.

  1. Move the boxes northwest of the house.
  2. Defeat the archers across the gap with Sword Thrower.
  3. Obtain Camera in the northern building. Some editions/modes give Press Pass; either serves as factory qualification.
  4. Head toward Hotel, enter an upstairs guest room and update your home.

7 | Return 6 guests and obtain Flippers

Check guest locations/conditions in the item page's 6 rows. The pond guest requires waiting, the tree guest needs Gardening Glove and the box guest needs Coffee.

  1. Find the 5 pond, bandit, card, tree and box guests first.
  2. Do not attack the unarmed guest during the bandit fight.
  3. Rescue the remaining bridge guest through the next mine detour.
  4. After all 6 return, collect Flippers on the Hotel roof.

8 | Detour through the mine to repair Hotel's eastern bridge

Before trying to swim straight past the broken bridge, enter the mine to the south from the east. Deal with bombs using thrown swords and follow the stairs/pipes around to the switch.

  1. Explode mine bombs from a distance with thrown swords.
  2. Follow the tracks, exit and pipe route to the 3 switches.
  3. In normal mode, strike the top switch.
  4. Speak to the bridge guest, return to Hotel and check Flippers.

9 | Optional island branch and teleport network

The island can wait if rushing only the story. Full collection needs Boatwood, Basement Key, the ship tentacle and island teleport terminals.

  1. Give Boatwood to the boat person near the lighthouse.
  2. Next life, confirm the repaired boat and board it. Also aim for the ship tentacle.
  3. Enter the island house to establish a home. Cut the palm tree to obtain Basement Key.
  4. Activate the 3 west, south and basement terminals. See the puzzle page for action order.
  5. Use the teleport network to return for mansion, shop, factory and other acquisitions.

10 | Destroy the factory's central power supply

Enter the factory with Camera or your mode's Press Pass. Destroy the distribution device in the central conveyor area first to clear the light barrier and access each line.

  1. Check qualification at the entrance.
  2. Destroy the power device southwest of the central hub with the Sword.
  3. Handle the remaining east/west and south lines as separate departure objectives.

11 | Eastern conveyor and 7 switches

Normal mode requires striking all 7 switches in one continuous conveyor route. Doubling back or detouring for collectibles wastes time and resets partial lighting.

  1. Ride along the conveyor direction to make the circuit.
  2. Strike all 7 switches consecutively and confirm the shutdown.
  3. Collect the coin and water-cooler tentacle in a separate life after stopping the line.

12 | Put 3 boxes into the western crusher

Enter the west side with Flippers. Push reachable boxes into the crusher and route the high box over the machine toward its opening. Return again after shutdown for the optional Grinder.

  1. Put the 2 nearby boxes into the crusher.
  2. Route the upper box through the upper passage and push toward the opening.
  3. Process all 3 boxes and confirm the western line stopped.

13 | Water the trapped Sword

After stopping east/west, follow the moving southern conveyor and strike the gear. Sword becoming stuck is progression. Rather than repeatedly attacking to free it, return from home with Watering Can.

  1. Strike the southern gear with Sword.
  2. Retry and switch to Watering Can.
  3. Return inside through the Hotel-side mine and stopped western section.
  4. Take the eastern passage around the delivery area, toilets and water cooler toward the gear.
  5. Water the trapped Sword to obtain Mega Sword.

14 | Final checks for full collection

Finishing normal optional collection before attacking the final central machine reduces return trips. Check 16 item slots excluding Broken Sword, 19 coins, 6 hearts, 8 tentacles and Turbo Ink.

MissingReturn locationCheck first
GrinderWestern factory crusherUse the 3 stopped boxes as a bridge to the fourth
Trophy / mine coinSouthern mineGrinder and Flippers for the waterway
Turbo InkWest of Secret TempleReport after striking all 8 tentacles
Final heartSneaker Hut basement19 coins found
Northern temple coinNorth of Secret TempleEnd lives starting from all 4 homes

15 | Final boss: separate the Sword movements into stages

Breaking the central machine with Mega Sword starts combat. Avoid damage while handling fixed swords, swords after their attacks, then rotating swords. Boss progress persists across lives, so you need not force it all in one departure.

  1. Handle fixed swords. Push boxes into firing lines to secure safe passages.
  2. Avoid moving-sword attacks and strike when they turn white.
  3. Wait for rotating swords to stop or enter range, then attack without getting too close.
  4. After the surrounding swords are gone, strike the exposed body.

16 | Take Broken Sword to the toilet

Carry post-boss Broken Sword to the factory toilet to finish. To keep collecting, choose Continue after the normal ending to return to the same save. New Game+ is a separate mode; do not confuse it with a save whose normal collection is unfinished.

  1. Receive Broken Sword and dispose of it in the factory toilet.
  2. Check the result and ending.
  3. Use Continue for missing normal items. After reaching 100%, satisfy the ending conditions again.
  4. When starting Second Run, confirm the New Game+ mode name.
FAQ

Frequently asked questions (FAQ)

Q1 The gear took my Sword and I cannot break anything ▼
A

A progression event. Retry with Watering Can and return via the mine and stopped western line. Watering the trapped Sword turns it into Mega Sword.

Q2 The eastern factory switches reset ▼
A

Normally strike all 7 consecutively. Follow the conveyor without collection detours or reversing direction and confirm shutdown.

Q3 I defeated the boss but the game did not end ▼
A

Carry Broken Sword to the factory toilet. Taking the post-boss Sword and disposing of it are separate actions.

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